Suggestion For Ns2
Estevoo
Join Date: 2011-12-25 Member: 138993Members
<div class="IPBDescription">Maybe some of the suggestions are already implemented. who knows?</div>Ok, They are:
1 - Increase Marine's run speed, reduce a little bit skull's speed.
2 - Ladder climbing for Marines and Skulls only get off the wall if 'duck' button is hitted or they hit the ground to jump forward then 'jump' button (even if it be in idle).
3 - Grab attack for Marines. (if Marines equip with thier knife and press 'action' button near a Kahraa with exception to onos. They can make one hit kill, stabing them).
4 - When Skulls do their 'Leap Attack' and get a Marine, both will fight for their lives, maybe pressing 'action' button, Who wins, kill the other.
5 - A Field Medic.(Maybe an Ammo Carrier too), Eliminates a need to commander spend resource with unused medkits that marines can't or was prevented from using.
Thank you for your time.
1 - Increase Marine's run speed, reduce a little bit skull's speed.
2 - Ladder climbing for Marines and Skulls only get off the wall if 'duck' button is hitted or they hit the ground to jump forward then 'jump' button (even if it be in idle).
3 - Grab attack for Marines. (if Marines equip with thier knife and press 'action' button near a Kahraa with exception to onos. They can make one hit kill, stabing them).
4 - When Skulls do their 'Leap Attack' and get a Marine, both will fight for their lives, maybe pressing 'action' button, Who wins, kill the other.
5 - A Field Medic.(Maybe an Ammo Carrier too), Eliminates a need to commander spend resource with unused medkits that marines can't or was prevented from using.
Thank you for your time.
Comments
I will say a medic would be a nice idea. Wouldn't be a class choice like the Kharaa where instead marines can buy medical supplies so they can help teamates out.
- Ladder climbing was just added back recently, so I'm not surprised its a bit annoying.
- If anyone should get a single-hit kill it is the skulks doing a "surprise" attack from the top
- I've wanted some type of latch-on ability for skulk (perhaps on leap), but it was shot down.
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Please no.
<b>Supply Backpack</b>
<ul><li>has to be researched in prototype lab</li><li>marines can buy it for pRes</li><li>a marine wearing the Supply Backpack can be used by other marines to get Ammo and Health (no Armor regeneration!) </li><li>the marine self, who is wearing the backpack has no reward from this item (Or maybe pRes for every x medpacks / ammo dispensed?)</li><li>With Supply backpack you cant buy heavy armor or jetpack</li><li>While using the marine with the backpack you also repair his armor.</li></ul>
WOuld like to see A skulk be able to jump into the air and chew and grab a jetpack marine out of the air to drag him down.
I would like to see auto darkening visors for people using a welder.
Also some welding technique for closing off doors or vents.
It would be simple to implement into the game and would add lots.
If anyone from the NS2 team wants to know more pls msg me about this.
Even the medic idea.
Really can't be bothered going into detail, but it's a pretty awful idea. Probably on par with the suggestion of quick time events and one hit kill grabs.
Hives lol remumbur Estevoo they spawn eggs for the aliens lol remumbur Estevoo? ok let's be serious >:I .yeah the aliens don't need to build something at the start of the game to respawn, there have been some talking about giving the marines a free IP at the start of the game but I don't think it will be changed though it would be good if you got a free IP for every CC . After the suggestions you have put forward I'm seriously questioning if you know the game basics especially with this insta kill with the switch-ax. Marines are primary ranged, why would they have an insta kill melee attack? When it is the aliens that are forced to come close to the marines to attack. If anything the aliens should have one because they are primary melee.
Though I shouldn't bash you to hard, another creative mind is always good :)
<a href="http://www.youtube.com/watch?v=1ZRSdCUbVw0&feature=related" target="_blank">Knock down a marine - see 1:13</a>