PLs, add a binding for last used weapon ASAP, i think you should fix: - Spawncamping on eggs on the hive. - Fades and Gorges overpowered. (this will be fixed when welders and heavy armors come out i think)
<!--quoteo(post=1903975:date=Feb 16 2012, 07:59 PM:name=topicons)--><div class='quotetop'>QUOTE (topicons @ Feb 16 2012, 07:59 PM) <a href="index.php?act=findpost&pid=1903975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PLs, add a binding for last used weapon ASAP, i think you should fix: - Spawncamping on eggs on the hive. - Fades and Gorges overpowered. (this will be fixed when welders and heavy armors come out i think)<!--QuoteEnd--></div><!--QuoteEEnd-->
Would love to see this and more options added, like 1 button to ask for med/ammo. Also the ability to cue up on server so you don't have to refresh allot to join a server. I however understand this is not a priority but would be to see if it does not take much time to add.
About the spawn camping on eggs, I understand that it is annoying but the aliens should be able to prevent marines from entering the base, infestation gives aliens vision right away when they enter their area and aliens have the mobility to react. This should mean that your team has lost and marines are killing your hive. Would be kinda hard to win games if you could not prevent alien from spawning. --
I don't see gorges being overpowered but maybe fades, mainly in numbers though. A single fade is easy to deal with but when they start to group up it gets really hard to focus 1 fade down. Also blink spam wastes allot of ammo for marines. I think fades should have full sized hitboxes while blinking, it will still be hard to hit them since they disappear from sight but can still be blocked/killed if they are low enough(you might have to buff their hp for that change).
Also I would add the fademod mechanic competitive players are using for fades, makes them faster and more fun to play, even though its littler harder its more rewarding. This however might be a discussion for another post.
Ok, it's a quick and dirty hack-job, but the weapon keys are now all toggles between the selected weapon and your primary weapon (so rebind your favourite weapon slot to Q and you'll sorta have your lastweapon toggle back) <ul><li>If you're not holding your pistol, pressing 2 brings out your pistol</li><li>If you are holding your pistol, pressing 2 brings out your primary weapon.</li></ul>I've done this for all 5 weapon slots.
To use it, replace Steam\steamapps\common\natural selection 2\ns2\lua\Player.lua with the file inside this zip: [attachment=36061:Player.zip] Added the following on line 57:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Player.kLastWeapon = 1<!--c2--></div><!--ec2--> Modified function Player:HandleButtons(input) at line 2269:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Weapon switch if not self:GetIsCommander() then local weaponNum
if bit.band(input.commands, Move.Weapon1) ~= 0 then self:SwitchWeapon(1) Player.kLastButton = 1 end
if bit.band(input.commands, Move.Weapon2) ~= 0 then if (Player.kLastButton == 2) then weaponNum = 1 else weaponNum = 2 end
self:SwitchWeapon(weaponNum) Player.kLastButton = weaponNum end
if bit.band(input.commands, Move.Weapon3) ~= 0 then if (Player.kLastButton == 3) then weaponNum = 1 else weaponNum = 3 end
self:SwitchWeapon(weaponNum) Player.kLastButton = weaponNum end
if bit.band(input.commands, Move.Weapon4) ~= 0 then if (Player.kLastButton == 4) then weaponNum = 1 else weaponNum = 4 end
self:SwitchWeapon(weaponNum) Player.kLastButton = weaponNum end
if bit.band(input.commands, Move.Weapon5) ~= 0 then if (Player.kLastButton == 5) then weaponNum = 1 else weaponNum = 5 end
self:SwitchWeapon(weaponNum) Player.kLastButton = weaponNum end
Once you get used to using good binds lastinv is so useless... Haven't used it in years. Anyway, can't deny it's a standard feature in most fps now, and many people still use it (mostly those that haven't given their config much thought).
Comments
+1
I will upvote this once a day
This is standard in every mp/x game...wonder why this isnt aviable since aplha...
- Spawncamping on eggs on the hive.
- Fades and Gorges overpowered. (this will be fixed when welders and heavy armors come out i think)<!--QuoteEnd--></div><!--QuoteEEnd-->
Would love to see this and more options added, like 1 button to ask for med/ammo. Also the ability to cue up on server so you don't have to refresh allot to join a server.
I however understand this is not a priority but would be to see if it does not take much time to add.
About the spawn camping on eggs, I understand that it is annoying but the aliens should be able to prevent marines from entering the base, infestation gives aliens vision right away when they enter their area and aliens have the mobility to react. This should mean that your team has lost and marines are killing your hive. Would be kinda hard to win games if you could not prevent alien from spawning.
--
I don't see gorges being overpowered but maybe fades, mainly in numbers though. A single fade is easy to deal with but when they start to group up it gets really hard to focus 1 fade down. Also blink spam wastes allot of ammo for marines.
I think fades should have full sized hitboxes while blinking, it will still be hard to hit them since they disappear from sight but can still be blocked/killed if they are low enough(you might have to buff their hp for that change).
Also I would add the fademod mechanic competitive players are using for fades, makes them faster and more fun to play, even though its littler harder its more rewarding.
This however might be a discussion for another post.
I use this functionality in every FPS that supports it.
Q = lastinv
jk
don't QQ too much =P
I can't tell you how many times I died hitting Q...no matter how many times, I know it won't do anything, I still try lol.
<ul><li>If you're not holding your pistol, pressing 2 brings out your pistol</li><li>If you are holding your pistol, pressing 2 brings out your primary weapon.</li></ul>I've done this for all 5 weapon slots.
To use it, replace Steam\steamapps\common\natural selection 2\ns2\lua\Player.lua with the file inside this zip:
[attachment=36061:Player.zip]
Added the following on line 57:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Player.kLastWeapon = 1<!--c2--></div><!--ec2-->
Modified function Player:HandleButtons(input) at line 2269:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Weapon switch
if not self:GetIsCommander() then
local weaponNum
if bit.band(input.commands, Move.Weapon1) ~= 0 then
self:SwitchWeapon(1)
Player.kLastButton = 1
end
if bit.band(input.commands, Move.Weapon2) ~= 0 then
if (Player.kLastButton == 2) then weaponNum = 1 else weaponNum = 2 end
self:SwitchWeapon(weaponNum)
Player.kLastButton = weaponNum
end
if bit.band(input.commands, Move.Weapon3) ~= 0 then
if (Player.kLastButton == 3) then weaponNum = 1 else weaponNum = 3 end
self:SwitchWeapon(weaponNum)
Player.kLastButton = weaponNum
end
if bit.band(input.commands, Move.Weapon4) ~= 0 then
if (Player.kLastButton == 4) then weaponNum = 1 else weaponNum = 4 end
self:SwitchWeapon(weaponNum)
Player.kLastButton = weaponNum
end
if bit.band(input.commands, Move.Weapon5) ~= 0 then
if (Player.kLastButton == 5) then weaponNum = 1 else weaponNum = 5 end
self:SwitchWeapon(weaponNum)
Player.kLastButton = weaponNum
end
end<!--c2--></div><!--ec2-->
^
Are your fingers too short or something guys?
Anyway, can't deny it's a standard feature in most fps now, and many people still use it (mostly those that haven't given their config much thought).
Are your fingers too short or something guys?<!--QuoteEnd--></div><!--QuoteEEnd-->
Ive got real long fingers but pressing 1 and 2 still require a complete shift of my hand, which i feel a bit uncomfortable doing in the heat of combat
+1q
like i said in the suggestions thread its the little things...
But +1 for last weapon key anyway, totally useful!
#!