Dead bodies
Alchemda
Join Date: 2004-02-01 Member: 25942Members
I know this is kind of a small thing. But I really wish dead bodies were on the floor for longer. I like seeing a corpse pile from a big fight. It is also breaking immersion when they disappear after 2 seconds from hitting the ground. I know for gameplay and performance reasons they must be removed from the game world, but just make them last a bit longer in the world.
Maybe a 20 second timer on dead bodies? That way I can kill someone, and by the time I'm turned around and leaving the room I don't "see it" disappear. The other alternative is find some lore or game mechanic reason for them being removed rather than straight up disappearing? Maybe an animation of the infestation reclaimng a body and you see it decompose and get "sucked" into the earth?
Maybe a 20 second timer on dead bodies? That way I can kill someone, and by the time I'm turned around and leaving the room I don't "see it" disappear. The other alternative is find some lore or game mechanic reason for them being removed rather than straight up disappearing? Maybe an animation of the infestation reclaimng a body and you see it decompose and get "sucked" into the earth?
Comments
nanites.
Hmm, maybe teleport the Marines' bodies (in a flash of light, like Infantry Portal/Phase Gate), and rapid decomposition for Kharaa (disgusting but efficient!)?
How about marine weapons?
I also think guns should disappear faster than they currently do. Until the server entity requirements are reduced, things like this would only make the performance worse.
Seriously, I have like 40% CPU usage and 60% GPU usage and 30FPS at times.
That's why ragdolls are clientside in most games. I don't see why they couldn't make them clientside here also.