Options Menu Tweak

Mishra2324Mishra2324 Join Date: 2012-02-06 Member: 143960Members, Reinforced - Supporter
So I recently returned to NS2 after playing for years on NS1.

A big thing I miss from the HL1 engine was the ease of use of the options menu. I'm really loving the new engine (NS2 feels so so familiar to NS1, great freaking job!) Anyway, I would like to propose a tweak to the sensitivity bar on the options menu.

Most modern gaming peripherals offer scanning at very high dpi settings, which is great because you can dial in extremely precise mouse movements with these higher settings. To run these high DPI settings, you normally have to run a lower in-game sensitivity. In order to dial in these sensitivities easier, I propose a numerical value or at least an easier way to incrementally change sensitivity using the options mouse sensitivity slider bar. Arrows on either sides like the volume controls would be a great start, maybe with a box that would influence the numerical value as a 1-100 value or 1-10 value in tenths. The Half-Life 2 Engine, specifically on counter strike source has probably the best sensitivity bar I have ever seen, that would be great to take note of.

Comments

  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=113246</a>

    Try out this mod

    IT IS SO MUCH BETTER THAN NS2's default, that I wish it would become it.

    <img src="http://i.imgur.com/z66va.jpg" border="0" class="linked-image" />


    <img src="http://i.imgur.com/93IMz.jpg" border="0" class="linked-image" />


    <img src="http://i.imgur.com/l6z8l.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/R40pE.jpg" border="0" class="linked-image" />


    Started using it recently and can't imagine going back to the crappy old one.
  • Mishra2324Mishra2324 Join Date: 2012-02-06 Member: 143960Members, Reinforced - Supporter
    edited February 2012
    That is a great mod! I hope this becomes part of the game.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    The main menu is being completely re-worked and will be released in a future build.
  • fenrir1179fenrir1179 Join Date: 2011-11-05 Member: 131263Members
    <!--quoteo(post=1905453:date=Feb 21 2012, 07:56 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Feb 21 2012, 07:56 AM) <a href="index.php?act=findpost&pid=1905453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The main menu is being completely re-worked and will be released in a future build.<!--QuoteEnd--></div><!--QuoteEEnd-->

    sweet!
    don't forget about a "last weapon used" key bind ...
    everyone hearts that!
  • Mishra2324Mishra2324 Join Date: 2012-02-06 Member: 143960Members, Reinforced - Supporter
    I second the last weapon key-bind (Default Q)
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    +1 to Q weapon quick-switch.
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