Hydra needs either buff or cost reduction
flyjum
Join Date: 2012-01-07 Member: 139849Members
<div class="IPBDescription">It feels very under powered for 10 personal res</div>Anyone else think the hydra is weak for 10 personal res?
A single marine can easily take out 2 hydras no problem with just the LMG.
You can drop 5 of them which costs 50 res and they will die off to a single marine with a GL
For a static defense structure it does not do a very good job.
I think it needs more DPS or a cost drop to 7 personal res.
A single marine can easily take out 2 hydras no problem with just the LMG.
You can drop 5 of them which costs 50 res and they will die off to a single marine with a GL
For a static defense structure it does not do a very good job.
I think it needs more DPS or a cost drop to 7 personal res.
Comments
Same goes for turrets, they're hopeless spluttering distractions.
A gorge or two can defend the main hive with hydras while the other aliens work on defending the hive that is being built so it does not die which happens often.
And this is a major bug. There should be a counter of how many hydras can be placed AND a counter of how many buildings the com can place per area. And if you strengthen the damage of the hydra, you could decrease the counter, to prevent spamming.
edit: because of ninja
- Make it tougher/stronger
- Make it grow back
- Make it spawn mini-hydras
- Make it hide in the ground and only pop-up and attack when marines get close
- Make it be stronger if on "thick" infestation (this was inferred by a UW team ideas discussion a while back)
@Necro: If the game engine supports it, and it is properly balanced, then what is wrong with 15 hydras in a room? At the current cost, that's 3 less fades to deal with -- which I think most marines would gladly do without.
Because every object (cysts, turrets, hydras, mines, etc.) slows down the server a bit. For performance it is better to have 3 strong and costly hydras than 8 cheap and weak ones.
Their main role is to support lifeforms in battle and slow marines pushes down, well placed hydras do that very well.
it is either a threat ...where it needs more damage or resilience
or it is an annoyance...and it is cheap...so I just build another one.
Sentries are hitscan with much faster rate of fire wich is ridiculous when they are supposed to be balanced structures, yeah big deal hydras can shoot 360degrees... all you have to do is move around and have steady aim on it and its dead, not only that but the LMG with GL attachment absolutely destroys them. With the new siege cannon a.k.a the ARC they are practically useless. Simply the hydra is out matched by any gun.
i had a game where i built 6 hydras at crossroads hive that was being built. I also built 3 cysts so i could get them on the ceiling just infront of the hive, so thats a total of 69 res + 10 res for the gorge
what happened was the marine shotgun rushed the hive, they completely ignored the hydras and the hive died in 10 seconds even with me trying to heal it
Marines can shield a marine and medpack spam him as he runs into a mass of hydras, the marines behind him can then ignore the hydras and run past them straight to the hive, this means the best place to place hydras atm is around the hive, anywhere else is a waste of res, yet even within range of the hive, 6 hydras isnt enough to save a hive from a large attack
The problem with making them cheaper is that they will be spammed more
The problem with making them do more damage will be that they will own small attacks, then all we would see is mass rushes, which hydras are useless to defend against anyway
i would much rather see hydras do Area of effect damage, so a single hydra can damage multiple marines, or at least make them be able to attack 3 targets at the same time. This way, the greater the marine attack, the more worth while the hydra becomes.
compared to the sentrys the hydras seem to be to week.
Tell me, where exactly do you all place the Hydra's. I hope it's not on the ground, they have no business being the ground! Or in tight corridors due to grenade blast radius...
Tell me, where exactly do you all place the Hydra's. I hope it's not on the ground, they have no business being the ground! Or in tight corridors due to grenade blast radius...<!--QuoteEnd--></div><!--QuoteEEnd-->
While the sentrys have the backstab problem their damage and health seems to be higher. And placing them so that they cover each other is no big problem. Taking sentrys out from far away takes a long time with the lerk, gorge can bile them, but without bile... Hydras can be killed easily from afar because all marines are ranged.
Mainly on the ceiling, in rare cases on the wall. In hallways and entrances to rooms, when possible where they cant be shot at from to far. In groups of ~5 but not close to each other so GL wont be to effective against them.
Skulks with hydra's in hidden hard to see places is a very dangerous combination... Imagine Goowalls in this mix as well!
Less charging, more weeding.
Personally, I like the idea of a hydra being more like the TF2 sentry, where you can only build a limited number of them, but can later move them around. I think gorges should only be able to build maybe 3 hydras at a time, but can eat them to regain res and move them somewhere else.
i agree about attacking multiple marines to an extent, but we should ENCOURAGE team work and coordination as the solution, not support lone, ninja individuals!
this idea works more:
<!--quoteo(post=1905963:date=Feb 22 2012, 12:27 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Feb 22 2012, 12:27 PM) <a href="index.php?act=findpost&pid=1905963"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think since these are spiky plants, maybe when Marines walk through them (can't imagine why they would), they get damaged regardless of spikes connecting or not?
Less charging, more weeding.<!--QuoteEnd--></div><!--QuoteEEnd-->
but not as much as whips, for very obvious reasons.<u> and make them hitscan ffs</u>. it could only help their effectiveness and network load, right?
and of course as egad and i have suggested before, allow gorges to EAT them so they can replace them and move them as the need changes or poor placement.
all this with a slight buff in health/armor (GL and FT should still wreck them) and wala! hydra in its glory days!
The idea is to allow quick moving targets (Jetpackers) to more effectively evade Hydra spikes, but the spikes ought to get lots of hits on non-sprinting Marines.
didn't they recently increase the armour of hydras?
Totally valid reason for Hydra buff >:P