minimap

DrStrangeloveDrStrangelove Join Date: 2012-02-17 Member: 146369Members
It would be nice if commanders could doodle on the minimap (a la guildwars), to direct the path marines/aliens take or ping danger spots.

Comments

  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    And what happens when some immature ###### gets his doodle on?
  • ChaosNLChaosNL Join Date: 2011-07-31 Member: 113237Members, Reinforced - Shadow
    Then you get to see some pretty pictures on your mini-map. Don't you want that LV426-Colonist?

    Ok now for real. There's no need for this since when a commander gives a waypoint there's already a line directing marines or aliens where to move to. This is not on the mini map but actually "in-game", which makes it even better since your not just gazing at the mini-map and get shot/munched.
  • DrStrangeloveDrStrangelove Join Date: 2012-02-17 Member: 146369Members
    Except that the way shown is often not the one you want the team to take. Only commander can draw on minimap. I don't think we need to worry about proliferation of doodles.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Com: Ok team build the defense line exactly like on the map.
    Marine: This looks like a penis.
    Com: Obey!

    ^^
  • ChaosNLChaosNL Join Date: 2011-07-31 Member: 113237Members, Reinforced - Shadow
    <!--quoteo(post=1906573:date=Feb 24 2012, 02:11 PM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Feb 24 2012, 02:11 PM) <a href="index.php?act=findpost&pid=1906573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Com: Ok team build the defense line exactly like on the map.
    Marine: This looks like a penis.
    Com: Obey!

    ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1 xD
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Perhaps the commander could be given <i>limited</i> ability to draw on the minimap, with pre-defined symbols that would therefore be well known to players. These symbols would be about 3x the size of a player (as displayed on the minimap). The game could limit it to 10 icons in use. Adding an 11th would remove the oldest icon. A commander would also have the ability to remove either one specific icon or remove all icons quickly. The symbols would be somewhat translucent to allow you to see what is underneath.

    Here's an example set of symbols:
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->(/)<!--colorc--></span><!--/colorc--> - Red circle with slash through it -- implies DON'T GO HERE
    <!--coloro:#EE7621--><span style="color:#EE7621"><!--/coloro-->X<!--colorc--></span><!--/colorc--> - Orange X -- implies this is an enemy position (they probably have a hive/resource tower/defenses here)
    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+<!--colorc--></span><!--/colorc--> - Green plus symbol -- implies go here
    <!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->*<!--colorc--></span><!--/colorc--> - Blue star -- Special meaning defined by commander
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