ns2_Crash

bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
<div class="IPBDescription">My first map Crash</div>Threw it together the first weekend the editor came out just been updating things what do you guys think? I know it's dark first off I think since its appropriate for the game and in the pics its darker than it is in game. The theme of the map if you can't tell is a marine ship crashed into an alien hive. I also have some question about how some things work to make the map work fully so if someone could answer a few questions that would be awesome.

Crash Top Lit

<img src="http://img46.imageshack.us/img46/4444/crashlitupdated22512.jpg" border="0" class="linked-image" />

Crash Top Unlit

<img src="http://img210.imageshack.us/img210/6231/crashunlitupdated22512.jpg" border="0" class="linked-image" />

Engineering Top Lit

<img src="http://img197.imageshack.us/img197/729/engineeringtoplit.jpg" border="0" class="linked-image" />

Engineering Top Unlit

<img src="http://img339.imageshack.us/img339/6346/engineeringtopunlit.jpg" border="0" class="linked-image" />

Engineering Lit

<img src="http://img100.imageshack.us/img100/3149/engineeringlit.jpg" border="0" class="linked-image" />

Engineering Unlit

<img src="http://img80.imageshack.us/img80/6069/engineeringunlit.jpg" border="0" class="linked-image" />

Comments

  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Bridge Top Lit

    <img src="http://img10.imageshack.us/img10/6390/bridgetoplit.jpg" border="0" class="linked-image" />

    Bridge Top Unlit

    <img src="http://img269.imageshack.us/img269/5353/bridgetopunlit.jpg" border="0" class="linked-image" />

    Bridge Lit

    <img src="http://img43.imageshack.us/img43/984/bridgelit.jpg" border="0" class="linked-image" />

    Bridge Unlit

    <img src="http://img18.imageshack.us/img18/2383/bridgeunlit.jpg" border="0" class="linked-image" />
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Cargo Top Lit

    <img src="http://img16.imageshack.us/img16/7871/cargobaytoplit.jpg" border="0" class="linked-image" />

    Cargo Top Unlit

    <img src="http://img256.imageshack.us/img256/3628/cargobaytopunlit.jpg" border="0" class="linked-image" />

    Cargo Lit

    <img src="http://img338.imageshack.us/img338/2857/cargobaylit.jpg" border="0" class="linked-image" />

    Cargo Unlit

    <img src="http://img24.imageshack.us/img24/9205/cargobayunlit.jpg" border="0" class="linked-image" />
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Mess Top Lit

    <img src="http://img19.imageshack.us/img19/4035/messtoplit.jpg" border="0" class="linked-image" />

    Mess Top Unlit

    <img src="http://img21.imageshack.us/img21/8020/messtopunlit.jpg" border="0" class="linked-image" />

    Mess Lit

    <img src="http://img341.imageshack.us/img341/7595/messlit.jpg" border="0" class="linked-image" />

    Mess Unlit

    <img src="http://img804.imageshack.us/img804/9542/messunlit.jpg" border="0" class="linked-image" />
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Ready Room Top Lit

    <img src="http://img213.imageshack.us/img213/3568/readyroomtoplit.jpg" border="0" class="linked-image" />

    Ready Room Top Unlit

    <img src="http://img806.imageshack.us/img806/1239/readyroomtopunlit.jpg" border="0" class="linked-image" />

    Ready Room Lit

    <img src="http://img685.imageshack.us/img685/8804/readyroomlit.jpg" border="0" class="linked-image" />

    Ready Room Unlit

    <img src="http://img268.imageshack.us/img268/9048/readyroomunlit.jpg" border="0" class="linked-image" />
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Loading Bay Top Lit

    <img src="http://img525.imageshack.us/img525/6421/launchbaytoplit.jpg" border="0" class="linked-image" />

    Loading Bay Top Unlit

    <img src="http://img823.imageshack.us/img823/2840/launchbaytopunlit.jpg" border="0" class="linked-image" />

    Loading Bay Lit

    <img src="http://img805.imageshack.us/img805/1413/launchbaylit.jpg" border="0" class="linked-image" />

    Loading Bay Unlit

    <img src="http://img856.imageshack.us/img856/4561/launchbayunlit.jpg" border="0" class="linked-image" />
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Cave Top Lit

    <img src="http://img718.imageshack.us/img718/7254/cavetoplit.jpg" border="0" class="linked-image" />

    Cave Top Unlit

    <img src="http://img805.imageshack.us/img805/9763/cavetopunlit.jpg" border="0" class="linked-image" />

    Cave Lit

    <img src="http://img687.imageshack.us/img687/489/cavelit.jpg" border="0" class="linked-image" />

    Cave Unlit

    <img src="http://img109.imageshack.us/img109/7316/caveunlit.jpg" border="0" class="linked-image" />
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Med/Capt Top Lit

    <img src="http://img24.imageshack.us/img24/8972/medcapttoplit.jpg" border="0" class="linked-image" />

    Med/Capt Top Unlit

    <img src="http://img703.imageshack.us/img703/5065/medcapttopunlit.jpg" border="0" class="linked-image" />

    Med/Capt Lit

    <img src="http://img542.imageshack.us/img542/2004/medcaptlit.jpg" border="0" class="linked-image" />

    Med/Capt Unlit

    <img src="http://img687.imageshack.us/img687/3658/medcaptunlit.jpg" border="0" class="linked-image" />
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited March 2012
    Definitely some unique designs but it looks more like a work in progress.
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Thank you for the feedback. I actually just added many props because it seemed barren without something going on. I felt more of them were put in functional locations to block sight in some cases but I will have to take another look. Thanks again!
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    Your lightning seems ok, but the brushwork is too boxy. for starters you could maybe try to make some base construction (columns) for your hovering walkways, that would make it look a lot more realistic.

    and I think that the cave area looks hidious, can't you use the rock props that are also used in the official maps?
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Thank you I'll definitely add supports for the walk ways thank you. I used some of the pre-made rocks but I supposed I could always use more thank you.
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Members
    Hey thanks a lot man columns make a huge difference and I went into caves with a completely wrong mind set. Thanks again for the suggestions.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Hey, interesting room layouts.
    When you're ready to make a release, I hereby encourage you to use our map/mod database.
    All you need to do is sign up on our homepage, and wait for me to change your membergroup.
    After that, you will be able to go to "Admin" in the topleft, then "Downloads", then the "Maps" button to add a map.
    Link in my signature. All mappers and modders are welcome to use it. Just notify me if you want access.
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