Whips stealing grens.
assbda
Join Date: 2011-05-02 Member: 96737Members
<div class="IPBDescription">Would it cause problems?</div>I was playing in a sever as marines a couple nights ago and we we're assaulting a hive, i had the gren launcher. Although i noticed there was a whip there i decided to fire a gren anyway and it wacked it straight back into a group of us yet only injuring me.
The question im asking is who thinks that once a grenade bounces of a whip it technically becomes *alien property* and when it explodes it only does damage to marines.
Much similar to the pyro's effect on pipebombs and rockets in tf2.
The only drawback of this that i can see is that a marine player just purposely being a d*ckhead and firing his gren launcher at whip to kill his teammates.
The question im asking is who thinks that once a grenade bounces of a whip it technically becomes *alien property* and when it explodes it only does damage to marines.
Much similar to the pyro's effect on pipebombs and rockets in tf2.
The only drawback of this that i can see is that a marine player just purposely being a d*ckhead and firing his gren launcher at whip to kill his teammates.
Comments
I don't even think that a marine would be intentionally griefing his team mates, I would have no faith in the ability of my team mates to look before firing at a whip, it would cause much more rambo and anger. Let the person who makes the mistake suffer the consequences, I know it doesn't make sense technically, but then again either does having no friendly fire in normal situations.
There isn't any other experience in gaming that i can think of off the top of my head that is more frustrating than suffering the consequences caused by another player, deliberately or not, and not being able to do anything about it (well you could obviously flame the guy but that is really just a lousy thing to be forced to do).
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->A note on "Friendly Fire": the phenomena of "friendly fire" (weapons damaging one's own teammates) has been circumvented in the 22nd century, by the use of nano-triggers and nano-weaponry. Currently the term "FriendlyFire" refers to this system. Shrapnel, bullets, and blast particles are split-second destabilized before striking any Frontiersmen, fragmenting harmlessly against their armor. In rare cases nano-gridlock has been known to interfere with this protection for the duration of a battle. Another strange gap in the FriendlyFire system: a fired weapon still injures the person who activated it. This is only a danger with grenades and mines … but is very important to note.<!--QuoteEnd--></div><!--QuoteEEnd-->
if you consider this, the grenade and mines will only DMG you.
The grenade is built out of nanites and uf the whips whacks it back to you it still has your unique Nanite-ID, resulting in only damaging you.
The CoD is pain. Would you like to sign?
As far as the 'newbie with a GL' goes; it's pretty difficult for a newbie to survive with a GL at all, much less reaching the hive without competent support who would (presumably) know (s)he was a newbie, and warn about the whips.
I'd love to see this happen. Make it an actual RISK to just sit back and spam explosives, when the anti-grenade defenses are still up at least. How difficult is it to say 'hold on, need to kill the whips first... OK, lob 'em!'
The nade should be thrown back the the marine that fired (as it does now) and deal decreasing dmg in a outward line from the origin of the detonation.
We're only talking about grenades that are thrown back by whips; I'd say that it would more of encourage your escort(s) to confirm (as best as possible) that there are no whips left before clearing you to start firing. And just to point out.. the GL is just as deadly to most Kharaa. Complaining that it would kill the entire Marine team is kind of calling it overpowered, given that it'd just be the same damage sent back.
Yes, an argument could be made for the Fade and Onos having more HP/armor... but those aren't exactly rank and file, more comparable to HA/Exo. Skulks, Lerks and Gorges? Splat. I don't see any problem with a careless Marine team getting subjected to the SAME DAMAGE if they don't check for a basic static defense before just spamming explosives.
the grenade wont magically split and hit everyone, just the fools standing next to him.. and its not really a good method of grieving since it will only last for like..2 grenades or until hes dead. i think no one will keep standing there when grenades are coming back. i guess giving the whip the ability to deflect grenades and send some percentage with high accuracy back to the launcher, will make them think twice before they use grenades on whips, also you could try to dodge grenades, since they are not homing missiles.
As for the griefing i dont think it will really happen on purpose, and it will come down to communication to prevent it.
The story i explained about me doing it was mere curiosity as to where the grenade would get lobbed to, after it happen i just decided to backup and 2 mins later someone on my team did mention to me the whip was down. So in that the system actually works.
Also once the game is finished im sure servers out their will have their admins and backup from the local community to report people who do it repeatedly.
And lets not forget there more ways people can cause grief to their team.
edit: And yea, nanites.
I really do think that introducing a friendly fire system and similar gimmicks is a lousy way to balance a debatable issue, it's so much better to seek a solution that doesn't involve making the overall experience of a player's teammates more irritating, even if only a little, than introducing one that does have the potential to make the game significantly less enjoyable. These incidents may very well be un-intentional, and the learning process should be as painless and least intrusive on the other player's experience as possible, and the current mechanic does exactly that, new players will learn quickly that whips need to be dispatched before grenades will be effective, if the grenade launcher is still unbalanced, there are plenty of other means of which to balance it, not implementing an unnecessary griefing opportunity.