Whips stealing grens.

assbdaassbda Join Date: 2011-05-02 Member: 96737Members
<div class="IPBDescription">Would it cause problems?</div>I was playing in a sever as marines a couple nights ago and we we're assaulting a hive, i had the gren launcher. Although i noticed there was a whip there i decided to fire a gren anyway and it wacked it straight back into a group of us yet only injuring me.

The question im asking is who thinks that once a grenade bounces of a whip it technically becomes *alien property* and when it explodes it only does damage to marines.

Much similar to the pyro's effect on pipebombs and rockets in tf2.

The only drawback of this that i can see is that a marine player just purposely being a d*ckhead and firing his gren launcher at whip to kill his teammates.

Comments

  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    <!--quoteo(post=1907123:date=Feb 26 2012, 10:48 PM:name=assbda)--><div class='quotetop'>QUOTE (assbda @ Feb 26 2012, 10:48 PM) <a href="index.php?act=findpost&pid=1907123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only drawback of this that i can see is that a marine player just purposely being a d*ckhead and firing his gren launcher at whip to kill his teammates.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't even think that a marine would be intentionally griefing his team mates, I would have no faith in the ability of my team mates to look before firing at a whip, it would cause much more rambo and anger. Let the person who makes the mistake suffer the consequences, I know it doesn't make sense technically, but then again either does having no friendly fire in normal situations.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    I don't really see how it would actually improve the game, as all you're effectively doing is facilitating more frustration and annoyances, and it would especially be hard for newer players who don't know about the whip's ability to lob back grenades. I only see this as being an overall detrimental feature in every aspect and introduces a largely arbitrary detail in an already complex game.

    There isn't any other experience in gaming that i can think of off the top of my head that is more frustrating than suffering the consequences caused by another player, deliberately or not, and not being able to do anything about it (well you could obviously flame the guy but that is really just a lousy thing to be forced to do).
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    if there is friendly fire, either all the way or none at all (imo). i guess introducing ff now would cause a lot of frustration... think of flamethrowers and mines.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited February 2012
    Quote from the old manual:
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->A note on "Friendly Fire": the phenomena of "friendly fire" (weapons damaging one's own teammates) has been circumvented in the 22nd century, by the use of nano-triggers and nano-weaponry. Currently the term "FriendlyFire" refers to this system. Shrapnel, bullets, and blast particles are split-second destabilized before striking any Frontiersmen, fragmenting harmlessly against their armor. In rare cases nano-gridlock has been known to interfere with this protection for the duration of a battle. Another strange gap in the FriendlyFire system: a fired weapon still injures the person who activated it. This is only a danger with grenades and mines … but is very important to note.<!--QuoteEnd--></div><!--QuoteEEnd-->

    if you consider this, the grenade and mines will only DMG you.
    The grenade is built out of nanites and uf the whips whacks it back to you it still has your unique Nanite-ID, resulting in only damaging you.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah.. damaging the person who shot the grenade.. making the whip go "dumdumdum return to sender...adress unknown"
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1907169:date=Feb 26 2012, 10:46 AM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Feb 26 2012, 10:46 AM) <a href="index.php?act=findpost&pid=1907169"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah.. damaging the person who shot the grenade.. making the whip go "dumdumdum return to sender...adress unknown"<!--QuoteEnd--></div><!--QuoteEEnd-->
    The CoD is pain. Would you like to sign?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    That would just be too punishing for a relatively small mistake by a single person, griefing or not.
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    edited February 2012
    +1 to <u>WHIP</u> grenades damaging ALL marines, not just the launcher.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I'd be in favor of this. It would make sitting back and grenade-spamming less of a viable strategy, and makes sense as one of the big features of the structure is to bounce back grenades, which technically becomes an enemy attack in 99% of all other RTS games I've seen which implement something similar.
    As far as the 'newbie with a GL' goes; it's pretty difficult for a newbie to survive with a GL at all, much less reaching the hive without competent support who would (presumably) know (s)he was a newbie, and warn about the whips.

    I'd love to see this happen. Make it an actual RISK to just sit back and spam explosives, when the anti-grenade defenses are still up at least. How difficult is it to say 'hold on, need to kill the whips first... OK, lob 'em!'
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I'm in for having grenades damage all. Having the entire team buy gl's and rush their fortified hive with no repercussions is a bit silly.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    uh.. ONLY if the dmg to your teammates was 10% the actual damage of that nade... those things are lethal and we all know it. its not hard to suicide with them because somebody walked in front of you last second, imagine the rest of your team?
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    <!--quoteo(post=1907254:date=Feb 26 2012, 04:33 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Feb 26 2012, 04:33 PM) <a href="index.php?act=findpost&pid=1907254"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->uh.. ONLY if the dmg to your teammates was 10% the actual damage of that nade... those things are lethal and we all know it. its not hard to suicide with them because somebody walked in front of you last second, imagine the rest of your team?<!--QuoteEnd--></div><!--QuoteEEnd-->

    The nade should be thrown back the the marine that fired (as it does now) and deal decreasing dmg in a outward line from the origin of the detonation.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--quoteo(post=1907254:date=Feb 26 2012, 03:33 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Feb 26 2012, 03:33 PM) <a href="index.php?act=findpost&pid=1907254"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->uh.. ONLY if the dmg to your teammates was 10% the actual damage of that nade... those things are lethal and we all know it. its not hard to suicide with them because somebody walked in front of you last second, imagine the rest of your team?<!--QuoteEnd--></div><!--QuoteEEnd-->
    We're only talking about grenades that are thrown back by whips; I'd say that it would more of encourage your escort(s) to confirm (as best as possible) that there are no whips left before clearing you to start firing. And just to point out.. the GL is just as deadly to most Kharaa. Complaining that it would kill the entire Marine team is kind of calling it overpowered, given that it'd just be the same damage sent back.
    Yes, an argument could be made for the Fade and Onos having more HP/armor... but those aren't exactly rank and file, more comparable to HA/Exo. Skulks, Lerks and Gorges? Splat. I don't see any problem with a careless Marine team getting subjected to the SAME DAMAGE if they don't check for a basic static defense before just spamming explosives.
  • eisigereisiger Join Date: 2010-11-22 Member: 75159Members
    edited February 2012
    Having the grenades whipped back is sound as is. Having somebody tossing grenades at a whip when they know it's there, and will whip it right back at them, with team damage just opens up a mess of griefing opportunity.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    I don't see a real gain outside of opening up griefing either, sadly. Yeah, it's annoying when that GL-rush comes at you, but what's even more annoying is that one guy who will not stop launching grenades at the whip to mess up his own team.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited February 2012
    <!--quoteo(post=1907295:date=Feb 27 2012, 09:33 AM:name=Shrike3O)--><div class='quotetop'>QUOTE (Shrike3O @ Feb 27 2012, 09:33 AM) <a href="index.php?act=findpost&pid=1907295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see a real gain outside of opening up griefing either, sadly. Yeah, it's annoying when that GL-rush comes at you, but what's even more annoying is that one guy who will not stop launching grenades at the whip to mess up his own team.<!--QuoteEnd--></div><!--QuoteEEnd-->

    the grenade wont magically split and hit everyone, just the fools standing next to him.. and its not really a good method of grieving since it will only last for like..2 grenades or until hes dead. i think no one will keep standing there when grenades are coming back. i guess giving the whip the ability to deflect grenades and send some percentage with high accuracy back to the launcher, will make them think twice before they use grenades on whips, also you could try to dodge grenades, since they are not homing missiles.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    edited February 2012
    Do be honest i think if aliens go to the trouble to build a whip it should offer a little more than what it does now for a stationary building. Possibly amplified damage to the person who fired the grenade but only 60-80% to everyone else?

    As for the griefing i dont think it will really happen on purpose, and it will come down to communication to prevent it.
    The story i explained about me doing it was mere curiosity as to where the grenade would get lobbed to, after it happen i just decided to backup and 2 mins later someone on my team did mention to me the whip was down. So in that the system actually works.

    Also once the game is finished im sure servers out their will have their admins and backup from the local community to report people who do it repeatedly.
    And lets not forget there more ways people can cause grief to their team.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    edited February 2012
    Lets not forget that there are new people always coming to the game, there is already an extremely high learning curve, and having a single situation that causes friendly fire will be very confusing. Let alone the fact that the whip is slapping the grenade back at you. A whip costs 10 res, grenade launcher attachment (20? 25?), it already does a good job at defending and slowing down a marine attack.

    edit: And yea, nanites.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    edited February 2012
    Like i said before, there isn't a good enough justification for this as it introduces a whole new venue for potential incidents, because lets be honest, how in the world are you going to coordinate an entire public marine team when the typical server counts reach 32 players.

    I really do think that introducing a friendly fire system and similar gimmicks is a lousy way to balance a debatable issue, it's so much better to seek a solution that doesn't involve making the overall experience of a player's teammates more irritating, even if only a little, than introducing one that does have the potential to make the game significantly less enjoyable. These incidents may very well be un-intentional, and the learning process should be as painless and least intrusive on the other player's experience as possible, and the current mechanic does exactly that, new players will learn quickly that whips need to be dispatched before grenades will be effective, if the grenade launcher is still unbalanced, there are plenty of other means of which to balance it, not implementing an unnecessary griefing opportunity.
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