Grenade launcher so useless
Codeine
Join Date: 2010-11-22 Member: 75155Members
The grenade launcher is next to useless except on buildings and shooting at your feet.
It moves so slow and is arc is too high.try hit a fade with this thing it will still be in the air while hes killed 3 of ur buds, even aiming ahead to try and hit your target its hard. Its so bad.
Imo it should be like bf3/bc2 grenade launchers, straight to the point if its too close it wont detonate, but will do high dmg.
What does everyone else think of it?
It moves so slow and is arc is too high.try hit a fade with this thing it will still be in the air while hes killed 3 of ur buds, even aiming ahead to try and hit your target its hard. Its so bad.
Imo it should be like bf3/bc2 grenade launchers, straight to the point if its too close it wont detonate, but will do high dmg.
What does everyone else think of it?
Comments
It is by no means final, they've already said that currently it is not how they want it. The game is still, not close to being done...a summer release seems iffy. I hope they don't push it out the door 80% done, then finish the 20% later on...I hate when devs do that...
Thing is, unlike the games you mentioned, NS2 is small, close quarters. I think the fact we even HAVE a Grenade Launcher is abit odd.
But yes, so far, I've not found a usefulness for it, other than "Ohh, that's cool."
That alleviates some of my concerns with the GL. i hope its gets changed soon xD
The way I use GL is if the commander is a little starved of res for an ARC and you absolutely should be pushing towards a place that's being defended by a gorge and hydras. Make sure no one else has a grenade launcher first because having 2 of them is pretty useless (if someone does have one, get a shotgun and cover him). Other than that scenario the only time I'd buy it is if the game is down to the aliens having 1 hive left and you're clear to just walk in with 1, then they're devastating. Also, make sure in the first scenario you are radio'ing in for ammo.. The GL in NS2 has nowhere near as many rounds as NS1 so you run out of grenades fairly quickly.. especially if there's a whip in place.
So I wouldn't say"useless".. they're even quite damaging against onos if it's your only option for a weapon. One round I killed 3 or 4 onos with the LMG the GL is attached to.. At the cost of watching my teammates die, but they really probably don't care too much because they can spawn and reclaim their weapons they used to help kill it.
Uses:
Spam corridors from armory
Blast into hive
Decimate gorge party zones
Pelt into Oni
Cleverly luck-shot fades
Roulette a Lerk (mid-air hits are jaw dropping and happen as often as getting struck by lightning)
What I call the "Plop and drop" technique to pop an angry skulk (i.e. shoot grenade near your feet and trick the fellow into it's blast radius)
I thought the whole point of it was to take out strongholds of alien buildings anyway, not to rambo in and kill anything that moved.
Are you on drugs?
- clearing skulks from around the base of extractors, power nodes and other structures (consider where skulks attack the far side of a structure, all other weapons force marines to close to melee range = danger)
- clearing vents and high platforms (skulks, lerks and gorges)
- choke point suppression
- destroying buildings
The time between mouse click and explosion makes it ineffective against fades. I'm ok with that since fades are already checked by shotguns. Even a couple of LMGs can force a fade to retreat pretty quickly.
I'm quite happy with the current implementation of grenades.
Not to mention the hitbox for the grenade itself seems incredibly large for such a small projectile.
I was actually considering making a thread about this. In it's current state the GL is so broken.
However, in regards to OP. You're doing it wrong.
However, I will admit the sluggishness at which the grenade actually fires from when you click mouse2 could be improved.
So shotguns would deal something like 28 less damage per shot, (not including damage type ineffectiveness) and rifles would do 200 less damage per magazine, the GL just does 4 damage less per shot.
The GL is probably the best weapon against the onos.
So shotguns would deal something like 28 less damage per shot, (not including damage type ineffectiveness) and rifles would do 200 less damage per magazine, the GL just does 4 damage less per shot.
The GL is probably the best weapon against the onos.<!--QuoteEnd--></div><!--QuoteEEnd-->
QFT.
Just don't talk of "useless" when you mean "can't handle it right" or "don't know when to use it".
But I admit, that the flying "animation" and the slow speed looks very weired.
If your actually hoping to use a GL when your actually in the very middle of a fight or directly hit an alien (aside from an onos) then your doing it wrong :P
- Faster projectile
- Explode on contact with anything
- Smaller explosion radius
Atm they kind of slowly bounce around, before unreliably exploding fairly close to you.
- Faster projectile
- Explode on contact with anything
- Smaller explosion radius
Atm they kind of slowly bounce around, before unreliably exploding fairly close to you.<!--QuoteEnd--></div><!--QuoteEEnd-->
So, very very easy to hit with?
And still doing something on the order of 100-150hp of damage per hit?
Why would you use any other gun?
Wouldn't that hinder the whip's "bounce-back"?
And still doing something on the order of 100-150hp of damage per hit?
Why would you use any other gun?<!--QuoteEnd--></div><!--QuoteEEnd-->
Probably not :S Especially not the flamethrower. However grenade launcher still feels far too slow compared to NS1.
- Faster projectile
- Explode on contact with anything
- Smaller explosion radius
Atm they kind of slowly bounce around, before unreliably exploding fairly close to you.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe, if this was implemented, vent gorging would be even more devastating..
The grenade would never reach the biling gorge before exploding, say goodbye to your base :)
I thought the whole point of it was to take out strongholds of alien buildings anyway, not to rambo in and kill anything that moved.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with Raven on this one. The grenade launcher is not useless, as I find them great weapons for harassing alien hives from a safe distance without exposing yourself to ranged opponents. It seems like others have mentioned that the weapon projectile should be faster with a smaller hit radius, but we should remember that it's a <i>grenade</i> launcher, not a rocket launcher. OP complained about grenade launchers being bad for killing fades; I agree that grenade launchers are bad for this purpose, but that's why other weapons and tactics exist. I agree with Khyron that many people seem to want the grenade launcher to be useful in all situations, but if that were to happen we wouldn't need other guns. If you're having trouble killing things with a grenade launcher, maybe you should try using a shotgun instead.