Setting up ambushes
MovingTarget1
Join Date: 2005-01-07 Member: 33357Members, Constellation
<div class="IPBDescription">Portal 2 Inspired ping tool</div>As I'm a man of many words I'm going to make this short and sweet.
The main idea is to help players set up ambushes easily without any form of voice communication or typing. This would be done by a orders menu similar to the commo rose menu in the battlefield series.
Through this players will be able to set markers on the map ala the Portal 2 Ping tool which will tell players to position themselves ready for an ambush.
How this works is that...One person on the alien team can set up a point on the map for an ambush by simply looking at the area on the map and setting a marker.
Players will then gather up at the marker until the person who placed the order either sets off a timer of 3 seconds or tells the team to rush instantly.
Heres a video that I mocked up in a few hours, the UI is pretty bad but hopefully you all get the point.
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This could be expanded further and we could add other orders to the menu and expand it for both teams. For instance we could use this menu to also tell other players to attack a certain structure in a room such as the power node or maybe update other players and the commander that a structure may need healing.
Well there it is... feel free to expand on it or explain how bad the idea is, and hopefully it doesn't make the commander totally useless.
The main idea is to help players set up ambushes easily without any form of voice communication or typing. This would be done by a orders menu similar to the commo rose menu in the battlefield series.
Through this players will be able to set markers on the map ala the Portal 2 Ping tool which will tell players to position themselves ready for an ambush.
How this works is that...One person on the alien team can set up a point on the map for an ambush by simply looking at the area on the map and setting a marker.
Players will then gather up at the marker until the person who placed the order either sets off a timer of 3 seconds or tells the team to rush instantly.
Heres a video that I mocked up in a few hours, the UI is pretty bad but hopefully you all get the point.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/W3ryN2N7M6M"></param><embed src="http://www.youtube.com/v/W3ryN2N7M6M" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
This could be expanded further and we could add other orders to the menu and expand it for both teams. For instance we could use this menu to also tell other players to attack a certain structure in a room such as the power node or maybe update other players and the commander that a structure may need healing.
Well there it is... feel free to expand on it or explain how bad the idea is, and hopefully it doesn't make the commander totally useless.
Comments
Maybe the devs can throw this in one of the next few builds and we can see how often people use it.
I disagree, it is very intuitive. A single button to open the menu, and a person only needs to memorize mouse movement directions to quickly select what they want. Works the same was as in BF3 style menu, where you memorize where everything is and do it without reading. That is exactly what this game needs, a menu that doesn't require reading, because this game is fast. I'd say if you don't use something like this, you're not using everything to your advantage.
Fun story short: The alien commander can coordinate the aliens, when he uses his mic.
Yeah I understand that its slow but the whole point of it is that you don't need to use a microphone...
This would be totally useless in a competitive environment for example but for public play where the majority of players spend most of the game running round like headless chickens an orders menu of such may not be such a bad idea.
Meh enough defending this as really this should be done by the Commander... next!