Natural Selection 2 News Update - Build 199 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - Build 199 released here
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  • 2sBlind2sBlind Join Date: 2011-11-08 Member: 131738Members
    Reserved.

    (and first)
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
    "Improved Skulk air control"

    Am I playing a different game? Improved?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Liking the improved structure icons for Kharaa :)
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    edited February 2012
    Yeah, hopefully servers can maintain performance now.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I like the new release schedule.

    Noticed a typo in the patch notes
    Increased Nano-shield time from 8 seconds to 12 seconds (to help Marines be able to keep far away nodes alive <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->until they get arrive<!--colorc--></span><!--/colorc-->).
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Anyone want to make a quick video showing off this fade double tap?
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Goo wall isn't mentioned in the patch notes....is it in?
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    Fades feel horrible.

    Having shadow step on double tap is stupid, everyone on the server I'm on including me is complaining and just staying away from fade. You're going along mid-blink and try move ot the side and BAM 10 metres to the side. It feels impossible. Also the blink momentum is good except for the fact you cant change the direction out of the blink, it just keeps moving forward. That's an issue NS1 fade momentum didn't have.

    Will add more as I play.
  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    I hope the shotgun damage hasn't been reduced much. It takes quite a bit of skill to land a good shot and half the time it's never a direct hit anyway. Shotgun is the reason I play marines... if it's nerfed I prolly won't play till damage is fixed.
  • thelinxthelinx Join Date: 2011-08-01 Member: 113495Members
    edited February 2012
    <!--quoteo(post=1908499:date=Mar 1 2012, 03:46 AM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ Mar 1 2012, 03:46 AM) <a href="index.php?act=findpost&pid=1908499"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone want to make a quick video showing off this fade double tap?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/F9wequ59Htk"></param><embed src="http://www.youtube.com/v/F9wequ59Htk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    <!--quoteo(post=1908505:date=Mar 1 2012, 03:56 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Mar 1 2012, 03:56 AM) <a href="index.php?act=findpost&pid=1908505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Goo wall isn't mentioned in the patch notes....is it in?<!--QuoteEnd--></div><!--QuoteEEnd-->
    No.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Double tap to move/rush/shadowstep or whatever its called sounds horrible, this is a PC game not a console game! I should probably reserve judgment untill I try it, but it sounds bad.
  • thelinxthelinx Join Date: 2011-08-01 Member: 113495Members
    <!--quoteo(post=1908510:date=Mar 1 2012, 04:04 AM:name=endar)--><div class='quotetop'>QUOTE (endar @ Mar 1 2012, 04:04 AM) <a href="index.php?act=findpost&pid=1908510"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Double tap to move/rush/shadowstep or whatever its called sounds horrible, this is a PC game not a console game! I should probably reserve judgment untill I try it, but it sounds bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Plenty of PC games has double-tapping for special moves. Don't tell me you've never played Unreal Tournament?
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    <!--quoteo(post=1908508:date=Mar 1 2012, 11:03 AM:name=thelinx)--><div class='quotetop'>QUOTE (thelinx @ Mar 1 2012, 11:03 AM) <a href="index.php?act=findpost&pid=1908508"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/F9wequ59Htk"></param><embed src="http://www.youtube.com/v/F9wequ59Htk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>


    No.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you for the short clip... Other posters are right, looks crappy. Although I'm yet to play it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I'm okay with shadowstepping in theory, however it is extremely difficult to control when it uses a double tap. It should just be triggered by pressing shift IMO. Also the way the momentum continues afterwards is very wonky, it doesn't feel like you have control over it at all.
  • thelinxthelinx Join Date: 2011-08-01 Member: 113495Members
    <!--quoteo(post=1908514:date=Mar 1 2012, 04:14 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Mar 1 2012, 04:14 AM) <a href="index.php?act=findpost&pid=1908514"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm okay with shadowstepping in theory, however it is extremely difficult to control when it uses a double tap. It should just be triggered by pressing shift IMO.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But then you can't cloak-walk.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1908511:date=Mar 1 2012, 03:06 AM:name=thelinx)--><div class='quotetop'>QUOTE (thelinx @ Mar 1 2012, 03:06 AM) <a href="index.php?act=findpost&pid=1908511"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Plenty of PC games has double-tapping for special moves. Don't tell me you've never played Unreal Tournament?<!--QuoteEnd--></div><!--QuoteEEnd-->

    why not adapt the actual things that worked in the past? lets start with skill based movement.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Some arm swaying would probably make it look nicer.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=1908515:date=Feb 29 2012, 10:14 PM:name=thelinx)--><div class='quotetop'>QUOTE (thelinx @ Feb 29 2012, 10:14 PM) <a href="index.php?act=findpost&pid=1908515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But then you can't cloak-walk.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In that case it should just be part of Blink. Tap for a shadowstep, hold for a real blink.
  • ThyReaperThyReaper Join Date: 2006-11-15 Member: 58621Members
    <!--quoteo(post=1908515:date=Feb 29 2012, 10:14 PM:name=thelinx)--><div class='quotetop'>QUOTE (thelinx @ Feb 29 2012, 10:14 PM) <a href="index.php?act=findpost&pid=1908515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But then you can't cloak-walk.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Gorges can shift-walk in cloak without belly sliding, because it takes precedence when cloaked.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    <!--quoteo(post=1908508:date=Mar 1 2012, 02:03 PM:name=thelinx)--><div class='quotetop'>QUOTE (thelinx @ Mar 1 2012, 02:03 PM) <a href="index.php?act=findpost&pid=1908508"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/F9wequ59Htk"></param><embed src="http://www.youtube.com/v/F9wequ59Htk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center><!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks! Doesn't look that exciting, need to see it used in-game. Love fade blink though, its so awesome.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    edited March 2012
    <deleted because mean-spirited>
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited February 2012
    Since doubletapping is not well-liked, here's what you do instead:

    Rip off the superjump from Half-Life. Make it a combination of keys (like "Direction + jump + crouch") that triggers the shadow step. Your hand does the key combination ONCE for each shadow step you want to perform.

    Also, the skulk's new air control isn't as useful as you might think since its base speed is still so low (and walljumping is so gimmicky). Bring on the Shift!
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    This is one small step for Unknown Worlds, one giant leap for Fade!

    A few issues I've found:

    - The default Air friction is too high. Almost every class now slows down significantly in the air, especially the Lerk. I suggest apply air friction only when none of the WASD movement keys are depressed.

    - Skulk and Fade can no longer use the "walk" key to remain camouflaged while moving.

    - Fade feels very difficult to handle. Shadow-step should have reduced duration for better control IMO. Now the flying club has a new member!

    Are we going to see Whip Bombard damage increased, like the ARC, as well? Bombard is currently only dealing a pitiful 27 DPS, compared to ARC's cataclysmic 300 DPS!
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Crazy thing, didn't think I could play it on this craptop, and crazily enough I could. Performance have been getting better.(Away from gaming pc)

    I played some of the fade shadowstep and it was pretty fun, you can go crazy fast if you shadowstep after a blink to gain crazy velocity.

    The only problem is the double tap speed required to activate it, the window of opportunity should be longer, also sometimes it mistakes strafing left for a doubletap left.

    The skulk cling to wall with shift is pretty good and the air movement feels pretty fluid.

    The increased nanoshield time makes marines a bit too beefy now, a good shotgunner can wipe out the alien team if he was supported by the comm.

    Otherwise, another great patch. Hope to see some amazing stuff in 200.
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    i love the new fade!
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    edited February 2012
    As the others stated, the momentum of the blink seems uncontrollable. I wish it could blink from left to right and backwards also. (I miss the old fade)

    **

    IMO, the fade's abilities now have reduced the player's "skills" or maybe I'm just not used to it. I could be wrong. Maybe some tweaks for the next build?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited February 2012
    Did anyone notice the stronger jump if on a wall for Skulk? It really helps to wall-jump and get that extra speed boost, now that you can reach nearby walls :)

    I think it'll take some time to sink in, but I find new Blink fun to play with due to the momentum. It may not be as frequently usable as in Yuuki's mod, but well timed "blink-leaps" is possible given enough practice.
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    <!--quoteo(post=1908551:date=Feb 29 2012, 11:14 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Feb 29 2012, 11:14 PM) <a href="index.php?act=findpost&pid=1908551"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did anyone notice the stronger jump if on a wall for Skulk? It really helps to wall-jump and get that extra speed boost, now that you can reach nearby walls :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I did, I thought that was pretty neat that wall-jumping is getting you more speed.
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