Natural Selection 2 News Update - Build 199 released
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
(and first)
Am I playing a different game? Improved?
Noticed a typo in the patch notes
Increased Nano-shield time from 8 seconds to 12 seconds (to help Marines be able to keep far away nodes alive <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->until they get arrive<!--colorc--></span><!--/colorc-->).
Having shadow step on double tap is stupid, everyone on the server I'm on including me is complaining and just staying away from fade. You're going along mid-blink and try move ot the side and BAM 10 metres to the side. It feels impossible. Also the blink momentum is good except for the fact you cant change the direction out of the blink, it just keeps moving forward. That's an issue NS1 fade momentum didn't have.
Will add more as I play.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/F9wequ59Htk"></param><embed src="http://www.youtube.com/v/F9wequ59Htk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<!--quoteo(post=1908505:date=Mar 1 2012, 03:56 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Mar 1 2012, 03:56 AM) <a href="index.php?act=findpost&pid=1908505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Goo wall isn't mentioned in the patch notes....is it in?<!--QuoteEnd--></div><!--QuoteEEnd-->
No.
Plenty of PC games has double-tapping for special moves. Don't tell me you've never played Unreal Tournament?
No.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you for the short clip... Other posters are right, looks crappy. Although I'm yet to play it.
But then you can't cloak-walk.
why not adapt the actual things that worked in the past? lets start with skill based movement.
In that case it should just be part of Blink. Tap for a shadowstep, hold for a real blink.
Gorges can shift-walk in cloak without belly sliding, because it takes precedence when cloaked.
Thanks! Doesn't look that exciting, need to see it used in-game. Love fade blink though, its so awesome.
Rip off the superjump from Half-Life. Make it a combination of keys (like "Direction + jump + crouch") that triggers the shadow step. Your hand does the key combination ONCE for each shadow step you want to perform.
Also, the skulk's new air control isn't as useful as you might think since its base speed is still so low (and walljumping is so gimmicky). Bring on the Shift!
A few issues I've found:
- The default Air friction is too high. Almost every class now slows down significantly in the air, especially the Lerk. I suggest apply air friction only when none of the WASD movement keys are depressed.
- Skulk and Fade can no longer use the "walk" key to remain camouflaged while moving.
- Fade feels very difficult to handle. Shadow-step should have reduced duration for better control IMO. Now the flying club has a new member!
Are we going to see Whip Bombard damage increased, like the ARC, as well? Bombard is currently only dealing a pitiful 27 DPS, compared to ARC's cataclysmic 300 DPS!
I played some of the fade shadowstep and it was pretty fun, you can go crazy fast if you shadowstep after a blink to gain crazy velocity.
The only problem is the double tap speed required to activate it, the window of opportunity should be longer, also sometimes it mistakes strafing left for a doubletap left.
The skulk cling to wall with shift is pretty good and the air movement feels pretty fluid.
The increased nanoshield time makes marines a bit too beefy now, a good shotgunner can wipe out the alien team if he was supported by the comm.
Otherwise, another great patch. Hope to see some amazing stuff in 200.
**
IMO, the fade's abilities now have reduced the player's "skills" or maybe I'm just not used to it. I could be wrong. Maybe some tweaks for the next build?
I think it'll take some time to sink in, but I find new Blink fun to play with due to the momentum. It may not be as frequently usable as in Yuuki's mod, but well timed "blink-leaps" is possible given enough practice.
I did, I thought that was pretty neat that wall-jumping is getting you more speed.