Thank you so much for hard-work
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">game becomes always better</div>
Build 199 already??! with several new features??
I'm so happy.. I was still disappointed maybe 1 or 1.5 year ago.
But now? game became already so cool.
Of course, there are still things to be implemented, and also some really important thing like optimization and dynamic infestation,
but it's unbelievable how fast every updates are and how many contents those contain.
p.s. WTH with bile bomb of Lerk? No more bile bomb party for gorges?!
thanks
Build 199 already??! with several new features??
I'm so happy.. I was still disappointed maybe 1 or 1.5 year ago.
But now? game became already so cool.
Of course, there are still things to be implemented, and also some really important thing like optimization and dynamic infestation,
but it's unbelievable how fast every updates are and how many contents those contain.
p.s. WTH with bile bomb of Lerk? No more bile bomb party for gorges?!
thanks
Comments
lerks will have bile bomb and gorges will get goo walls @ 2nd hive
PS Schimmel, you work way too hard!
I'm a bit worried about the Gorge right now =/ Not sure if Goo-Wall gives him that special "feeling" back again :(
Anyway, (thumbs up)
Well, I don't know about that specifically; IIRC Crag heals a flat 10 hp every two seconds, Gorge heals a % of max hp twice a second.
Lerk with bilebomb?
Now, if gorges with long bilebomb range ever was annoying, this will be even more so.
Lerk as a siege class is a very bad idea.
Lerks are simply too fast to gain such a powerful siege ability.
That damage/role should be tied to the gorges.
Now, if gorges with long bilebomb range ever was annoying, this will be even more so.
Lerk as a siege class is a very bad idea.
Lerks are simply too fast to gain such a powerful siege ability.
That damage/role should be tied to the gorges.<!--QuoteEnd--></div><!--QuoteEEnd-->
It depends how they implement it. If the Lerk drops it like a bomb in the same rate as the gorge did, he can die really fast. He can't spore and then bile because it needs to much energy and you need to fly ober the buildings, not like the gorge that can sit in a vent and can't be killed.
The bilebomb should have the same momentum as the Lerk, so if he sits still he would just poop a bilebomb at the place.
Also a Lerk has alot less HP than a Gorge. And it stops those gorges that bile the base, die, go gorge again and bile the base. Lerk would limit that because it's 30 Pres and it has a higher risk, because you have to fly near the buildings.
If well implemented, shifting BB to the Lerk can be a simple but very good balance desicion.
It's going in the right direction. Really excited to see the final products. :D