Last line of defence - Marine melee
Persuader
Join Date: 2012-02-20 Member: 146988Members
I love the fact that marines now have a way to defend themselves in tight spots with the rifle melee attack. It makes perfect sense and fits well within the game imo. Three skulks charge down on you like theres no tomorrow down a corridor, you take aim and start blasting. 1 skulk goes down, you keep firing and wound another one but your running out of bullets. *CLICK* Hastily you switch to your pistol, kill a second one. Still one left and you know you dont have enough bullets to kill him. Maybe just severely wound him. Your time is running up. You spray the last of your bullets. Doom is closing in. In a last ditch effort you grab your rifle, look death in its glowing eyes as it approaches. One final breath of air. You wait him out and keep your cool. It lunges towards your throat as you raise your weapon. One final effort. You aim for its maw and swing as hard as you can. And somehow you escaped death yet again. ;)
Theres a little problem tho that confuses me abit. I find it abit strange that this melee attack is only usable with the rifle. Im not aware of UWE´s plans regarding the development of this feature, but one thing id like to see is this attack be made possible with all of the weapons. It doesnt really make sense that a trained soldier would know how to swing a rifle but not a shotgun or pistol. Give the weapons their own type of melee attack that fits the current weapon in use.
For example:
Rifle already has its attack in place
Shotgun:
Could be a "hockeylike" crosschecking type of attack. Shotgun grabbed with both hands and thrusted forward for maximum force.
Pistol:
What else then pistolwhip :D Swing the gun from the top left to the lower right almost like a hammerpunch.
Axe:
A kick perhaps?
Heavier weapons would not have this ability. There has to be some kind of drawback to the awesome firepower these heavier armaments give the soldier.
Maybe the attacks would behave differently depending of what weapon your using. More knockback with the shotgun but a slower attack that has to be timed well. The pistol could have a faster but weaker attack etc. One really important detail tho. None of these attacks should be spammable (like the axe). Careful planning and good timing should reward you with a second chance.
Theres a little problem tho that confuses me abit. I find it abit strange that this melee attack is only usable with the rifle. Im not aware of UWE´s plans regarding the development of this feature, but one thing id like to see is this attack be made possible with all of the weapons. It doesnt really make sense that a trained soldier would know how to swing a rifle but not a shotgun or pistol. Give the weapons their own type of melee attack that fits the current weapon in use.
For example:
Rifle already has its attack in place
Shotgun:
Could be a "hockeylike" crosschecking type of attack. Shotgun grabbed with both hands and thrusted forward for maximum force.
Pistol:
What else then pistolwhip :D Swing the gun from the top left to the lower right almost like a hammerpunch.
Axe:
A kick perhaps?
Heavier weapons would not have this ability. There has to be some kind of drawback to the awesome firepower these heavier armaments give the soldier.
Maybe the attacks would behave differently depending of what weapon your using. More knockback with the shotgun but a slower attack that has to be timed well. The pistol could have a faster but weaker attack etc. One really important detail tho. None of these attacks should be spammable (like the axe). Careful planning and good timing should reward you with a second chance.
Comments
I seriously hope UWE takes it back out once servers improve further. Shotguns are already a death sentence for skulks if the wielder can aim; we don't need LMGs punting them around the room too.
I didnt know that. Thats pretty dissappointing really :D Oh well :) Onwards!
As in, if giving marines the ability to swing wildly with the rifle makes them unbalanced, then alien melee isn't good enough.
You really should have some way to simulate the alien natural affinity with their weapons, which is why I suggested target locking a while back, aliens should not be using the same melee mechanics as marines, they should have better melee mechanics, but you can't get more basic than 'press key to attack in front of you', so aliens need their melee developing further.
The more i think of it i realize that my judgement has been clouded by the very same reason this mechanic was implemented in the first place. Esthetically it looks and sounds good but in reality it brakes fundamental gameplay mechanics and would force the skulk to be rebalanced to compensate. Im starting to feel it propably should be removed alltogther. And to answer your question i play alien all the time. Way more then i play marine actually. I love skulking/comming. Im not trying to babysit a "favorite" team here and suggest changes that would only benefit some personal preference. I see your points and i acknowledge them. In fact i agree with them. Maybe if game performance was better, hitboxes fixed and whatever this would have been more obvious to me before i posted :P
Ah, ok. just want to get sure about this. Have seen it here too often lately.
I try to be objective and look at the bigger picture. That doesnt mean every idea automatically has to be a good one :D. I dont mind being corrected or pointed towards a new direction. After all were all here for the same reason, to make NS2 as good as it ever can be.