Killing the Onos
Zaggy
NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
<div class="IPBDescription">I kinda miss the HMG..</div>Should I just leave the thought of the HMG behind or am I not alone in this?
The flamethrower is awesome in looks and damage but still, it isn't quite the same.
hmg: <img src="http://i.imgur.com/2qGro.gif" border="0" class="linked-image" /> flamethrower: <img src="http://www.unknownworlds.com/ns2/wiki/images/a/a2/Flamethrower_head.png" border="0" class="linked-image" />
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>edit: IN looks and damage, not is looks and damages </i><!--sizec--></span><!--/sizec-->
The flamethrower is awesome in looks and damage but still, it isn't quite the same.
hmg: <img src="http://i.imgur.com/2qGro.gif" border="0" class="linked-image" /> flamethrower: <img src="http://www.unknownworlds.com/ns2/wiki/images/a/a2/Flamethrower_head.png" border="0" class="linked-image" />
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>edit: IN looks and damage, not is looks and damages </i><!--sizec--></span><!--/sizec-->
Comments
Although i would prefer uwe having the player to decide what weapon they want to use with their heavy armor. :(
Although i would prefer uwe having the player to decide what weapon they want to use with their heavy armor. :(<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah, I had not read about that yet, sweet!
So the actual "Tier 3" of the Marines isn't in the game yet then?
<i>Could you rephrase this please? --Zaggy</i>
Sure i meant:
hmg are only going to be avaliable on heavys or heavys weapon are rescrticted to hmg?
WUUUT?
Thats also, what i have understood.
So the actual "Tier 3" of the Marines isn't in the game yet then?<!--QuoteEnd--></div><!--QuoteEEnd-->
Jepacks are already in and pretty fun to play with the momentum based marine movement.
They also now have additional upgrades to research for jetpacks, none of the are in the game yet tho.
But no HA yet, so it's basicly the other half of "Tier 3" that's missing. And whatever else UWE can come up with in terms of "new stuff".
Can't dual wield? What do u mean dual wield? You mean use an lmg and a flamethrower at once?
Regular marines will not be getting HMGs, at least not for 1.0. Regular marines will not be able to dual wield.
They will be able to purchase an Exosuit, which partly takes the role of the Heavy in NS1, but has Exo specific weapons. The base Exo comes with a minigun. You will be able to upgrade to dual wielding 2 miniguns. You will also be able to choose to swap out your minigun for a rail gun. You can then also choose to upgrade to dual wielding 2 rail guns.
--Cory
Aliens will bow down to the superior race.
Regular marines will not be getting HMGs, at least not for 1.0. Regular marines will not be able to dual wield.
They will be able to purchase an Exosuit, which partly takes the role of the Heavy in NS1, but has Exo specific weapons. The base Exo comes with a minigun. You will be able to upgrade to dual wielding 2 miniguns. You will also be able to choose to swap out your minigun for a rail gun. You can then also choose to upgrade to dual wielding 2 rail guns.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, if you think thats good idea, but i have no idea how your gonna make it work. I bet that exosuits are expensive if they come whit a weapon, so losing them could be same as losing the game.
And hmg is still essntial against fades, onoses and LERKS!
If your making it happen gameplay wise working okay, but it doesn't sound that right to me.
i guess this article can be updated then? ;)
And hmg is still essntial against fades, onoses and LERKS!
If your making it happen gameplay wise working okay, but it doesn't sound that right to me.<!--QuoteEnd--></div><!--QuoteEEnd-->
Onos, Fade and especially the Lerk already go down quite easily with coordinated fire as is. The lerk is no match for a single marine with a shotgun(cheaper than a Lerk, and other marines can pick it back up once they die, Lerk lifeform not so much).
Regular marines will not be getting HMGs, at least not for 1.0. Regular marines will not be able to dual wield.
They will be able to purchase an Exosuit, which partly takes the role of the Heavy in NS1, but has Exo specific weapons. The base Exo comes with a minigun. You will be able to upgrade to dual wielding 2 miniguns. You will also be able to choose to swap out your minigun for a rail gun. You can then also choose to upgrade to dual wielding 2 rail guns.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
As far i can see in the code, is it true the miniguns have no ammo, just a cool down?
would be nice to get a reply.
would be nice to get a reply.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Heavy_Armor" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Heavy_Armor</a>
"The marine Heavy Armor (or Exoskeleton) provides a marine with a large amount of additional armor. Additionally, instead of clips and ammunition, weapons will work on a cool-down basis."
<!--quoteo(post=1909285:date=Mar 2 2012, 08:20 PM:name=Blasphemy)--><div class='quotetop'>QUOTE (Blasphemy @ Mar 2 2012, 08:20 PM) <a href="index.php?act=findpost&pid=1909285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope the exosuit gets a hydraulic punch when you use only one weapon mounting.<!--QuoteEnd--></div><!--QuoteEEnd-->
I read somewhere on the wiki (i think) that there would be some kind of metallic claw.
Regular marines will not be getting HMGs, at least not for 1.0. Regular marines will not be able to dual wield.
They will be able to purchase an Exosuit, which partly takes the role of the Heavy in NS1, but has Exo specific weapons. The base Exo comes with a minigun. You will be able to upgrade to dual wielding 2 miniguns. You will also be able to choose to swap out your minigun for a rail gun. You can then also choose to upgrade to dual wielding 2 rail guns.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Very interesting and thanks for clearing that up.
"Who needs a hamma, when you can have a CLAW!"
dual wielding railguns? this is madness!
why would anyone ever need to do that? does it just double your ammo count/rate of fire?
Regular marines will not be getting HMGs, at least not for 1.0. Regular marines will not be able to dual wield.
They will be able to purchase an Exosuit, which partly takes the role of the Heavy in NS1, but has Exo specific weapons. The base Exo comes with a minigun. You will be able to upgrade to dual wielding 2 miniguns. You will also be able to choose to swap out your minigun for a rail gun. You can then also choose to upgrade to dual wielding 2 rail guns.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
But all that still doesn't explain where exactly you are placing the exo in the marine tech tree.
Is it gonna be an alternative to the jetpack? Or is it considered a new deeper marine tech tier?
Regular marines will not be getting HMGs, at least not for 1.0. Regular marines will not be able to dual wield.
They will be able to purchase an Exosuit, which partly takes the role of the Heavy in NS1, but has Exo specific weapons. The base Exo comes with a minigun. You will be able to upgrade to dual wielding 2 miniguns. You will also be able to choose to swap out your minigun for a rail gun. You can then also choose to upgrade to dual wielding 2 rail guns.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi Cory,
I was wondering if you could explain exactly why the HMG won't be in NS2? It's just that it feels like there is a massive hole in the Marine tech at the moment and to me it's not having a HMG. The game feels really incomplete without it. Whilst I understand the direction you guys are taking with the HA+Minigun I just feel that not allowing the standard Marine access to a HMG type of weapon really diminishes a really enjoyable part of the Marine gameplay mechanic.
Maybe add a new MG weapon but perhaps give it a different name and specs? The Marines really need a ranged weapon that sits in between the LMG and the Minigun for the mid game, Exo+Minigun could/is the end game upgrade.
Basically we could just have an upgraded LMG:
* Same style as LMG but a longer barrel and larger Magazine ...drum type maybe with 80-100 rounds
* Larger spread than LMG
* The gameplay mechanic of the ammuntion is penetration of carapace - which is more prevalent midgame. The bullets do the same damage as the LMG but carapace upgrades won't be able to absorb the bullet damage as well.
* 20 Res Advanced Armory Upgrade and 35 Pres to buy.
* Weight Penalty is higher than the Flamethrower.
* Very long reload time.
Surprisingly, I still see this gun as a support weapon. Reason being is that it is very expensive and makes the user a slow moving target. The HMG user will need his teamates to protect him. However the HMG user will be able to deal more damage to higher armored lifeforms like the Fade, Onos etc. Also the movement penalty will also apply to the Jetpack i.e a HMG+JP user won't be able to fly or move as fast ast a LMG+JP user. It adds another strategy path for the Marines rather than the GL, SG, JP rush or robo turtle etc which is getting a little stale.
Anyway it would be good if you could post back a few lines regarding this subject as it would help us understand why this weapon is being omitted from the Marine Weapon Arsenal.
P.S Some ideas for a new name for this gun would be ineteresting? Something along the lines of HSG (Heavy Support Gun or Heavy Squad Gun), APMG (Armor Piercing Machine Gun) etc etc?
why would anyone ever need to do that? does it just double your ammo count/rate of fire?<!--QuoteEnd--></div><!--QuoteEEnd-->
The plan is to be able to fire each one independently, so when dual wielding you can alternate, and control overheating so when one gun is out of commission you can still fire the other one.
<!--quoteo(post=1909341:date=Mar 3 2012, 01:46 AM:name=rebirth)--><div class='quotetop'>QUOTE (rebirth @ Mar 3 2012, 01:46 AM) <a href="index.php?act=findpost&pid=1909341"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But all that still doesn't explain where exactly you are placing the exo in the marine tech tree.
Is it gonna be an alternative to the jetpack? Or is it considered a new deeper marine tech tier?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, the Exo is tier 3 tech, and will be purchasable at the armory, as an alternative to the jetpack.
<!--quoteo(post=1909354:date=Mar 3 2012, 02:43 AM:name=Gorge_Lucas)--><div class='quotetop'>QUOTE (Gorge_Lucas @ Mar 3 2012, 02:43 AM) <a href="index.php?act=findpost&pid=1909354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was wondering if you could explain exactly why the HMG won't be in NS2?<!--QuoteEnd--></div><!--QuoteEEnd-->
Charlie would be better able to explain this decision then me, but I'll give it a shot. One of the reasons for not including the HMG was that it was not an interesting choice for a weapon. A bigger, better, more powerful gun is always going to be the natural progression for a marine, as soon as they have the res, so as a gameplay mechanic it is not as interesting. The differences between the rifle, shotgun, flamethrower, etc. are meant to have specific roles that they excel in, and roles that they do not, so that there is always a tradeoff when choosing which weapon you want to purchase (this may or may not be completely working like that at the moment, as the weapons are all still being tweaked and balanced to fit their specific roles better, but that's the general idea). This also promotes teamwork on the marine side, so one player can't just go off and rambo with a powerful machine gun, but needs to stick with a squad of marines with different weapons.
The rifle in NS2 was intended to be a better, more versatile version of the LMG, something in between the LMG and the HMG.
I know there are plenty of players who don't agree with this decision, and the HMG, or some other new weapon type, may make a comeback post 1.0, but this was just some of our thinking behind the decision (limited art time and resources was also a small factor at the time the decision was made).
--Cory
All the rifle needs to become a really good and worthwhile late game weapon is a damage type change to heavy damage, you could stick it on a research if you like, or make it one of the weapon upgrades I think I saw in the armory buy menu? Maybe reduce the overall DPS a little but significantly boost it VS armor, so a combination of marines with different guns would be very effective, which should always be the goal I think.
The other good thing is that unlike the HMG, you have to actually aim the rifle, HMGs made it rather easy to hit aliens in NS1 because of the spread, rate of fire, and ammo count.
Regular marines will not be getting HMGs, at least not for 1.0. Regular marines will not be able to dual wield.
They will be able to purchase an Exosuit, which partly takes the role of the Heavy in NS1, but has Exo specific weapons. The base Exo comes with a minigun. You will be able to upgrade to dual wielding 2 miniguns. You will also be able to choose to swap out your minigun for a rail gun. You can then also choose to upgrade to dual wielding 2 rail guns.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Awww, crushing my dreams of being a duel axe wielding menace. The only thing better than one switch axe is two!
The rifle in NS2 was intended to be a better, more versatile version of the LMG, something in between the LMG and the HMG.<!--QuoteEnd--></div><!--QuoteEEnd-->
i don't really mind changing the hmg, but how on earth is having railguns/miniguns any different? they're obviously going to be bigger, more powerful weapons except now you require heavy armor to wield them.