Stutter step
locallyunscene
Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
<div class="IPBDescription">can't move</div>When I join a game my latency is fine (28 ping for example) but moving around even in the ready room is like I'm constantly being jerked back a half second behind. I tried lowering the resolution and settings down to ridiculously awful but this didn't help.
win 7
AMD Athlon II X4 630 Processor 2.80 GHz
6GB Memory
NVIDIA GeForce 8800 GTS
win 7
AMD Athlon II X4 630 Processor 2.80 GHz
6GB Memory
NVIDIA GeForce 8800 GTS
Comments
On a side note, check net_stats when you have this, maybe it will show you that your client is doing a lot of predictions. Then try and use the profiler in the console (profile) and get us a screenhots of the high peaks and drill it down on the high ping objects. You can pause the thing with space and cycle trough it with the [ and ] keys.
The devs love those screenshots
those lags are very often (i play this game since last friday) and most for all players on the server when u ask the people. Its almost unplayable and i think it doesnt depend on the system. I try to make a screenshot in the evening when it happens again.
From those 100 Servers only around 6 grant a constant tickrate over 20.
I can't understand how 16 ppl can play with 3 ticks for hours.
Inversion, Team 156, Skulkrush, HBZ, and AustraliaPure.
They have the most powerful and best tickrates currently. Other servers, you can check with the 'net_stats' command in console. If the tickrate is less than 15 to 10, try another server :)
I am interested in an answer to this too. I tried hosting 14 players on my connection (50 down, 5 up) and it seemed ok. I wasn't sure if the gameplay was suffering in a non-obvious way though.
so here are two screenshots from net_stats and profile (how can i disable profile again?). Tickrate always changes between 7-14 and it was like those rubber banding like people described before, like you wrote before, its the low tickrate which causes the problem? Maybe u can see also something at the profile which im not able to read correctly i guess.
Whats the Prediction rate?
System:
Intel Core i7 2600K
2x4GB G.Skill DDR3-1600 Kit (F3-12800CL7D-8GBXH, RipjawsX)
ASUS Maximus IV Extreme-Z
ASUS ENGTX580 DirectCu II
OCZ Vertex 3 240GB
Windows 7 x64
Internet Connection:
8192 kBit/s
768 kBit/s
Edit:
Wasnt able to add the profile screen, even 50kb seems too much/big.
Sadly, the only solution is to find a server in which the tickrate doesn't drop to <20 (or <10) very often. In addition to the servers Obraxis mentioned, you might also try:
All-In or go home!, Team Darkside, and devicenull's NS2 server.
If it happens immediately after being ok, then chances are its a script error.
so here are two screenshots from net_stats and profile (how can i disable profile again?). Tickrate always changes between 7-14 and it was like those rubber banding like people described before, like you wrote before, its the low tickrate which causes the problem? Maybe u can see also something at the profile which im not able to read correctly i guess.
Whats the Prediction rate?
System:
Intel Core i7 2600K
2x4GB G.Skill DDR3-1600 Kit (F3-12800CL7D-8GBXH, RipjawsX)
ASUS Maximus IV Extreme-Z
ASUS ENGTX580 DirectCu II
OCZ Vertex 3 240GB
Windows 7 x64
Internet Connection:
8192 kBit/s
768 kBit/s
Edit:
Wasnt able to add the profile screen, even 50kb seems too much/big.<!--QuoteEnd--></div><!--QuoteEEnd-->
Your system is fine, it's the server which is either a Listen server (Normal PC not a server), a Emulated Server VM or WINE under Linux, or just slow. So it's down to finding a faster server I'm afraid for now.
thx for your answers. @Obraxis ye did so, actually its hard to find a good one, on most servers, tickrate will break when more players are joining.