Lerks picking up weapons

YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
A quick demo of an <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116758" target="_blank">awesome idea</a> by Bicsum :

<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/P6n-lcZ-R9w"></param><embed src="http://www.youtube.com/v/P6n-lcZ-R9w" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

Frankly, this need to be on top priority, cancel server optimization already, who need fps when you can drop weapons into crevice ?

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    LOL, there's hope yet for Lerk Taxi!

    Also, Gorge picks up eggs, amiright?
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    You are awesome! :)

    I actually wanted to make this a mod too, but i was kind of lost in the code (sucks being a newb :-/).

    Anyway, this already looks really really good. Can't wait to try it out!
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    Meh, let me know when I can pickup Marines and drop them into Crevice. :)
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    This is a really unnecessary addition to the game.

    Also, isn't there a thread on this already in the ideas and suggestions section?
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1910664:date=Mar 6 2012, 02:54 PM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Mar 6 2012, 02:54 PM) <a href="index.php?act=findpost&pid=1910664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is a really unnecessary addition to the game.

    Also, isn't there a thread on this already in the ideas and suggestions section?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I actually like the idea of aliens being able to destroy weapons. Numerous times I die losing a grenade launcher, and am able to run all the way back to my location after respawning and grab it.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited March 2012
    <!--quoteo(post=1910800:date=Mar 6 2012, 09:34 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Mar 6 2012, 09:34 PM) <a href="index.php?act=findpost&pid=1910800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually like the idea of aliens being able to destroy weapons. Numerous times I die losing a grenade launcher, and am able to run all the way back to my location after respawning and grab it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That happens because aliens that won the fight and took that ground let you run up and grab the gun afterward (or they didn't win the fight so you deserve the gun). The game doesn't need another mechanic to 'solve' this for bad players.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1910807:date=Mar 6 2012, 09:54 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Mar 6 2012, 09:54 PM) <a href="index.php?act=findpost&pid=1910807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That happens because aliens that won the fight and took that ground let you run up and grab the gun afterward (or they didn't win the fight so you deserve the gun). The game doesn't need another mechanic to 'solve' this for bad players.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The bigger issue is that attacks become all or nothing, either you wipe out the base or you achieve practically nothing cause the weps will just get picked up and 1 marine can keep any number of weps from despawning by cycling through them. It also makes it necessary for skulks to camp weps until they despawn early on if they dont want them to get picked up, which imo is not much fun. I dunno though if letting aliens destroy weps is too good an idea.
  • bobthesobbobthesob Join Date: 2011-12-09 Member: 137195Members
    this is awesome and could be used by smart players. you take out a flamethrower then pick it up and run away with it so they cant come back and get it. i think this would be a great thing to add into the game maybe make the lerk fly slower because of the weight of the gun or something not to much slower tho.
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    <!--quoteo(post=1910633:date=Mar 6 2012, 04:22 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Mar 6 2012, 04:22 PM) <a href="index.php?act=findpost&pid=1910633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Meh, let me know when I can pickup Marines and drop them into Crevice. :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    LOL. that mod would be just funny, but unfair at the same time.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1910633:date=Mar 6 2012, 04:22 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Mar 6 2012, 04:22 PM) <a href="index.php?act=findpost&pid=1910633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Meh, let me know when I can pickup Marines and drop them into Crevice. :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, those were some good times in NS1 extra levels combat servers.

    And how I miss NS1 lerks dearly....
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    I think this kind of mechanic is really a detail and wouldn't affect the game much, you could easily balance it by increasing the time a weapon stays in the game and adjusting lerk weight when carrying a weapon.

    However this kind of details is what make games awesome, remember when you play a game and you think "it would be cool if I could do this?" you try and it works.

    It also fits very well the lerk psychology and fleshes out the character.

    In addition it should be fairly easy to implement, I even managed to make it work myself... It would require a bit of polish, like adjusting the carried weapon position to the lerk model.

    <img src="http://www.seriouseats.com/images/20090305-birdsteal.jpg" border="0" class="linked-image" />
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    lerk hidey place full with marine weapons.. a weapons nest..

    suddenly some ninja marine stumbling over it while crawling through the vents

    almost like christmas
  • klevertommyklevertommy Join Date: 2011-07-10 Member: 109482Members
    While your at it, disable all the lerks normal attacks while carrying the weapon and let it fire the remainder of the weapons clip.

    And now we have dragons.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    You can currently shoot the weapons with Gorge Spit, makes them go flying (its like they weigh 200 grams or something). Heaps of fun, no weapon pick up for you, mr nasty marine!
  • cryptcrypt Join Date: 2004-04-22 Member: 28091Members, Constellation
    Looks like a nice gimmick :)
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