New Fade Movment
LV426-Colonist
Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
Comments
Why? A free quick jolt forward that combined with blink allow you to get anywhere on the map with 100% energy? WoW! ya take that away. Limit my options more. That's the ticket.
This is just another unnecessary addition to the game.
This is just another unnecessary addition to the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Without the shadowstep ability the fades second attack is pretty useless. I've been having a lot of fun using the slow secondary attack as a fade and using shadowstep while the attack is in motion to quickly get to a marine for a 1 shot kill. I wouldn't say its better than the first attack by any means but it does 1 shot marines even if they have armor 2 upgraded(and it's just a lot more fun to mess around with). Without the shadowstep mechanic there would be no way I could use that attack.
When it comes in on the shift key, I'm more more people will try it again.
A bit too great.
From what you guys are saying it sounds like it doesn't require energy, is that right?
If that's the case I will be using it alot more.
What the hell why?
Shadow step is probably the best ability fade currently has,
-Cost no Power to use
-Nearly Impossible to hit while spamming it
Go run into a group of marines and spam Shadow step until they all need to reload, watch how funny it is to have them all die because they cant touch you
thats just my opinion, ive been playing since this build and i am new to the forums but i love this game!!!
thats just my opinion, ive been playing since this build and i am new to the forums but i love this game!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, but the problem is that people often shadow step by accident, getting them killed very fast. You won't need to keep it at the shift-button, you could just bind it to mouse 4 or so. It just needs to be removed from double tapping your movement keys.
I bet you will like it better, when you get to test it (at least I will)
Shadow step is probably the best ability fade currently has,<!--QuoteEnd--></div><!--QuoteEEnd-->
Not very helpful in a beta to look at it from this direction. It doesn't matter if it is his "best ability". In most cases this is even an indicator of wrong balance. But what am I writing. It's not that anyone who didn't want to see it this way, would change.
Arguments against shadow step:<ul><li>Shadow Step has killed the flamethrower as hardcounter to the fade. Because he needs no energy to flee now.</li><li>It feels redundant with blink and adds no new function. (Everything you do with shadow step, you can do with blink already.)</li><li>A neat solution (if you really want no energy cost) could be, to let the blink drain energy only after a half second (and increase energy drain in exchange.)</li></ul>
The funny thing is, that it has been added to make it easier for marines to kill a fade (because they can better predict, where he will be after a shadow step). But now he can flee even from a jetpack marine. Makes him overall more difficult to kill.
Shadow step has no vertical component.
***
I used to hate it because I was used to the build 198 movement of Fade.
I find myself going random directions every two seconds.
The current implementation with no energy cost defeats the object of flamers.
If that whole 1st hive allows fades thread becomes a reality, I could see your idea being used. At the moment I don't like that side-stepping consumes no energy, [sarcasm]<i>UW should just slap on an auto-lock system so fades can just shadow-rotate around marines and they can call it EZ-mode.</i>[/sarcasm]
Agree
<!--quoteo(post=1911811:date=Mar 10 2012, 04:35 AM:name=RisingSun)--><div class='quotetop'>QUOTE (RisingSun @ Mar 10 2012, 04:35 AM) <a href="index.php?act=findpost&pid=1911811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why? A free quick jolt forward that combined with blink allow you to get anywhere on the map with 100% energy? WoW! ya take that away. Limit my options more. That's the ticket.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly why shadow step is bull######. A big, free, spamable advantage.
<!--quoteo(post=1911822:date=Mar 10 2012, 05:40 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Mar 10 2012, 05:40 AM) <a href="index.php?act=findpost&pid=1911822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Isn't the fade blink movement enough?
This is just another unnecessary addition to the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm with ya on this.
<!--quoteo(post=1911860:date=Mar 10 2012, 09:23 AM:name=xorex)--><div class='quotetop'>QUOTE (xorex @ Mar 10 2012, 09:23 AM) <a href="index.php?act=findpost&pid=1911860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Without the shadowstep ability the fades second attack is pretty useless. I've been having a lot of fun using the slow secondary attack as a fade and using shadowstep while the attack is in motion to quickly get to a marine for a 1 shot kill. I wouldn't say its better than the first attack by any means but it does 1 shot marines even if they have armor 2 upgraded(and it's just a lot more fun to mess around with). Without the shadowstep mechanic there would be no way I could use that attack.<!--QuoteEnd--></div><!--QuoteEEnd-->
So you can attack, then shadowstep? Cool, but probably on the OP side.
<!--quoteo(post=1911882:date=Mar 10 2012, 11:39 AM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ Mar 10 2012, 11:39 AM) <a href="index.php?act=findpost&pid=1911882"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's great for escaping when you are on fire.
A bit too great.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yup
<!--quoteo(post=1911898:date=Mar 10 2012, 12:44 PM:name=Xostean)--><div class='quotetop'>QUOTE (Xostean @ Mar 10 2012, 12:44 PM) <a href="index.php?act=findpost&pid=1911898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What the hell why?
Shadow step is probably the best ability fade currently has,
-Cost no Power to use
-Nearly Impossible to hit while spamming it
Go run into a group of marines and spam Shadow step until they all need to reload, watch how funny it is to have them all die because they cant touch you<!--QuoteEnd--></div><!--QuoteEEnd-->
Again, why it needs changed. Free, spammy, OP bull######.
<!--quoteo(post=1912330:date=Mar 12 2012, 08:53 AM:name=Flounder)--><div class='quotetop'>QUOTE (Flounder @ Mar 12 2012, 08:53 AM) <a href="index.php?act=findpost&pid=1912330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would like to see shadow step completely replace blink, and have it use energy. I'm sure that sounds like heresy, but I just don't see the need for two warp abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->
Your damn right its heresy. Blink is much more useful anyway. (when they make it work in all directions again that is.)
<!--quoteo(post=1912331:date=Mar 12 2012, 08:57 AM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Mar 12 2012, 08:57 AM) <a href="index.php?act=findpost&pid=1912331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not very helpful in a beta to look at it from this direction. It doesn't matter if it is his "best ability". In most cases this is even an indicator of wrong balance. But what am I writing. It's not that anyone who didn't want to see it this way, would change.
Arguments against shadow step:[list]
[*]Shadow Step has killed the flamethrower as hardcounter to the fade. Because he needs no energy to flee now.
[*]It feels redundant with blink and adds no new function. (Everything you do with shadow step, you can do with blink already.)
[*]A neat solution (if you really want no energy cost) could be, to let the blink drain energy only after a half second
The funny thing is, that it has been added to make it easier for marines to kill a fade (because they can better predict, where he will be after a shadow step). But now he can flee even from a jetpack marine. Makes him overall more difficult to kill.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well thought out arguements. I'd buy you a beer. I'd also try to post like that, but I'm posting from a phone. Pardon all the quotes. It was easier to do it this way on my phone.
because you can damage it it shouldnt turn to energy form
The current implementation with no energy cost defeats the object of flamers.<!--QuoteEnd--></div><!--QuoteEEnd-->
It doesn't defeat the purpose of flamethrowers because shadowstep is very difficult to control, not at all comparable to Blink in combat. And Blink was made more expensive which just makes it easier to drain when you're on fire. When I start getting flamed I retreat because I can't risk continuing a fight using only shadowsteps. We'll see how things stand after this patch though.
I agree though about two versions of Blink being superfluous, I still feel everything should be on the right mouse button one way or another.