Marines feeling Helpless on the Ground?

BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">Why not use a pistol?</div>Hey all! First time post, so I'm not sure if this has been suggested already, but didn't see it in the suggestions part...

First, let me say that the Onos being able to knock down marines with gore is an awsome mechanic, though a bit irritating to fight against. As a way to improve survivability against this, why not let marines use their pistol while down?

If played right, an Onos can run in and knock down a group of marines and keep them on the ground while skulks and fades mop up, effectively ending any chance of defense. Giving the marines the ability to use their pistol while down would improve their survivability while letting the knock-down mechanic still be extremly useful.

A pistol can fight off one or two skulks, or give a fade a bad day, and give the marine in question a chance to defend themselves. It also could work with the mechanic since when your flying through the air towards the ground, you cant exactly shoot a two handed gun (i.e. rifle or shotty), but can handle something smaller like a pistol. It would also make gameplay a bit more enjoyable since the marines wouldn't feel so helpless against the almighty space cow.

Just a thought! Let me know what you guys think

Comments

  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    I like it. The gore throwdown is obviously a very early implementation of whatever their plans for it were, I'd suggest even being able to slowly crawl away while you're on the ground so you're not totally pinned.
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    +1

    I would like to see something like this implemented. But perhaps the marine would have slightly reduced ability to aim or some other inconvenience? The pistol is surprisingly powerful with weapon 3 (which is almost definitely going to be in use by the time onos is out).

    Good thread, OP.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Left 4 Kharaa :D

    But yeah, good call. I think the muffled sound and distortion from the knockdown is more than enough artificial aim impairment on the Marine's part. He's not going to be down that long anyway.
  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Members
    <!--quoteo(post=1912244:date=Mar 12 2012, 01:46 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Mar 12 2012, 01:46 AM) <a href="index.php?act=findpost&pid=1912244"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He's not going to be down that long anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->
    True, he will be dead :p
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    How long does 1 attack put you on the ground? 2 - 3 seconds?

    How do you intend to implement this?
    Force the player to switch to the Pistol?
    When standing up, do you switch back to your main weapon automatically?
    If not, you lose time again, switching back to your main weapon.
    -> onos hits you again -> again on the ground with no ammo left in your pistol.
    standing up -> switching back to the main weapon again, etc.

    I don't think this is going to work with the current down time. And I don't think people will want to stay on the ground longer to shoot their pistols.

    The only thing I can imagine is that you are still able to fire your primary gun but with heavy cross hair (camera) shaking, but I guess people won't like that either.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    edited March 2012
    lol, I don't think anyone would like being on the ground helpless for ANY amount of time. auto-switching to the pistol would have to be the way to do it, and the weapon switch time back to primary isn't THAT bad. Being able to fire your primary weapon while down defeats the purpose of being knocked down in the first place, that is, to disable a marine. Pistols are more fair then even a less effective primary due to the aliens needing to be at point-blank range to hit a marine (for the most part) and their limited clip, also, if an Onos focuses on a single player or pair of players, the rest of their team can focus the Onos. so it might give them a chance to reload or get away so that they wont be knocked down again.

    Its more of an idea to give each marine a CHANCE to live rather than kill the alien team, there'll be other features to do that. and who says you cant reload a pistol while down >.>
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    You miss my point. The time you lay on the ground is not enough to effectively pull a pistol and shoot it.

    It would be like this:
    you get knocked down (flying some time) -> 1 sec
    you pull your pistol, while you're already standing up -> 2 sec
    you are standing again, with a pistol in your hand -> 3 sec

    The Onos wouldn't just be able to take you out of combat, it would also force you to use your pistol.

    Now you could say the animation to stand up is triggered by the user (e.g. hitting space), so you can chill on the ground shooting your pistol as long as you want, but who would want to do that, when you could just stand up and start shooting your shotgun while running again?
  • AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
    well if you remove the weapon switch animation then i think it would work. While you're using primary wep. u get knock down pull you pistol fire 2 or 3 rounds then when you get back up with a different animation (not redeploying rifile but using already deployed one since you knock down with you ready to fire rifle)
    or onos only can knock back with its adrenaline full so the only first hit will cause knockbacks has to use stomp to knock back other marines maybe.
  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Members
    Can you still fire on the ground currently? If not, why not allow it, but have the dizzyness make aiming nearly impossible to do accurately?
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited March 2012
    "well if you remove the weapon switch animation"

    This is a bad solution. It would look weird. You can't just pull out an idea without thinking about the overall feeling of the game, only because you want this particular mechanic to be in the game.
  • AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
    edited March 2012
    I meant weapon deploy animation not switch sorry. You dont need to redeoploy your rifle if you've knocked back while its deployed right you just grab and use it. Thats what i meant sorry again. Please read my post again.


    well if you remove the weapon switch(suposed to be deploy) animation then i think it would work. While you're using primary wep.(which you already deployed) u get knock down pull your* pistol fire 2 or 3 rounds then when you get back up with a different animation (not redeploying rifile but using already deployed one since you knock down with you ready to fire rifle)-(maybe grabing the rifle from floor since it doesnt have brace)
    or onos only can knock back with its adrenaline full so the only first hit will cause knockbacks has to use stomp to knock back other marines maybe.

    edit1. Word order.
  • AnticeptAnticept Join Date: 2006-12-03 Member: 58875Members, Constellation
    If you get gored, knock the marine in a random direction and a good distance away. The onos should have to chase you to keep you down.

    OR

    You have to press space to get up. You can stay down, making it harder to get gored and knocked about, shooting best you can.

    OR

    Mix the two? :D
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited March 2012
    You aren't really on the ground for very long.

    If your knocked down your more than likely dead regardless anyways.
  • AnticeptAnticept Join Date: 2006-12-03 Member: 58875Members, Constellation
    edited March 2012
    <!--quoteo(post=1912787:date=Mar 14 2012, 12:55 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Mar 14 2012, 12:55 AM) <a href="index.php?act=findpost&pid=1912787"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You aren't really on the ground for very long.

    If your knocked down your more than likely dead regardless anyways.<!--QuoteEnd--></div><!--QuoteEEnd-->

    By that logic you might as well just not shoot it. You'd be dead anyways.

    Important point is you are still shooting. Damage counts, even if you don't get the kill.

    Although knockdown really isn't that much different from the NS1 ability to nomnom marines (although limited in the original game).
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If you get gored, knock the marine in a random direction and a good distance away. The onos should have to chase you to keep you down.

    OR

    You have to press space to get up. You can stay down, making it harder to get gored and knocked about, shooting best you can.

    OR

    Mix the two? :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    1. this would be even more annoying than now (as onos)
    2. I already mentioned this. And like i said, why would you stay on the ground, while you could just stand up again in 1 second? It's not like there is only an onos attacking you in most situations.


    <!--quoteo(post=1912804:date=Mar 14 2012, 07:23 AM:name=Anticept)--><div class='quotetop'>QUOTE (Anticept @ Mar 14 2012, 07:23 AM) <a href="index.php?act=findpost&pid=1912804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By that logic you might as well just not shoot it. You'd be dead anyways.

    Important point is you are still shooting. Damage counts, even if you don't get the kill.

    Although knockdown really isn't that much different from the NS1 ability to nomnom marines (although limited in the original game).<!--QuoteEnd--></div><!--QuoteEEnd-->
    It is very different in fact, as you can practically take out all marines with 1 onos. Devour took out 1 marine.



    I wish they would change the gore to have no knock down at all. Instead they should just make it so, that the running charge sends marines flying. Additionally, if you manage to keep the marine right in the center of your screen you could just crush him on a wall.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    If I'm flying through the air, I've got better things to do (like land without breaking my arm/neck) than go for a sidearm. If I'm on the ground in a universe where multiton rhinos assault my forward operating base in the company of a bunch of alien wild dogs that like to eat things at ground level, I'm definitely trying to STAND BACK UP rather than pull my sidearm and risk getting stepped on by that thing.

    I really don't have a problem with the current implementation of knockdown, seeing as how it lasts all of 2-3 seconds. If this were a longer-term downtime (like in L4D or COD), then yeah, I could see having a sidearm come into play. As-is, it's really not that big of a deal; it lets a large unmaneuverable alien like the Onos shut down 1-2 (lightly armored) marines by himself, and in huge group situations he's still unable to deal with the majority of his attackers if they're not standing on top of each other like morons.
  • AnticeptAnticept Join Date: 2006-12-03 Member: 58875Members, Constellation
    edited March 2012
    <!--quoteo(post=1914409:date=Mar 17 2012, 06:33 PM:name=Shrike3O)--><div class='quotetop'>QUOTE (Shrike3O @ Mar 17 2012, 06:33 PM) <a href="index.php?act=findpost&pid=1914409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I'm flying through the air, I've got better things to do (like land without breaking my arm/neck) than go for a sidearm. If I'm on the ground in a universe where multiton rhinos assault my forward operating base in the company of a bunch of alien wild dogs that like to eat things at ground level, I'm definitely trying to STAND BACK UP rather than pull my sidearm and risk getting stepped on by that thing.

    I really don't have a problem with the current implementation of knockdown, seeing as how it lasts all of 2-3 seconds. If this were a longer-term downtime (like in L4D or COD), then yeah, I could see having a sidearm come into play. As-is, it's really not that big of a deal; it lets a large unmaneuverable alien like the Onos shut down 1-2 (lightly armored) marines by himself, and in huge group situations he's still unable to deal with the majority of his attackers if they're not standing on top of each other like morons.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you had a gun in your hands and were knocked down by a bull, you would NOT be trying to get back up. You'd be rolling and shooting, or trying to crawl. Your brain would not let you get back up because you know you would be exposed to being gored or knocked down again.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    Well, Biscum is being a negative nelly. Points aside, I think as soon as you go down, switching to the pistol instantly is a GOOD idea. As it is, being knocked down by an onos is incredibly overpowered.
  • ssjsonic1ssjsonic1 Join Date: 2012-03-13 Member: 148729Members
    I think the far knockback idea was a great suggestion. 1v1, the Onos can follow the marine and go for the kill, however with 2 marines being knocked in different directions, one will be able to get up and run / fight.
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