Eating Corpses
TimMc
Join Date: 2012-02-06 Member: 143945Members
Perhaps in bad taste, but thought might be interesting to allow skulks (and perhaps onos), to eat marines after the fight is over. Sometimes you can be far from the hive, and while you do have a moment to wait, you don't have long enough to wait for regeneration. Of course would require corpses not to disappear instantly.
Plus would be quite horrifying for marines to wander around and fine a group of skulks chewing on a mate.
On a similar vein, perhaps infestations could absorb these corpses to heal nerby alien structures - or give the nearest hive some energy.
Thoughts?
Plus would be quite horrifying for marines to wander around and fine a group of skulks chewing on a mate.
On a similar vein, perhaps infestations could absorb these corpses to heal nerby alien structures - or give the nearest hive some energy.
Thoughts?
Comments
Yummy lol.
Well I wasn't originally thinking of this as being an upgrade. I originally thought skulks could just hit E at a corpse, enter a short animation which restores health to full.
Edit: I should be more clear, I mean they don't refuse you the ability to sell in their store if you go unrated. I'd be basically pointless to submit to the ESRB unless they actually were going to the consoles.<!--colorc--></span><!--/colorc-->
If it's implemented as a non-upgrade, it will significantly overpower Skulks early-game and make their rushes much stronger, not to mention devaluing Regen for skulks.
If it is an upgrade, it won't be worth it, since during the animation you're vulnerable to anybody who might come around the corner and paste you over the wall.
The basic idea is cool, but more geared towards gorges dragging corpses to restowers/hives/whatever for teamres and oni munching corpses to restore health (when they are worth it at all, this time).
I remember reading somewhere that UWE was aiming for a rating of Mature for NS2 (which is notably different than was the case for NS1).
So basically unless aliens start ###### the corpses to lay eggs, should be fine.
Edit: I should be more clear, I mean they don't refuse you the ability to sell in their store if you go unrated. I'd be basically pointless to submit to the ESRB unless they actually were going to the consoles.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
ESRB is an outdated rating system anyways and you have to pay stupidly huge amounts of money to get said rating.
<!--quoteo(post=1912414:date=Mar 12 2012, 06:31 PM:name=Ranakastrasz)--><div class='quotetop'>QUOTE (Ranakastrasz @ Mar 12 2012, 06:31 PM) <a href="index.php?act=findpost&pid=1912414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Frenzy is getting removed soon. Possibly fades will be balanced then.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's seems a bit overkill... and personally I think it's shadowstep and blink that is the op part... swipe, shadowstep, swipe, shadowstep... hard to follow. Creating a visual smear in the direction that fades are blinking... THAT would help a lot...
Though it's probably best it be removed. I can't think of a good way to balance frenzy...
Add the received health over time (maybe 30sec?) instead of instant. It should be faster as regeneration. But maybe this is still to redundant with regen. So maybe add energy instead of health per kill?
This would be quite nice. Still a boost to fade, can kill and blink out from the boost.