Increased team selection time + Com vote
Omega_K2
Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
Firstly, you should have more time to join a team, so the game doesn't start after a few seconds, but that you have at least a minute to join the teams.
Secondly while waiting you should be able to vote for a commander, that way we should have less teams ending up with no comm. Additional with options to opt-in/opt-out as commander.
(It works in Empires (hl2 mod) like this and I think it is a very decent system ;) )
Secondly while waiting you should be able to vote for a commander, that way we should have less teams ending up with no comm. Additional with options to opt-in/opt-out as commander.
(It works in Empires (hl2 mod) like this and I think it is a very decent system ;) )
Comments
2. Voting a com isnt a good idea. You vote for a guys that maybe doesn't want to go com.
as for com vote i'm not sure if this is a good idea. in the end, it will result in always having the same people commanding without giving newbies / mediocre players a chance to give it a try.
what i'd really like though, is the ability to somehow signal that you explicitly want to be commander or not.
so you are in an "undecided" state by default, and you can change it to "want to com" or "don't want to com" as often as you like. this could help to reduce the who-will-be-commander-confusion at the beginning of the round.
This way you have time for other players to join the teams AND time to find out who wants to be com.
I thought about that aswell, but I think this is something targeted at competive matches because I somehow predict people not to vote.
<!--quoteo(post=1906575:date=Feb 24 2012, 02:17 PM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Feb 24 2012, 02:17 PM) <a href="index.php?act=findpost&pid=1906575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or you could beat both problems when you start the game only if both teams have a player in the Com-Station / Hive.
This way you have time for other players to join the teams AND time to find out who wants to be com.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is simple but actually a pretty good idea imho, prefer it over mine :)
This is simple but actually a pretty good idea imho, prefer it over mine :)<!--QuoteEnd--></div><!--QuoteEEnd-->
This is how they do it in Quake Live and it works very well. Before the round starts players can run around in "warmup" mode and fool around and get their strategies sorted before everyone is ready. I think the vote system would be perfect for the competive side considering the fact that the teams are much smaller (compared to pubgames) and much more organised.
QUOTE (_Necro_ @ Feb 24 2012, 02:17 PM)
Or you could beat both problems when you start the game only if both teams have a player in the Com-Station / Hive.
This way you have time for other players to join the teams AND time to find out who wants to be com.
Propably a better solution to bigger public games where people are anxious to get the game going :)
This way you have time for other players to join the teams AND time to find out who wants to be com.<!--QuoteEnd--></div><!--QuoteEEnd-->
This.
A short time should be in-place before the round starts so players can decide on roles; i.e commander.
A countdown timer would be nice.
A short time should be in-place before the round starts so players can decide on roles; i.e commander.
A countdown timer would be nice.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's still wrong. NS2 takes a lot of time to load. First players are ready after 30 s and after 45 round starts. Minute later latecomers finally connect. It simply has to be changed from load time + 15s to load time + 60 or 120. Server admin can choose wait time in Empires for instance clan match would use 300 s but normal public server would use 60 s.
Maybe the round should start after 1min and then force all players to join random.
It is anoying starting a game 2vs1 because of stacking teams. That was a problem in NS1 and still is one in NS2.
In all the other game you join a team because the only thing you can do if you don't join is spectating. In NS2 you can fool around in the RR --> results often in latejoins because waiting isn't boring in NS2.
I think increased warmup time is the best way to go.
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I have also noticed the issue with player taking to long to join game(mostly because they want to join marines/aliens and are unable to). In ns1 there was a plugin that fixed this. All players that had moved in the readyroom were automaticly randomed when the round started.
Would prefer if the 15 second warm-up time before game start also was limited until at least some percent of the people in the server join either a team or spectator.
The commander vote idea also has been tossed around for a while, but I haven't thought of, or seen what I would think would be a good implementation of it.
+1, a minigame mode would be perfect in the interim, but other than that, just waiting works as well, or practice mode, or the game restarts when it does hit that player threshold. All these work.