New Weapons for NS2?

FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
Okey so the "new" weapon for Ns2 will be a Minigun?
Sound great cuz Minigun that a soldier can carry is a "rare" weapon that games NEVER use.
Would like to see some new weapons or maybe a weapon with some kinda burst mode?

Sniper isnt really build for Ns2 but why not have something like a G3(semi) or Famas(burst). ( OFC with a "future" design )
A weapon that can use "<b>Infrared scope</b>" so you can see cloaked aliens.

Maybe im asking to much? But playing against "camo" aliens in (<b>ns1</b>) clan wars was pain in the ass.

Sorry for my bad english.. swedish viking here!

Comments

  • AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
    Well i dont think ns2 needs more weapons. Maybe weapon modifications like clip size but thats all. Correct me if im wrong but as i know only heavyarmored marines will be able to use minigun.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    Correct me if im wrong but isnt <b>NS</b> all about getting "ANTI" enemy units/tactics?
    If Aliens gets Fade - Marines gets Shotgun
    If Marines trys to go turret spam - Aliens gets Onos
    etc etc.

    Just saying that it feels so strange that "future" humans dont use any <u>vision-goggles</u> of some kind.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    <!--quoteo(post=1915888:date=Mar 21 2012, 03:06 PM:name=BuzterOne)--><div class='quotetop'>QUOTE (BuzterOne @ Mar 21 2012, 03:06 PM) <a href="index.php?act=findpost&pid=1915888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just saying that it feels so strange that "future" humans dont use any <u>vision-goggles</u> of some kind.<!--QuoteEnd--></div><!--QuoteEEnd-->

    They can't because of reasons... and bacteria.
  • AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
    edited March 2012
    well i didint say anything about vision or optics but there are counter measure for stealth it is comm scan or observatory.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    <!--quoteo(post=1915909:date=Mar 21 2012, 09:52 AM:name=Aemrod)--><div class='quotetop'>QUOTE (Aemrod @ Mar 21 2012, 09:52 AM) <a href="index.php?act=findpost&pid=1915909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well i didint say anything about vision or optics but there are counter measure for stealth it is comm scan or observatory.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea well commander shouldnt always have to babysit EVERY singel marine.
    And it would be nice to have this IF "<b>Combat Mode</b>" comes.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    You forgot the Railgun! No joke.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    <!--quoteo(post=1916405:date=Mar 22 2012, 04:47 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Mar 22 2012, 04:47 PM) <a href="index.php?act=findpost&pid=1916405"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You forgot the Railgun! No joke.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If the railgun comes it should "1hit" any alien under 150 hp and take 3sec to reload it. <b>( It should penetrate/ignore enemy armor OFC! )</b>
    It should feel like a 50cal weapon and have the reload design as the <a href="http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-China-Lake-Grenade-Launcher1.jpg" target="_blank">China Lake </a> but with "futuristic" design.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited March 2012
    Railgun, there is only 1 real railgun!

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/ra4ygl2mraQ"></param><embed src="http://www.youtube.com/v/ra4ygl2mraQ" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    Could be the lockdown Ability for Railgun exos.
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    I think marines will need some kind of HMG/heavy weapon and exoskeleton to balance the current build (201) against a competent alien team.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    edited March 2012
    <!--quoteo(post=1917060:date=Mar 24 2012, 10:42 AM:name=Master Blaster)--><div class='quotetop'>QUOTE (Master Blaster @ Mar 24 2012, 10:42 AM) <a href="index.php?act=findpost&pid=1917060"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think marines will need some kind of HMG/heavy weapon and exoskeleton to balance the current build (201) against a competent alien team.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well the next marine weapon will be "minigun". ( <b>Or was that just fake??</b> )
    And i hope you can keep it spinning like in AVP games.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1917074:date=Mar 25 2012, 03:33 AM:name=BuzterOne)--><div class='quotetop'>QUOTE (BuzterOne @ Mar 25 2012, 03:33 AM) <a href="index.php?act=findpost&pid=1917074"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well the next marine weapon will be "minigun". ( <b>Or was that just fake??</b> )
    And i hope you can keep it spinning like in AVP games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The minigun will be a weapon that the exosuit can equip, as with the railgun.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    <!--quoteo(post=1917108:date=Mar 24 2012, 12:16 PM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Mar 24 2012, 12:16 PM) <a href="index.php?act=findpost&pid=1917108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The minigun will be a weapon that the exosuit can equip, as with the railgun.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sounds good!
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