pleaes dont put random hive/marine start spanws in your game flayra

Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
they are very bad for competitive balance and random hives basically broke ns1 as a competitive game thank you and god bless.
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Comments

  • TerminotaurTerminotaur Join Date: 2002-11-01 Member: 3132Members
    some of the sc pros moved on to poker and in kind of a way if you think about it a little bit of randomness is good for the game from this perspective they are very similar
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    Depending on your starting position pretty much dictates the type of strat to use, which I think is awesome.

    Keep random starts I say.
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    <!--quoteo(post=1918340:date=Mar 27 2012, 12:14 AM:name=Raven_XI)--><div class='quotetop'>QUOTE (Raven_XI @ Mar 27 2012, 12:14 AM) <a href="index.php?act=findpost&pid=1918340"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Depending on your starting position pretty much dictates the type of strat to use, which I think is awesome.

    Keep random starts I say.<!--QuoteEnd--></div><!--QuoteEEnd-->

    thank you for the post! if you have any other pubber thoughts please write them down and leave them on the ground over there.
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Random spawn is a good idea if the map is made around it. But both tram and summit were made with fixed spawn in minds, that is why we have so many broken matchups.(such as if aliens spawn in shipping in tram and marines in repair).
  • GodofThunderGodofThunder Join Date: 2011-12-13 Member: 137815Members
    NO NOT RANDOM SPANWS!!!!!! ARGGGGGGGGAGAGAGAGAGAGA
  • PerestroikaPerestroika Join Date: 2011-07-24 Member: 111955Members, NS2 Map Tester
    guys we got a pro here

    pubbies beware
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1918336:date=Mar 27 2012, 01:12 AM:name=Antonio Gramscix420)--><div class='quotetop'>QUOTE (Antonio Gramscix420 @ Mar 27 2012, 01:12 AM) <a href="index.php?act=findpost&pid=1918336"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->they are very bad for competitive balance and random hives basically broke ns1 as a competitive game thank you and god bless.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is this a joke!?!? Hahaha , give me a break.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    edited March 2012
    I prefer the NS1 method of fixed marine, random alien spawn. Adds to the disparity between marines and aliens.

    edit: Plus I think it leads to more interesting map design as the maps do not have to be symmetrical.
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    Wow, how boring would it get if everyone knew where the other is? Part of what makes early game in ns1 and ns2 fun is not knowing where the aliens are.
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    hello pubbers! im glad youve come in here to share your dumb opinions about whatever boring things it is you do on pubs! but please this is about competitive play and also no one reasonably cares about what you think. thank you and god bless.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    edited March 2012
    It's up to the mappers to decide whether the map has random spawns or not, and on which side. Some upcoming maps will feature the "static marine, random alien" system. And then there's some competitive versions of maps already which have made spawns completely static.

    Generally random is bad, or rather, close positions are. (For competitive play)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <img src="http://cdn.memegenerator.net/instances/400x/9296872.jpg" border="0" class="linked-image" />

    trolololo
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    <!--quoteo(post=1918365:date=Mar 26 2012, 06:37 PM:name=Antonio Gramscix420)--><div class='quotetop'>QUOTE (Antonio Gramscix420 @ Mar 26 2012, 06:37 PM) <a href="index.php?act=findpost&pid=1918365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hello pubbers! im glad youve come in here to share your dumb opinions about whatever boring things it is you do on pubs! but please this is about competitive play and also no one reasonably cares about what you think. thank you and god bless.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You have done a fantastic job supporting your ideas!
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    pubbers... lawl, got 6 there internet thug?
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    The best part of being a comp player is trolling pub bads like this. Hat's off to you.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    Great, more pubbies posting in french
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    <!--quoteo(post=1918379:date=Mar 27 2012, 12:53 AM:name=axe)--><div class='quotetop'>QUOTE (axe @ Mar 27 2012, 12:53 AM) <a href="index.php?act=findpost&pid=1918379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->il faut qu'on ait le paix sur le forum!

    tout le monde reposez-vous!<!--QuoteEnd--></div><!--QuoteEEnd-->

    tais-toi con
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    I see where you are coming from, in that for a competative game you dont believe someone should draw the upper hand purely because they were lucky enough to get a better spawning location.

    But this is more of an issue mappers must address to make sure their maps remain somewhat balanced wherever you spawn. It just means teams have to adjust what they will do depending on their and their enemies spawn locations, which Is a point I brought up earlier in the thread. At the end of the day, the team that is more skilled and well rounded to use different methods of attack are the ones that will win in the end.

    And please, Pubby? I played competative NS for some of the top Australian clans, at a stage possibly the best clan in the country at the time.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1918385:date=Mar 26 2012, 08:58 PM:name=Raven_XI)--><div class='quotetop'>QUOTE (Raven_XI @ Mar 26 2012, 08:58 PM) <a href="index.php?act=findpost&pid=1918385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But this is more of an issue mappers must address to make sure their maps remain somewhat balanced wherever you spawn<!--QuoteEnd--></div><!--QuoteEEnd-->

    and this is something that never happens in any game because mappers are bad, developers are bad and players are bad

    I mean, we still have ztn in quake 1 with awful spawns. The most symmetric TF2 maps have to be played in 'halves' with teams swapping sides because imbalances are never addressed. Starcraft has symmetric maps in a desparate attempt to solve balance problems, and that just shows tremendous imbalances between the various units/abilities.

    Look at how many patch notes there are for server room and warehouse on Tram. Think of how many hours have gone into trying to polish that turd instead of fixing more important and fun parts of the game. AAAAH!
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    Hello, I am a 'pubber'.

    Just spamming the thread, because OP is so friendly.

    Bye :)
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    those who give the Antonio a hard time don't understand the Antonio.
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    I'm a random spawn and I find this thread EXTREMELY (notice the caps) offensive. I think this is the part where I say inb4lock or whatever.

    I want to see the OP's "competitive" experience. In full detail.

    Random spawns forces teams to come up with different strategies. Thats what makes competitive teams and competitive gameplay so unique, not just follow a set pattern in the tech tree everytime.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1918383:date=Mar 27 2012, 01:56 AM:name=Antonio Gramscix420)--><div class='quotetop'>QUOTE (Antonio Gramscix420 @ Mar 27 2012, 01:56 AM) <a href="index.php?act=findpost&pid=1918383"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->tais-toi con<!--QuoteEnd--></div><!--QuoteEEnd-->

    Great, EVEN more pubbies posting in french. lol
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/MT0-OL_71yU"></param><embed src="http://www.youtube.com/v/MT0-OL_71yU" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    If UWE wants, they can easily add an option to disable it. If not, the competitive scene can write a mod. Problem solved.
  • croncron Join Date: 2010-06-21 Member: 72122Members
    edited March 2012
    pleaes dont put chicken meat and jumbo prawns in your salad flayra they are very bad for vegetarians and the fat/nutrients balance and random ingredients basically broke your salad from Saturday as a competitive entry on the veggie food con competition thank you and god bless.
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    <!--quoteo(post=1918395:date=Mar 27 2012, 01:17 AM:name=saltybp53)--><div class='quotetop'>QUOTE (saltybp53 @ Mar 27 2012, 01:17 AM) <a href="index.php?act=findpost&pid=1918395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to see the OP's "competitive" experience. In full detail.<!--QuoteEnd--></div><!--QuoteEEnd-->

    hello and thank you for your interest! here is a screenshot of one of the rare times i deigned to play on a pub and the exploits i had to use just to make absolutely sure the scrubs knew who they were messing with <img src="http://home.comcast.net/~cardboardsloth/hera.jpg" border="0" class="linked-image" />.


    for further reading i would suggest making yourself familiar with this <a href="http://en.wikipedia.org/wiki/Past_NS_Competition_Winners" target="_blank">http://en.wikipedia.org/wiki/Past_NS_Competition_Winners</a>. god bless your sweet pubbie head.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    edited March 2012
    I'm just here to call the op an asshat. In the spirit of being constructive however, here is my useless 'pubber' opinion. Random spawn points or more related to the designer maps and not the overall philosophy of the game. I think the random songs are a fine addition and offer variety to the game. If the competitive community is so against them but of course they can be disabled for competitive play.

    Lastly, op, remember this game isn't for you. It's for all of us. Unless you want to spend $3000 for a copy of ns2 you shoul
    d get used to us.

    Typos from my phone. Not worth fixing.
  • GodofThunderGodofThunder Join Date: 2011-12-13 Member: 137815Members
    BUT THE SPANWS!!!!!!!
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    <!--quoteo(post=1918414:date=Mar 27 2012, 02:18 AM:name=axe)--><div class='quotetop'>QUOTE (axe @ Mar 27 2012, 02:18 AM) <a href="index.php?act=findpost&pid=1918414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Creativity is the ability to introduce order into the randomness of nature.
    —Eric Hoffer

    what say you, op?<!--QuoteEnd--></div><!--QuoteEEnd-->

    va te faire foutre débile
This discussion has been closed.