The essence of the game has been lost in b201

nunofgsnunofgs Join Date: 2005-03-18 Member: 45717Members
Hear me out guys.

Build 201 is very fast-paced. You can't deny that.

Because of this, the following is happening:
* The game has become more of a fast-paced FPS
* Comms are mostly worried about very QUICKLY gathering res nodes, instead of picking a strategy on where to expand on the map. The team with the most early resources will surely win.
* If you'll notice, <b>most comms won't even chat anymore or give any kind of direction</b>. Before this build, I saw comms get ejected for not having a microphone! Now all you need is someone half-decent at researching and quickly dropping structures to win.

<b>To me, a fundamental aspect of the game has been lost.</b> If you ask me what the essence of this game was (and NS1 too!), it wasn't the aliens or the marines or even the RTS aspect. It was the way it <i>encouraged</i> you to connect with other players and actually come up with a strategy. That strategy might not even require you to shoot. You could just be a builder/welder. Everyone had their role. Now? you HAVE to run and shoot. I feel like I don't even have time to build a res node anymore.

Why waste 10 or 15 seconds destroying a cyst? that's 15 seconds of exposure you are giving the other team.

What kept pulling me back to this game was that warm feeling of accomplishment when you and your team were successful in organizing a winning strategy. That feeling is completely gone.

I don't want to sound bitter but this game has become more of a run-and-shoot FPS where you don't have to talk to anyone and just play a few rounds. Don't get me wrong, it's not a bad game if that's the direction it's going, but it won't be a GREAT game. Not to me at least.

Comments

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I agree with most of what you wrote.

    It's been non-stop shooting, and it gets boring. There are orders, and team work, like in previous builds but there's no time to build up areas. I don't know why exactly this is happening but it is!
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    "* Comms are mostly worried about very QUICKLY gathering res nodes, instead of picking a strategy on where to expand on the map. The team with the most early resources will surely win." .......

    I dunno what game your playing but getting fast rez is the whole pot of marines..... That is a part of the strategy, and then to lock down hive spots.

    And as for comm's not giving orders. He/she might be new and also you should know what to do. Get rez, kill aliens, lock down tech points.

    Im a lil lost on this post.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    The game has always been very fast paced and heavily reliant on holding your early expansions. A com who communicates well to his/her team is still crucial. What exactly do you think has changed to make these things different in your experience?
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1916917:date=Mar 24 2012, 03:40 AM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Mar 24 2012, 03:40 AM) <a href="index.php?act=findpost&pid=1916917"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The game has always been very fast paced and heavily reliant on holding your early expansions. A com who communicates well to his/her team is still crucial. What exactly do you think has changed to make these things different in your experience?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Kinda this, 'grab all the resources all the time' has always been the mantra of the game, and I very rarely see marines building up secondary bases when they could be pressing the attack. I'm not sure what's supposed to be different.
  • Albe23Albe23 Join Date: 2012-03-24 Member: 149272Members
    I think a big portion of the new pace is all mental. Marines scramble to stop a 2nd hive, and aliens are rushing for it. Why? Because the Onos is coming to break the game.
  • GadxGadx Join Date: 2003-03-22 Member: 14788Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    Killing cysts has always been kinda a waste of time, especially if you are pushing something.

    Game is really about holding RTs, stopping 2nd hives is more of a secondary objective.

    201 makes the game very dynamic which is an amazing step forward.
  • officialpistolofficialpistol Join Date: 2012-03-09 Member: 148501Members
    edited March 2012
    I think all these cry baby man children are talking out of
    insecurity. so many so called veterans and self proclaimed
    ns2 gurus are becoming somewhat too conservative and
    resistant to new ideas an change. it's almost a trend and
    the cool thing to be against the whole notion of improvement
    and change, often referring to ns1 as a valid source of argument.
    all this said, these man children are against experiments and
    the very thought of anything new,
    Its a freaking BETA people ! where the whole idea is to be radical and
    experimental. these people are counter productive towards
    the potential of this game. people, understand that you are
    catering the beta towards a brilliant final version of the game,
    not the other way around. and yes I am new to the ns2 forum,
    but I grew up on ns1 along with the specialists mod lol.
    but seriously who are all these self entitled people defining
    what a beta game should or shouldn't be.
  • officialpistolofficialpistol Join Date: 2012-03-09 Member: 148501Members
    edited March 2012
    oops double post accident
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1916951:date=Mar 24 2012, 04:58 AM:name=Albe23)--><div class='quotetop'>QUOTE (Albe23 @ Mar 24 2012, 04:58 AM) <a href="index.php?act=findpost&pid=1916951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think a big portion of the new pace is all mental. Marines scramble to stop a 2nd hive, and aliens are rushing for it. Why? Because the Onos is coming to break the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As opposed to fades doing the same thing?

    2 hives is still serious yes but marines should be better off on the whole, given that it should be significantly easier for them to tech up to combat alien lifeforms.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    edited March 2012
    out of curiousity, what is the counter to hive 1 onos?

    Do we aim to get jetpacks by 10 mins in?
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    edited March 2012
    <!--quoteo(post=1917018:date=Mar 24 2012, 10:43 AM:name=ogz)--><div class='quotetop'>QUOTE (ogz @ Mar 24 2012, 10:43 AM) <a href="index.php?act=findpost&pid=1917018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->out of curiousity, what is the counter to hive 1 onos?

    Do we aim to get jetpacks by 10 mins in?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Onos on hive 1 is a bug. So right now poop your pants and spray!


    "Unchained alien lifeforms from hives. Now Fade is available at Hive 1 and Onos at Hive 2. However, not all abilities will be available (ie, Blink only available with 2 hives, etc.)" - dev notes
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    Just played a game and it felt like "Starcraft" gameplay when ur a marine commander.
    Instead of trying to fight over each room we just camp outside their hive with armory and w8 for the early ARCs.
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    edited March 2012
    <!--quoteo(post=1916985:date=Mar 24 2012, 01:38 AM:name=officialpistol)--><div class='quotetop'>QUOTE (officialpistol @ Mar 24 2012, 01:38 AM) <a href="index.php?act=findpost&pid=1916985"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think all these cry baby man children are talking out of
    insecurity. so many so called veterans and self proclaimed
    ns2 gurus are becoming somewhat too conservative and
    resistant to new ideas an change. it's almost a trend and
    the cool thing to be against the whole notion of improvement
    and change, often referring to ns1 as a valid source of argument.
    all this said, these man children are against experiments and
    the very thought of anything new,
    Its a freaking BETA people ! where the whole idea is to be radical and
    experimental. these people are counter productive towards
    the potential of this game. people, understand that you are
    catering the beta towards a brilliant final version of the game,
    not the other way around. and yes I am new to the ns2 forum,
    but I grew up on ns1 along with the specialists mod lol.
    but seriously who are all these self entitled people defining
    what a beta game should or shouldn't be.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The name of this particular forum is "IDEAS AND SUGGESTIONS" so if you have a problem with people posting IDEAS AND SUGGESTIONS then maybe this isn't the forum for you?

    Also, if you have ever been let down by a game's sequel then you'd at least understand why people are so anxious about NS2.

    And I see what you did there. You used the key troll buzzword "entitled gamers." WHAT YOU DID THERE, I SEE IT!

    Oh wait, you also used the term "man-children" multiple times....

    As for the original poster and Build 201, I think it is important to try because the basic rules are becoming closer to NS1 so we can see how it plays out in NS2. I have won as marines but only when the alien team is really bad. Otherwise, it is hard to hold our resource towers over time.
  • officialpistolofficialpistol Join Date: 2012-03-09 Member: 148501Members
    edited March 2012
    <!--quoteo(post=1917056:date=Mar 24 2012, 08:32 AM:name=Master Blaster)--><div class='quotetop'>QUOTE (Master Blaster @ Mar 24 2012, 08:32 AM) <a href="index.php?act=findpost&pid=1917056"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The name of this particular forum is "IDEAS AND SUGGESTIONS" so if you have a problem with people posting IDEAS AND SUGGESTIONS then maybe this isn't the forum for you?

    Also, if you have ever been let down by a game's sequel then you'd at least understand why people are so anxious about NS2.

    And I see what you did there. You used the key troll buzzword "entitled gamers." WHAT YOU DID THERE, I SEE IT!

    Oh wait, you also used the term "man-children" multiple times....

    As for the original poster and Build 201, I think it is important to try because the basic rules are becoming closer to NS1 so we can see how it plays out in NS2. I have won as marines but only when the alien team is really bad. Otherwise, it is hard to hold our resource towers over time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    so what exactly is this thread suggesting and proposing?
    and yes self entitled gamers, i am not a 'troll'. please do
    not try and discredit my post by throwing 'troll' in there.
    and yes 'man children', exactly what half these people are.
    if you look at my posts, i posted plenty of idea and suggestion
    and gave logical input. i can tell you one thing, ###### and
    whining isn't exactly an idea or a suggestion, matter of fact
    it is counter productive towards progress. now how is whatever
    you posted correctly responding to my post? all i see is ad-hominem
    fallacies.
  • deaglecrazydeaglecrazy Join Date: 2010-07-27 Member: 73106Members
    I disagree completely, I actually find more time now to kill cysts since it costs the commander personal resources, and also the games I've been playing now seem to be going on longer than before. Also with a good comm now even if your doing bad in the beginning you still have a CHANCE to pull together and win.. but thats just been my experience i suppose
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    edited March 2012
    <!--quoteo(post=1917230:date=Mar 24 2012, 01:21 PM:name=officialpistol)--><div class='quotetop'>QUOTE (officialpistol @ Mar 24 2012, 01:21 PM) <a href="index.php?act=findpost&pid=1917230"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so what exactly is this thread suggesting and proposing?
    and yes self entitled gamers, i am not a 'troll'. please do
    not try and discredit my post by throwing 'troll' in there.
    and yes 'man children', exactly what half these people are.
    if you look at my posts, i posted plenty of idea and suggestion
    and gave logical input. i can tell you one thing, ###### and
    whining isn't exactly an idea or a suggestion, matter of fact
    it is counter productive towards progress. now how is whatever
    you posted correctly responding to my post? all i see is ad-hominem
    fallacies.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You claim I am using ad-hominem attacks, right after you get done calling everyone in the forum "******** man-children, whiners, and self-entitled"

    Then you state that you are giving "logical input" that supports "progress."

    You keep using that word, I do not think it means what you think it means.

    You are trying too hard. You need to blame Obama more for everything, maybe start spewing epithets and other offensive language, and then maybe more people will bite.
  • ColeCole Join Date: 2002-11-13 Member: 8392Members
    edited March 2012
    Hopefully this thread doesn't get lost in some useless personal dialog, because there is something critical in it that really deserves some thorough consideration. Altering the hive/lifeforms food chain dramatically changes what Natural Selection game play is like. I believe the "suggestion" from this conversation should be observing 201 as the potential evolution of a new game play mode, with different rules and stratagem being applied within the same game environment. Cheap way to add value and diversity to the game and maps, as maps specific to different game play modes. You discovered a single switch/mechanic that can be triggered to offer two totally different, yet equally fun game environments.

    This definitely deserves some long term consideration, even if it would be a post-release content idea.
  • officialpistolofficialpistol Join Date: 2012-03-09 Member: 148501Members
    <!--quoteo(post=1917279:date=Mar 24 2012, 05:52 PM:name=Master Blaster)--><div class='quotetop'>QUOTE (Master Blaster @ Mar 24 2012, 05:52 PM) <a href="index.php?act=findpost&pid=1917279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You claim I am using ad-hominem attacks, right after you get done calling everyone in the forum "******** man-children, whiners, and self-entitled"

    Then you state that you are giving "logical input" that supports "progress."

    You keep using that word, I do not think it means what you think it means.

    You are trying too hard. You need to blame Obama more for everything, maybe start spewing epithets and other offensive language, and then maybe more people will bite.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I wasn't targeting any specific individual, based on argument.
    I am labeling the people that very well in fact do ###### about
    every single build that comes out represents `broken game`
    and usually it's the same people complaining about a beta
    not meeting up to their expectations. its a new game being
    brought up on new game play mechanics, and everytime something
    is tweaked, added or changed for experimental purposes
    these same group of people are quick to jump on the hate wagon.
    this what I was getting at with my first post in this thread, but instead
    you got quick to be defensive attacking not the argument but me as a person
    as if I was less competent than you are lmfao. gtfo.

    if you have ideas that you think may improve the game , then you've come
    to the right place to post bout it, but this is the wrong section to be threading
    about 'oh this game sucks now wahhh'
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    edited March 2012
    I'm happy the developers are experimenting and I hope they do a lot more before the final game. It is exciting to be part of a true Beta such as this, rather than the Betas normally released in more mainstream games.

    <b>Regarding the topic of this thread:</b> I think build 201 is fine except the 1 hive onos has to either be balanced by marine heavy weapons and armor, or moved to 2 hive onos perhaps. The HUD is fine, the notifications are fine. I preferred the third-person deaths though to this splatter first-person deaths. The final game is going to be awesome. I just want it sooner than later.

    Cole is right that small changes affect the gameplay dramatically. I feel that this build is playing slightly more like NS1 when the marines have a good team. But the onoseses are just a bit too strong most of the games. Very rarely can marines come back after two good players have onosed.

    Marines are VERY fast also, but if aliens are getting early Oniii then it is probably a good thing.

    I would love to see a lot of different trials, maybe entirely new classes, weapons, etc.
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    <!--quoteo(post=1916905:date=Mar 23 2012, 07:22 PM:name=JuCCi-PuCCi)--><div class='quotetop'>QUOTE (JuCCi-PuCCi @ Mar 23 2012, 07:22 PM) <a href="index.php?act=findpost&pid=1916905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"* Comms are mostly worried about very QUICKLY gathering res nodes, instead of picking a strategy on where to expand on the map. The team with the most early resources will surely win." .......

    I dunno what game your playing but getting fast rez is the whole pot of marines..... That is a part of the strategy, and then to lock down hive spots.

    And as for comm's not giving orders. He/she might be new and also you should know what to do. Get rez, kill aliens, lock down tech points.

    Im a lil lost on this post.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Me too.

    It sounds like you just described Natural Selection, so where is the confusion?
  • sam8ucasam8uca Join Date: 2011-02-11 Member: 81359Members
    The pace has been up'd, it feels frantic at the moment.

    I think it comes from having to up the speed of the Marines to cope with the speed of the aliens.

    The aliens were dominating the map with their pace, but slowing them down would feel wrong.

    I would try slowing the the Marines a little bit, but giving them a bit more health/armour. This would apply to the Marines themselves and their structures.

    The aliens would have a little less health/armour, so if they spread themselves too thinly across the map, they are easier to take down.

    Only a % or two, just to try and reduce the need for the Marines to have such speed.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited March 2012
    I think all the strategic potential of the game still exists. It just isn't spoonfed to you by slow clunky gameplay. When players get better at defending in the b201 gameplay, and things like the 1 hive onos are sorted out, you will see games go longer and reach higher tech (assuming that's what you want).

    There's nothing worse than when a game <a href="http://www.gamereplays.org/community/uploads/post-118999-1311267262.jpg" target="_blank">artifically drags things out</a> by not allowing players to keep up a fast pace.

    Quake (the king of all games forever) duelling always has a very fast pace, but the number of strategic decisions that players make rivals games like Starcraft. It's a matter of understanding how to do all the brainy stuff you want to do in a frantic environment.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1916985:date=Mar 24 2012, 04:38 AM:name=officialpistol)--><div class='quotetop'>QUOTE (officialpistol @ Mar 24 2012, 04:38 AM) <a href="index.php?act=findpost&pid=1916985"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its a freaking BETA people ! where the whole idea is to be radical and experimental.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The common definition of a beta is that you are <b>feature complete</b>. You're not adding or removing features absent some major, unexpected issue; you're just fixing bugs, balancing, tweaking, trying to get the product polished enough to kick it out the door.

    NS2 is an <b>alpha</b>.

    It took ~3 years for NS to go from version 1.0, which was an actual beta, to a well polished game. If UWE is aiming for a release this year, the time for bold experiments was ~3 years ago. If they're aiming for a ~2015 release, by all means, take nothing from NS and carry on with the bold experimenting.

    UWE is years late because they're trying to do too much at the same time with such a tiny development team.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Something that has not been mentioned that is very important fot the pace of the game and that has been changed recently is the spawn rates. Marines start with one ip and have quite high spawn rate.

    Also at some point the eggs were a scarce resource and in competitive play the alien team had to adapt the numbers of eggs, being less aggressive when the eggs count was low, marine could also push when they killed a lot of aliens in a battle because of the limited eggs.

    I'm not sure how it's working right now, but I have the impression that I never wait for egg or ip.
  • nunofgsnunofgs Join Date: 2005-03-18 Member: 45717Members
    From the <a href="https://docs.google.com/document/d/150pxFW1b_KqgdzIF4MNxO1xBA-jrndZZ9-d_Ez0L1js/mobilebasic?pli=1" target="_blank">NS2 design docs</a>:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Strategy and shooter gameplay requires lots of delicate decisions and tradeoffs. Often what makes one game type fun, makes the other less fun. When the two can’t be balanced, give precedence to the shooter. NS1 was a real-time strategy game with a shooter interface, NS2 is a shooter first, and RTS second (more people experience it as a shooter than an RTS).<!--QuoteEnd--></div><!--QuoteEEnd-->

    and

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Feeling like you’re always being attacked, and forgetting about the part where you’re expanding/attacking (and the slippery slope of this perspective)<!--QuoteEnd--></div><!--QuoteEEnd-->

    As I suspected, for better or worse, the frantic pace and run-and-shoot gameplay is here to stay.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    His reasoning about that makes sense to me, though. Every player is involved in the FPS part and the RTS part, but most of the players are more involved in the FPS part.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Well, I think it's just the confirmation of what people already said long time ago: it's more like NS2:Combat than NS2.
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