Natural Selection 2 News Update - New Materials System

HughHugh CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Please post comments on the topic Natural Selection 2 News Update - New Materials System here
«1

Comments

  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited March 2012
    Exciting!!!

    Any word on how/if this is going to impact performance? :x


    edit: and any chance of fishing for more screenies of the pretties? I know there's pics of the whip and Drifter and Egg model with transparency out there... any other cool stuff we could see? :D
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
  • GadxGadx Join Date: 2003-03-22 Member: 14788Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    There needs to be a secret rave room area on one of the official maps. When Max made all the textures move, it totally reminded me of this.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    The IP looks very cool with that effect. Fits really well with the new marine hud. I really like the sort of glossy semi-hologram semi-ipod look to everything.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Nice! Nano-Shielded Marine would look awesome :P
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    I can't wait to see the cool things this will allow. Will this system assist in the implementation of functioning transparencies?
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    edited March 2012
    the scrolling wall graphic gave me doom nostalgia.

    ETA on patch?
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    edited March 2012
    It's quite impressive to get these effects and modifications with only small amount of code so very good work there.


    However, I hope it does not affect FPS too much as many users still suffer from poor performance, including myself. Any optimizations in the next patch?
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Can't wait to see what people can do with it.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1919075:date=Mar 28 2012, 03:38 PM:name=Gadx)--><div class='quotetop'>QUOTE (Gadx @ Mar 28 2012, 03:38 PM) <a href="index.php?act=findpost&pid=1919075"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There needs to be a secret rave room area on one of the official maps. When Max made all the textures move, it totally reminded me of this.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^THIS PLEASE


    Also, Max mentioned something about transparent textures in there. Does this mean we'll get to see the eggs etc. properly rendered?
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    edited March 2012
    Question directed directly to max:

    Will the ability to mod materials and shaders be available to those with beta access?

    If so, or even not: I am begging for an object based motionblur (OBMB) implementation.
    You guys were wondering about animation, i am personaly of the opinion that proper OBMB makes animations much better looking.

    Please respond max!

    (Need not necessarily respond, was responded to in the stream!) (luv u guys)
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    1:18

    "Just add a little bit of code here, change some values there, and there you go! An astral dragon shooting bananas."


    you are awesome :)
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited March 2012
    Max can u make a "global_light <lightning value>" server command or someting like that.

    So we can have lighter or darker maps in servers. Zero is normal mode, positive numbers are lighter, negative numbers are darker.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1919078:date=Mar 28 2012, 03:40 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Mar 28 2012, 03:40 PM) <a href="index.php?act=findpost&pid=1919078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice! Nano-Shielded Marine would look awesome :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    yes, they look pretty crazy :)
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    <!--quoteo(post=1919164:date=Mar 29 2012, 01:56 AM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Mar 29 2012, 01:56 AM) <a href="index.php?act=findpost&pid=1919164"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, they look pretty crazy :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    The material system seems like a great panacea for creating a better looking DI implementation. All those scrolling textures could just as easily be infestation textures =D
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1919088:date=Mar 28 2012, 01:55 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Mar 28 2012, 01:55 PM) <a href="index.php?act=findpost&pid=1919088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, Max mentioned something about transparent textures in there. Does this mean we'll get to see the eggs etc. properly rendered?<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, although I cleaned up some code which will make adding in transparency easier.

    <!--quoteo(post=1919097:date=Mar 28 2012, 02:17 PM:name=Dictator93)--><div class='quotetop'>QUOTE (Dictator93 @ Mar 28 2012, 02:17 PM) <a href="index.php?act=findpost&pid=1919097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will the ability to mod materials and shaders be available to those with beta access?

    If so, or even not: I am begging for an object based motionblur (OBMB) implementation.
    You guys were wondering about animation, i am personaly of the opinion that proper OBMB makes animations much better looking.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, the material system is open for modding, however you couldn't implement object motion blur with it (you would need to know the velocity of each bone).
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    Forget the effects, I want Max's hat! Where does one go to buy such an awe inspiring cap? Great job on the effects, but Max's cap is all I can think about right now...
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1919195:date=Mar 28 2012, 08:13 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Mar 28 2012, 08:13 PM) <a href="index.php?act=findpost&pid=1919195"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, although I cleaned up some code which will make adding in transparency easier.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Darn. Still, that's good to hear it will be easier for you later.
  • WarmongerWarmonger Join Date: 2003-02-04 Member: 13126Members, Constellation
    Nice! I love these "Max segments."
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    QUOTE (PsiWarp @ Mar 28 2012, 03:40 PM)
    Nice! Nano-Shielded Marine would look awesome :P

    <!--quoteo(post=1919170:date=Mar 29 2012, 02:19 AM:name=yimmasabi)--><div class='quotetop'>QUOTE (yimmasabi @ Mar 29 2012, 02:19 AM) <a href="index.php?act=findpost&pid=1919170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1<!--QuoteEnd--></div><!--QuoteEEnd-->
  • MemnarchMemnarch Join Date: 2010-03-18 Member: 71003Members, Reinforced - Shadow
    <!--quoteo(post=1919082:date=Mar 28 2012, 09:47 PM:name=blackpiranha)--><div class='quotetop'>QUOTE (blackpiranha @ Mar 28 2012, 09:47 PM) <a href="index.php?act=findpost&pid=1919082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's quite impressive to get these effects and modifications with only small amount of code so very good work there.


    However, I hope it does not affect FPS too much as many users still suffer from poor performance, including myself. Any optimizations in the next patch?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dont know how it internally works here but usually the script you see there is compiled and executed on the GPU(shaders). The Shadecode is not part of the game itself. Its compiled with an external compiler for DX shaders, which allows to recompile a shader and swap the old one with the new one. Per Pixel manipulation in a Scriptlanguage(or even on CPU) is a total overkill. So the execution itself should work as it did before, but with the advantage of flexible/editable modules which are not hardwired. There MIGHT be a very tiny tiny overhead. But thats nothing compared to the heavy taskload which is needed to process the shader anyway.

    @UWE: Please correct my assumption if iam wrong

    Greetings
    Memnarch
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    How is what we saw in the video different from what we saw in the old alien vision tests? I don't really understand :/
  • DrakoDrako Join Date: 2009-06-30 Member: 67980Members
    More Tech Videos please:-) I really like to see how things work behind the scenes.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited March 2012
    <!--quoteo(post=1919307:date=Mar 29 2012, 01:26 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Mar 29 2012, 01:26 PM) <a href="index.php?act=findpost&pid=1919307"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How is what we saw in the video different from what we saw in the old alien vision tests? I don't really understand :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think the difference is that the Materials system has been re-worked. I doubt that we hadn't one before :D
  • TAPETRVETAPETRVE Join Date: 2011-02-08 Member: 80866Members
  • OmNomNom!OmNomNom! Join Date: 2010-11-25 Member: 75266Members
    Does this mean I will see marine blood spill across the floor when I bite their stomachs out? :E
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1919196:date=Mar 28 2012, 06:14 PM:name=saltybp53)--><div class='quotetop'>QUOTE (saltybp53 @ Mar 28 2012, 06:14 PM) <a href="index.php?act=findpost&pid=1919196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Forget the effects, I want Max's hat! Where does one go to buy such an awe inspiring cap? Great job on the effects, but Max's cap is all I can think about right now...<!--QuoteEnd--></div><!--QuoteEEnd-->
    My hat is from <a href="http://www.goorin.com/" target="_blank">Goorin Bros</a>. I won't stop until it is more popular than Notch's hat!
  • rebirthrebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1919110:date=Mar 28 2012, 10:54 PM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Mar 28 2012, 10:54 PM) <a href="index.php?act=findpost&pid=1919110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1:18

    "Just add a little bit of code here, change some values there, and there you go! An astral dragon shooting bananas."


    you are awesome :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1

    I just love how Max always manages to put some magic into "Making the magic happen" :)
    Seems like it this adds a lot of cool new options for trying stuff out and it's gonna be interesting to see how this will help improve the already really good visuals even further.
Sign In or Register to comment.