My version of a server room
<div class="IPBDescription">NS2_BasilRun</div>Hey everyone, I've been working hard on my NS2 map. I completed my greybox to about 90% and decided to start detailing a section for fun. Tram recently got a new server room, so I decided I would have my own go at it. I'm still new to Spark, I have a lot to learn, and my goal is to have this map ready for the retail launch of NS2.
My goal is to embody the essence of NS1 in my NS2 map. I do this by trying to use a full range of colour, having lots of sci-fi looking forms with a sci-fi function. I want each map section to be very different, and I want each section to be iconic. This server room is actually part of an underground river system. Water flows over giant heatsinks that are cooling the servers, and the steam created from the cooling process is vented out.
I'm dedicated towards making this map competitively viable, and publicly fun. Optimization is something I do not take lightly, I want people on low end system to be able to play my map. Right now it is only partially optimized, which means nothing besides the room you're seeing is being rendered. I've attached a screenshot with r_stats enabled. Yes, I have a lot of lights : )
My map is called BasilRun, it is a facility dedicated to being self sufficient in terms of energy. It consist of a biodome based around a natural hydroponic system, a promontory which acts as ventilation through the facility, pristine white laboratories, and more.
I consider this alpha 1, but please provide feedback if you wish. My draw calls are a bit high, same with my lights, but on my current hardware it does not appear to be a problem, I get about 70 fps. I'm on a AMD 6950 2gb, AMD 8120 bulldozer.
<a href="http://i.imgur.com/BYGfM.jpg" target="_blank">http://i.imgur.com/BYGfM.jpg</a>
<a href="http://i.imgur.com/Ky76J.jpg" target="_blank">http://i.imgur.com/Ky76J.jpg</a> (r_stats enabled)
Here is a video I made of a quick walk around.
<a href="http://www.youtube.com/watch?v=q8WaDUnh54Y&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=q8WaDUnh54Y...eature=youtu.be</a>
Enjoy!
My goal is to embody the essence of NS1 in my NS2 map. I do this by trying to use a full range of colour, having lots of sci-fi looking forms with a sci-fi function. I want each map section to be very different, and I want each section to be iconic. This server room is actually part of an underground river system. Water flows over giant heatsinks that are cooling the servers, and the steam created from the cooling process is vented out.
I'm dedicated towards making this map competitively viable, and publicly fun. Optimization is something I do not take lightly, I want people on low end system to be able to play my map. Right now it is only partially optimized, which means nothing besides the room you're seeing is being rendered. I've attached a screenshot with r_stats enabled. Yes, I have a lot of lights : )
My map is called BasilRun, it is a facility dedicated to being self sufficient in terms of energy. It consist of a biodome based around a natural hydroponic system, a promontory which acts as ventilation through the facility, pristine white laboratories, and more.
I consider this alpha 1, but please provide feedback if you wish. My draw calls are a bit high, same with my lights, but on my current hardware it does not appear to be a problem, I get about 70 fps. I'm on a AMD 6950 2gb, AMD 8120 bulldozer.
<a href="http://i.imgur.com/BYGfM.jpg" target="_blank">http://i.imgur.com/BYGfM.jpg</a>
<a href="http://i.imgur.com/Ky76J.jpg" target="_blank">http://i.imgur.com/Ky76J.jpg</a> (r_stats enabled)
Here is a video I made of a quick walk around.
<a href="http://www.youtube.com/watch?v=q8WaDUnh54Y&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=q8WaDUnh54Y...eature=youtu.be</a>
Enjoy!
Comments
Max recommended under 1000 draw calls, if you could get yours down to that sort of level I might hit 25-30 fps :)
prop dynamic only starts spinning when the round has been started (cheats 1 for example) currently, and the steam/fog is a cinematic
I like the look you've got going, quite original NS indeed. All except the purple bit at the center, it kinda looks out of place...
I like the look you've got going, quite original NS indeed. All except the purple bit at the center, it kinda looks out of place...<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks Kouji_san - So how do i add the cinematic for the fog as i really want to add fog to a part of my map but cant for the life of me figure out how to do so?
What you may be mistaking the fog for is a spotlight with atmospheric density, or the particles of steam jetting out which is a cinematic. It could also be an illusion from my environment light not quite reaching the extents of the level, letting it fade to a darker colour.
There is a fog_controller entity, but I haven't used it yet.
What you may be mistaking the fog for is a spotlight with atmospheric density, or the particles of steam jetting out which is a cinematic. It could also be an illusion from my environment light not quite reaching the extents of the level, letting it fade to a darker colour.
There is a fog_controller entity, but I haven't used it yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah i mean the steam jet thing... lol
What I did was boot up the cinematic editor and checked out which particle effects I liked. Much more efficient than loading up the game. Once you pick your particle (I'm not at home or I'd tell you specifically which one it is), create a cinematic entity, and select the particle file (also called cinematic) from the list.
EPIC WIN
It's about time maps felt NS1 again.
What's the blue under the floor? Coolant for the servers? It looks a bit odd...all that blue...
The vent smoke is a nice touch I'm surprised more people haven't used that in their maps.
What's the blue under the floor? Coolant for the servers? It looks a bit odd...all that blue...
The vent smoke is a nice touch I'm surprised more people haven't used that in their maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's a placeholder water texture
Other than that its a nice architecture and i really love the smoke :)
I'll max the detail out best I can while preserving a very modest overhead in performance.
If people can't play my map because of performance issues, then I blew it!
Edit: And I really like the look of the room, really good work!
This must be the mother supercomputer for all those nanites.
Good work!
When a game is running there are also a massive amount of game entities and models running in parallel. Not the mention the game code.
Try to be more expressive with less. Try to imply things rather than showing us everything.
OP's Server Room might be colourful, it might be intensive, and it might even be impractical to play, but it's nice to see someone bothering to make something that actually looks <i>nice</i> in the NS2 tools. I like that he has lots of colours; it's a welcome departure from the norm.
I'd run it if I thought anyone else could render it. Otherwise, I'd use it as a solo practice map =P
:)