I heard they nerfed Smash in the next patch, so we'll see if it's less effective for the Onos to press on the power. It is admittedly very spammable in B201 :P
Hopefully the Power Pack will be implemented soon to lessen the disadvantage of weak nodes late game.
Obvious idea is obvious. electrify power nodes. Doesn't solve the onos problem. Just an old ns1 solution to skulks chewing up stuff on the cold side if the map.
id like to see powernodes offer some sort of strategic advantage, giving marines the option to build them or not, and not just be a usless prerequisit function
systs on the other hand actuly offer benifits to their team
<!--quoteo(post=1919884:date=Mar 31 2012, 12:15 AM:name=NecropsY)--><div class='quotetop'>QUOTE (NecropsY @ Mar 31 2012, 12:15 AM) <a href="index.php?act=findpost&pid=1919884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->id like to see powernodes offer some sort of strategic advantage, giving marines the option to build them or not, and not just be a usless prerequisit function
systs on the other hand actuly offer benifits to their team<!--QuoteEnd--></div><!--QuoteEEnd--> it's needed, like investation for aliens, to build on. like a pylon for protoss in sc2. it's not yet perfect balanced, but I think it's an interessting addition to the game
How much more time will be invested (edit: wasted) in balancing and implementing power-nodes before we all realise it's pointless and is only good for turning on the lights?
Yea, it's frustrating to always have to tell teammates not to waste time biting power nodes because they can be restored in like 5 seconds at no cost. (At least cysts cost p.res for the alien comm) Time they could have spent biting the actual extractor.
Really hope they address this, make power nodes more tactical to take out outside the main base (or forward based) but also make them more durable later in the game.
2nd suggestion. power packs acting as a backup with a limited "lifespan" once the room's main power goes down. say 10-15 seconds after power goes down, power pack goes dead (or destroyed by aliens).
Comments
Hopefully the Power Pack will be implemented soon to lessen the disadvantage of weak nodes late game.
I would also wait for the smash nerf to see if it sorts itself out.
systs on the other hand actuly offer benifits to their team
systs on the other hand actuly offer benifits to their team<!--QuoteEnd--></div><!--QuoteEEnd-->
it's needed, like investation for aliens, to build on. like a pylon for protoss in sc2.
it's not yet perfect balanced, but I think it's an interessting addition to the game
Really hope they address this, make power nodes more tactical to take out outside the main base (or forward based) but also make them more durable later in the game.