New Editor
<div class="IPBDescription">Praises!</div>So I could of posted this in the backup warning thread but there is so much of a difference for me in the editor that my enthusiasm pushed me to create a thread!
WOW! Performance is way better! It has gone from stuttery in unlit to smooth in lit looking at the whole level!
My only regret is the identical icon for different light sources, but apart from that WOOHOOO!
Max give yourself a nice pat on the back!
Great Job!
Edit: Another minor issue is I have a black background now and can't really identify props in axial views.
WOW! Performance is way better! It has gone from stuttery in unlit to smooth in lit looking at the whole level!
My only regret is the identical icon for different light sources, but apart from that WOOHOOO!
Max give yourself a nice pat on the back!
Great Job!
Edit: Another minor issue is I have a black background now and can't really identify props in axial views.
Comments
Apart all of the improvements, there is still one very annoying bug still unfixed. Some of the props when rotated by 90° around Y axis starts behave strange. When moved or rotated, they mirror themselves in X direction.
Also do you consider implementing directional light? They should by ideal for creating sky lights. I think, it should provide better performance than spotlights when used for similar reason (correct me on this, if I am wrong).
Edit: I also cannot find how to change the backround color for ortogonal views, that default black is killing my eyes :-(
Edit: I also cannot find how to change the backround color for ortogonal views, that default black is killing my eyes :-(<!--QuoteEnd--></div><!--QuoteEEnd-->
Fixing the background is on my short term list and directional light is on my longer term list.
All dependant on the surface area and the resolution of the light. It will certainly look better in my opinion but shadow calculations will be pretty much the same as any other shadow-casting light.
Any chance of getting the biodome model set? I know it's in there... somewhere.. >.>
Once the dark background gets fixed, I'm really excited to continue the work on my first map.
Really great work Max!
love,
Michael
Haven't had much time to fool around in it lately.
<ul><li>Custom textures and props are not rendered anymore</li><li>The new graphics for light entities do not indicate color or orientation, and you can not tell apart point lights from spot lights (I can't see the reason for this change, the old sprites worked fine)</li></ul>
edit: now that I think about it, the old sprites were kind of "laggy" (you'd have to keep them hidden in layer to improve editor performance)
Oh, and when I CTRL+D to duplicate props, entities or lights, it highlights (but not selects) every prop/light/entity in the map.
When you click on any of the top, side or front views and make them into a perspective view you end up ~40000 units above the origin and can only get back with zoom to selected.
Tried a different level file(new, make any random junk and try to select it).
Tried launching the editor from the launchpad instead.
Did not find any config file for the editor that I could rename/remove.
Renamed the editor and verified the NS2 cache(which re-downloads just the editor).
Tried updating graphics driver and dx9.
Reinstalling NS2 did not help.
Vista 32 system with radeon HD6870.
DO report whatever you see itt, however.
%appdata%\Natural Selection 2\Editor\options.xml
Have you updated your custom assets to use the new material system? This would be the most likely culprit.
<!--quoteo(post=1920015:date=Mar 31 2012, 04:06 AM:name=Drakennz)--><div class='quotetop'>QUOTE (Drakennz @ Mar 31 2012, 04:06 AM) <a href="index.php?act=findpost&pid=1920015"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly I'm not too impressed. The background is now black...lines are also black so how the hell can I tell them apart now ? I do not understand also why some key changes have changed. But the most annoying thing is the black background.....what was wrong with grey at least we could tell things apart......on a good note it's much smoother now ! Please can you tell me if you will change the background color Max ?<!--QuoteEnd--></div><!--QuoteEEnd-->
You should be able to changes those colors as well as what CTRL+D is binded to in the settings, as far as I know.
Nope. I haven't had the chance to try it yet, but that's probably the issue. Thanks!
<b>edit: yep, updating the .material files fixed it</b>
Only more reason so to backup frequently.
Opened up the editor today. Except for the fact that the background is black, and the editor seems to crash everytime I try and do something, I have to say I am impressed. Why?
Because using the old editor, I could not even load ns2_rockdown in the editor, because my system didn't have the power to open any official maps. Now I can open mineshaft! This gives me hope that I may be able to complete my map without needing to upgrade my PC first, although as my map is bigger than mineshaft, I am still a little cautious..
Also very intrigued to see the occlusion culling around mineshaft, it is basically the room grey box which is made into occlusion culling, then the level built inside it. This is definitely a technique I will look at using in future maps :)
One other issue I have, that no-one has mentioned yet is the far plane distance. It does not go far enough with 100% far plane.
Max Zoom out before map starts to disappear..
<img src="http://img.photobucket.com/albums/v260/Soulrefuge/impactmaxplane.jpg" border="0" class="linked-image" />
Map still only about 80% displayed...
<img src="http://img.photobucket.com/albums/v260/Soulrefuge/impactmaxplaneexceeded.jpg" border="0" class="linked-image" />
It's called 'Far Plane',
Error: Couldn't open file 'materials/editor/editor_background.material'
Error: No shader specified for material 'materials/editor/editor_background.material'
I think we all know what this means :p
I do not know much of the builder and materials, someone could create a material that had the gray editor?
Yes, someone could fix the file, I believe someone has already posted how to edit material files so they show up. I'll leave that to someone else though, materials not my speciality :)