Let's get a list of the differences between NS1 and NS2
Fragmagnet
Join Date: 2010-07-26 Member: 72873Members
<div class="IPBDescription">because I didn't know what else to put here.</div>Title says it.
Basically, just make patch notes from NS1 to NS2
I'll get us started
Switched from the hl1 engine to IDontevenknowtheenginename (OH RIGHT Spark engine)
Grenade launcher is no longer its own weapon.
There is a flamethrower.
There is no heavy machinegun
There is a minigun.
Mines can no longer be used as trip mines (with the laser thing....wait was that ever possible in NS1)
Basically, just make patch notes from NS1 to NS2
I'll get us started
Switched from the hl1 engine to IDontevenknowtheenginename (OH RIGHT Spark engine)
Grenade launcher is no longer its own weapon.
There is a flamethrower.
There is no heavy machinegun
There is a minigun.
Mines can no longer be used as trip mines (with the laser thing....wait was that ever possible in NS1)
This discussion has been closed.
Comments
That is NOT a difference
Switch axe added.
Power nodes added
MACs added
There you go.
A mod should basically just lock this thread now lol.
Yep, it was possible in 1.0x.
They removed it in 2.0+.
There are mods that sort of reenable it.
The mod gives a laser (always) but in NS1.0, the laser on appears if you put it to the side or on the ceiling (if you placed it on the ground, no laser would appear).
The best part about NS 1.0X is heavy welder trains . Welders did a lot of damage in 1.0x, it did 16 damage per tick and each tick would occur 4 times per second (not sure exactly, but around those numbers). I even remember the times I asked the com for a welder just so I could steam roll skulks (at the time, it was easier to get kills with a welder than a shotgun, at least for me >.>). The welder had decent range too. It was like a mini flame thrower that killed everything (except Fade/Onos) within seconds, while also allowing you to repair your teammates.
A mod should basically just lock this thread now lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
Locked.