Mines
DJPenguin
Useless Join Date: 2003-07-29 Member: 18538Members
mines are something that have been bugging me for the last several builds when for some patch changing reason we've come to a point where endless minefields are commonplace. mines have taken a role of being a more offensive tool than defensive. mines are allowing marines to use them as stepping stones from their base/pg to wherever their destination is. a very common tactic is to lay one down, take a few steps, another, etc and sit on the things while skulks attack helplessly and blow themselves up. since skulks have no way of dealing with mines (other than a very time wasting task of shooting it with parasite 10 times), this has made mines more of a threat than actual marines.. a very boring/unfun counter.
suggestion: restore mines back to their defensive purpose by only allowing them to be built under certain conditions ie. only in rooms where command stations are present, small vicinity around RT's, etc.
suggestion: restore mines back to their defensive purpose by only allowing them to be built under certain conditions ie. only in rooms where command stations are present, small vicinity around RT's, etc.
Comments
You blow 1 mine up and the rest of them go with it.
assuming they're close enough to the cyst chain
<!--quoteo(post=1921832:date=Apr 4 2012, 12:04 PM:name=Xostean)--><div class='quotetop'>QUOTE (Xostean @ Apr 4 2012, 12:04 PM) <a href="index.php?act=findpost&pid=1921832"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mine fields are a joke.
You blow 1 mine up and the rest of them go with it.<!--QuoteEnd--></div><!--QuoteEEnd-->
and assuming the mines are placed that close to one another
the scenarios i address are neither of the two.
I don't think it would lead to griefing since they'd still only be set off by aliens.
Mine fields, filling half a room's floor space, are a waste of time, res, and will be blown up in seconds by a lerk or a cyst.
Can't think of any reason to change how mines work
Also be smart about it when you fight marines, lure them off the mines, then dispose of them. They can only places 3 mines at most, unless they have an armory nearby, otherwise they have to retreat to get more mines.
And on a last note, I don't think aliens need an indirect buff right now, since they are already dominating the game.
How to counter:
Gorge - Shoot
Lerks - Shoot/Bilebomb
Fades - Blink
Onos - Run over, they won't kill you anyway
Cysts - Spam next to mines
Skulk - Parasite
Gorge - Shoot
Lerks - Shoot/Bilebomb
Fades - Blink
Onos - Run over, they won't kill you anyway
Cysts - Spam next to mines
Skulk - Parasite<!--QuoteEnd--></div><!--QuoteEEnd-->
Drifter - Attack mine and sacrifice said Drifter :P
Also be smart about it when you fight marines, lure them off the mines, then dispose of them. They can only places 3 mines at most, unless they have an armory nearby, otherwise they have to retreat to get more mines.
And on a last note, I don't think aliens need an indirect buff right now, since they are already dominating the game.
How to counter:
Gorge - Shoot
Lerks - Shoot/Bilebomb
Fades - Blink
Onos - Run over, they won't kill you anyway
Cysts - Spam next to mines
Skulk - Parasite<!--QuoteEnd--></div><!--QuoteEEnd-->
You can also fly over mines to blow them up as lerks and take almost no damage at all. You need to be at full speed though and time it right.
Not that difficult when you get used to it.
I don't think it would lead to griefing since they'd still only be set off by aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->
good call. if Grenade Launcher explosion damage hurts the user i don't see why mines should be any different.
I'd prefer if all explosions hurt all marines!
And for mines in base it could be changed to a nanite mine which only hurts aliens ;)
in NS1 it did have the laser, and aliens could "trip" them a mile away from the mine itself.
You blow 1 mine up and the rest of them go with it.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's why you space them out.
I thought so! I just wasn't sure.. I hope the laser makes a comeback. right now if you plant a mine on the inside of a doorway, and alien can just go to the other side and avoid it, but if it had the laser they would trip it whichever side they went