Commander Cameras e.t.c

DrakennzDrakennz Join Date: 2012-03-11 Member: 148620Members
<div class="IPBDescription">What do i do to be able to use my com chair on my map</div>Hey guys,

So what is needed for me to be able to hop into the Com chair on my map, i have no idea what is needed :-)

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Most important is the minimap_extents entity, scaled to enclose the map on a square base. Then you can then render the minimap and the .hmp file which will be used by the game to define the extent of the commander view. At first you will only need one commander_camera entity ( I only use one ) to define the height of the commander camera, if there are areas in which you want to change the commander height you can place more setting the height for different areas.
  • DrakennzDrakennz Join Date: 2012-03-11 Member: 148620Members
    ahh right, and to generate the mini map i use the overview.exe thing right?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Yup. I've got a few errors with it since it changed a bit so someone with knowledge on that would be better off explaining how to generate the minimap correctly. There's some info on it in the guildlines.
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