Option to make Phase Gates one-way
profjekyll
Join Date: 2012-04-07 Member: 150070Members
<div class="IPBDescription">Phase Gates make Marines Lazy</div>Have you ever found that as soon as there is a PG up, all you marines get lazy and just hang around the bases and never try to expand?
I know a good comm will have good communication, but perhaps the option for a comm to designate specific PG's as being "Receive Only" would allow him to force his lazy marines to use their legs... ESPECIALLY NOW THEY CAN RUN (WOOOOOOT).
I know a good comm will have good communication, but perhaps the option for a comm to designate specific PG's as being "Receive Only" would allow him to force his lazy marines to use their legs... ESPECIALLY NOW THEY CAN RUN (WOOOOOOT).
Comments
I know a good comm will have good communication, but perhaps the option for a comm to designate specific PG's as being "Receive Only" would allow him to force his lazy marines to use their legs... ESPECIALLY NOW THEY CAN RUN (WOOOOOOT).<!--QuoteEnd--></div><!--QuoteEEnd-->
So what do you wanna expect without Phase Gate? Struggling to get just 2 nearest resource node? Phase Gate is definately the most important structure for marines to win the game. For both NS1 and NS2.
p.s. Oh a bit misunderstood, but one-sided would also bring only disadvantages, not advantages... It's like Soviet Union!
Maybe even pay a small amount of (p)res or CC energy to designate a PG as being in a state of distress, to make every phase send you there for a few seconds.
+1 - like it...
Also, perhaps giving the Comm the option to play bad music in certain rooms to make the marines uncomfortable and encourage them to leave the area?
Also, perhaps giving the Comm the option to play bad music in certain rooms to make the marines uncomfortable and encourage them to leave the area?<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.youtube.com/watch?v=VBTRp80Q64U" target="_blank">Mariachi band FTW</a>, however that is actually quite catchy stuff so they might not leave the room...