How To Beat A Two Hive Lock Down On Pubs

BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
edited December 2002 in Kharaa Strategy
<div class="IPBDescription">Stop moaning and f4ing and try this!</div> OK, everyones been in the situation, the marines rapidly expanded to two hives, they gave gates up in all the hives they've got nothing else, you hold the res towers you hold the map but they have the hives.

What to do.

At this point the marine commander is just sitting back going 'phew', his marines are going 'omg we win jo0 aliens are teh sux' and the aliens are usually throwing themselves hoplessly at the enforced areas while the commander tells his marines to guard the 3 important places and wait for resources for tech.

The way to win is to fight, by not fighting. Paradoxical as this sounds you HAVE to take down one of the hives, you have to take it down fairly fast. However, when there's marines inside the hive they'll just re-spawn leap through the gate with millions of buddies and nail you SO.

Get two gorges, one should build masses of turrets around the intire map the other should get hidden in a vent near your chosen target hive, everyone ELSE should get hidden in a vent near your target hive and evolve lurk, now wait for the marines to stop checking that hive...

Make sure NO ONE is attacking, on public servers this will cause a complete crash in the moral of the commanders troops, leading to many of them going off and assulting the masses of offence chambers. You could even say 'well we're never getting them hives back but you're never gonna get our first hive' have someone say 'omg we're all gorges! ROFLMAO!'.

Then storm the target hive, if there's no siege the gorge charges in and dumps offence turrets everywhere the lurks all hit the TF the second it goes down the gorge puts a tower on top of the phase gate then he builds the hive then you munch the turrets.

With a little luck the ferocity of the attack will suprise the hell out of the marines and the commander will tell everyone to run to that hive, with more luck they'll start trying to run accross the map in dribs and drabs and end up stuck behind the offence towers.

BlueGhost

Comments

  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    On ArsClan we beat a two-hive lockdown on ns_nothing by denying the marines any resource nodes.

    They relocated to Sewer Vestibule and rushed our first hive (Sewer). A couple of us got to Ventilation and put the hive up. As the hive was building the marines came a-knocking. Now, I was the only one left alive, as a skulk. When the marines starting knifing the RT in Ventilation I ran out and killed them all (somehow). Just then, the hive came up and everyone started spawning.

    For a while we were holding off phase rushes and marauding marines, until we made a concerted effort to get back Generator. While most of the team assaulted Gen as Skulks and Lerks a few rogue skulks took out any nodes under marine control. Eventually they didn't have anything, and they never teched-up to take us down. (Though we did encounter a few grenade launchers).

    In a lot of cases resource denial can wear-down a marine team when they're trying to turtle their way to victory, and you can guerilla spike them to death, slowly but surely. (Somehow I got 50 kills that game. Good times.)
  • R32R32 Join Date: 2002-09-16 Member: 1325Members
    edited December 2002
    Listen to Snowman. I have played with him many times. Snowman knows what he is talking about.
  • LeusugiLeusugi Join Date: 2002-11-03 Member: 6576Members
    To take back one of the locked down hives, here is what I suggest.

    1- Gather a group together, consisting of a gorge and a couple skulks /lerks.

    2- Have the gorge build an offensive chamber near the marine turrets so that it draws all of their fire. Immediately after, have the gorge start a defensive chamber near the OC. The gorge should be using heal spray on the offensive chamber while the defensive chamber builds itself.

    3- In the meantime, the skulks /lerks rush past the now occupied turrets to take out the phasegate, followed by the TF.

    4- Add in a second gorge for offensive chamber healing if needed.

    5- Enjoy the new hive. (This place is a mess! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    <!--QuoteBegin--Leusugi+Dec 19 2002, 04:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leusugi @ Dec 19 2002, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->build ...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Great plan if they don't already have a siege cannon to prevent this. (A marine commander that's on the ball usually will, but if a scouting skulk doesn't see one, go with this.)
  • LeusugiLeusugi Join Date: 2002-11-03 Member: 6576Members
    edited December 2002
    If that happens, just have the gorge follow a carapaced lerk into the base. If you heal spray the lerk, that is being shot by a turret, it should last long enough to take out a turret, creating a blind spot to attack the TF.
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    The funniest thing i ever seen was, there was a 2 hive lockdown, and the aliens tried a similar tactic to the one listed, they were all ready and raring to go, then the gorge decides to put up an OC to begin the assault................. there was a siege.......... 2lurks 2 skulks and a gorge in 1 shot......... assault over...... (we some how managed to pull a victory out our arse that game tho <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->)
  • HybriDHybriD Join Date: 2002-12-11 Member: 10631Members
    The entire strategy fails to account for a phased/turreted/siege marine hive. No level one alien units can take that down (and believe me I tried - even to the point of chambering into their main base on eclipse). Any skulk/lerk/gorge combo will get raped by the phasing in marines and turrets and the siege handles all buildings. The aliens' only hope is a bunch of marines who decide to no longer follow orders for at least 10 straight minutes.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    I was playing on... uh... hera? I forget the map name. Anyway, the marines basically immediately evacuated their base and built one at this bizarre, arbitrary location. Just in the middle of a hallway. So we (the aliens) were having a chuckle about this massive turret farm they were building in the middle of nowhere. Until they put up a siege that was placed just perfectly so that it could hit two hives.

    So we lost the second hive we were building, and the game deadlocked. We couldn't get past their (constantly welded) wall of turrets, and they couldn't get past the chambers at our last hive. Eventually, the marines won, after most of the alien team quit in frustration (spawn, rush the wall of turrets, die, repeat).

    I don't think there is a good strategy for dealing with that. I suppose if the aliens had been patient enough, we could have run the humans out of resources (they only had one resource extractor).
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    With a welder, and a heavily turreted base, the marines will never be run out of Processing on ns_hera. That room/hallway is the biggest lame cheese ever. If the marines are smart, and notice that the aliens are organizing as a team, they will make a CC+ports in a new hive, and recycle the ports at the main base. The main base is just a RT, and it should be treated as such. The hives on the other hand are making the marines win. Hell, marines can win with a decent team even if they do not even have a single RT, but both hives. This is assuming that there are already a few turrets up, and that money is saved for welders...
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    <!--QuoteBegin--HybriD++Dec 19 2002, 07:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HybriD+ @ Dec 19 2002, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The entire strategy fails to account for a phased/turreted/siege marine hive. No level one alien units can take that down (and believe me I tried - even to the point of chambering into their main base on eclipse). Any skulk/lerk/gorge combo will get raped by the phasing in marines and turrets and the siege handles all buildings. The aliens' only hope is a bunch of marines who decide to no longer follow orders for at least 10 straight minutes.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    With the account I gave earlier, there were redundant phases and TFs.

    We still took it.

    It wasn't easy, but we took it.
  • HybriDHybriD Join Date: 2002-12-11 Member: 10631Members
    If both hives had well positioned turrets and siege cannons AND marines actually phased in then I salute you on a job well done. It will never happen with any frequency however, unless the marines suddenly all become n00bs (which I included in my original post). The reasoning is that even if they only had the resources in their base/hive, marines would still win the game (it only takes 1 welder to repair all the bases).
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    you would have to lure them out of their base, and then try to kill it..
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited December 2002
    Funniest thing ever happened last night on ns_eclipse.

    Marines had made good base in Computer Core, siege, turrets, gates etc. And Marines actually used the phase gates alot.

    We had 7 skulks. One went to opposite side of the turrets and draw their fire and tried to stay alive. 4 other skulks attacked the marines and 2 of us started to chomp the gates. It actually worked!.

    We chose to take down Phase gates down instead of the TF because Marines can be a bigger threat than turrets.

    Those 4 brave skulks actually camped at the gates, like spawn camping because the commander had built the gate near wall so.. they bite their heads off instantly. This 'camping' also works with Infantry Spawns .. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Best thing for Kharaa is to learn the vents. Usually they aren't as well guarded as the main entrance into a hive.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    If you can get some team mates with you, you can munch a turret or two in seconds, and proceed onto the newly safe to hide behind tfac. A skulk or two running around the phase gate ready to bite incoming marines stops them from reinforcing.
  • NazgulNazgul Join Date: 2002-11-01 Member: 3275Members
    The easiest maps to come back on are those where the resource nodes aren't located in the hives, such as ns_caged. In this situation, the marines can be contained in the hives while you destroy their resource towers. If you block off the exits to the hives (and their spawn) you can quickly strangle their resource flow.

    This tactic is especially applicable if the marine's relocate their spawn from the Marine Start to a hive.

    SO... if you want to win 2 hives down you need uber resources.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Here's something else that helps if you can get a gorge to be aggressive. Eclypse is the hive I'm thinking of, but it works other places with thin walls too.

    T=turret, Tf= something you can guess, D = Defense chamber, ---- = thin wall

    T T

    T Tf T
    --------------
    D D D

    This way you can usually have a skulk regen faster than the turrets can damage it, and maybe take out a turret or two beforehand. Hide on the side of the Tf opposite the phase gate, and have a buddy or two keep the marines occupied while you chomp away.

    Maybe sometime I'll make a list of hives you can do this in.
  • MirshaMirsha Join Date: 2002-12-20 Member: 11233Members
    None of these tactics really work on a public server as the Kharaa teams lacks the discipline and coordination to actually pull any of it off. Today I spent five hours on Ireland's Bug Eyed 22 player server and almost every game became a two hive lockdown.

    Even though three players were calling for a concentrated attack against a hive it was mostly me sitting around on my tot. "Lets all meet at aux generator and then go in together" I said over voice coms as people said we needed to organise, no one showed up in a few minutes, not even the people asking for a coordinated attack.

    Lerking from the vents doesn't tend to work either as it takes too long and a marine can show up, shoot you enough that you withdraw then heal everything. Rinse and repeat until you get bored.

    Offensive gorging can work but once again your team mates need to be organised to take advantage of this. This is my great moan about playing on public servers is that no one actually gives a **obscenity** to listen to whats being said. I am a highly verbal player and all the way through a game I constantly giving status update. If I'm gorging somewhere at the start of a map and I hear humans I'm on my voice coms instantly and no one will ever bother to show up.

    In my opinion the only way to defeat the two hive lock down on a public server is by creating a blind spot in the turret's defending the tf if needed and munching it directly. I've quite a few times went gorge, built a cluster of defence round the corner changed back to skulk then just attack a turret, take a few bites away and heal and repeat but usualy this ends as soon as a marine shows up. Even two skulks can easily take down defensive position easily if they know wha they are doing, one draws fire while the other one parks his arse and munchs and when he takes damage he runs, rinse and repeat.

    The tactic I want to pursue to avoid the two hive lockdown is to stop it happening in the first place. The Kharaa need to stop rushing human bases, it just doesn't work these days, sit outside the base and kill them at every turn. Parasite the **obscenity** out of everything. Three Kharaa hiding in a good roof spot could probably take out a marine group or at least damage it enough that when they return to the hive they can finish it off. I mean the Kharaa are meant to be pack hunters not individual killers. One of the other tactics I'm really happy to pursue these days if I attack a marine and don't kill him quickly or easily, ie he's buny jumping or whatever, then I run away and play the psychological game.

    Anyway thee may see me on th ARSclan server in future as I'm starting to get fed up with the lack of coordination. As someone who always runs to that "resource nozzle is under attack message" just to notice no one else is anywhere near I'm looking for a bit coordination and balls from my fellow Kharaa players.
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