How To Beat A Two Hive Lock Down On Pubs
BlueGhost
Join Date: 2002-11-30 Member: 10337Members
<div class="IPBDescription">Stop moaning and f4ing and try this!</div> OK, everyones been in the situation, the marines rapidly expanded to two hives, they gave gates up in all the hives they've got nothing else, you hold the res towers you hold the map but they have the hives.
What to do.
At this point the marine commander is just sitting back going 'phew', his marines are going 'omg we win jo0 aliens are teh sux' and the aliens are usually throwing themselves hoplessly at the enforced areas while the commander tells his marines to guard the 3 important places and wait for resources for tech.
The way to win is to fight, by not fighting. Paradoxical as this sounds you HAVE to take down one of the hives, you have to take it down fairly fast. However, when there's marines inside the hive they'll just re-spawn leap through the gate with millions of buddies and nail you SO.
Get two gorges, one should build masses of turrets around the intire map the other should get hidden in a vent near your chosen target hive, everyone ELSE should get hidden in a vent near your target hive and evolve lurk, now wait for the marines to stop checking that hive...
Make sure NO ONE is attacking, on public servers this will cause a complete crash in the moral of the commanders troops, leading to many of them going off and assulting the masses of offence chambers. You could even say 'well we're never getting them hives back but you're never gonna get our first hive' have someone say 'omg we're all gorges! ROFLMAO!'.
Then storm the target hive, if there's no siege the gorge charges in and dumps offence turrets everywhere the lurks all hit the TF the second it goes down the gorge puts a tower on top of the phase gate then he builds the hive then you munch the turrets.
With a little luck the ferocity of the attack will suprise the hell out of the marines and the commander will tell everyone to run to that hive, with more luck they'll start trying to run accross the map in dribs and drabs and end up stuck behind the offence towers.
BlueGhost
What to do.
At this point the marine commander is just sitting back going 'phew', his marines are going 'omg we win jo0 aliens are teh sux' and the aliens are usually throwing themselves hoplessly at the enforced areas while the commander tells his marines to guard the 3 important places and wait for resources for tech.
The way to win is to fight, by not fighting. Paradoxical as this sounds you HAVE to take down one of the hives, you have to take it down fairly fast. However, when there's marines inside the hive they'll just re-spawn leap through the gate with millions of buddies and nail you SO.
Get two gorges, one should build masses of turrets around the intire map the other should get hidden in a vent near your chosen target hive, everyone ELSE should get hidden in a vent near your target hive and evolve lurk, now wait for the marines to stop checking that hive...
Make sure NO ONE is attacking, on public servers this will cause a complete crash in the moral of the commanders troops, leading to many of them going off and assulting the masses of offence chambers. You could even say 'well we're never getting them hives back but you're never gonna get our first hive' have someone say 'omg we're all gorges! ROFLMAO!'.
Then storm the target hive, if there's no siege the gorge charges in and dumps offence turrets everywhere the lurks all hit the TF the second it goes down the gorge puts a tower on top of the phase gate then he builds the hive then you munch the turrets.
With a little luck the ferocity of the attack will suprise the hell out of the marines and the commander will tell everyone to run to that hive, with more luck they'll start trying to run accross the map in dribs and drabs and end up stuck behind the offence towers.
BlueGhost
Comments
They relocated to Sewer Vestibule and rushed our first hive (Sewer). A couple of us got to Ventilation and put the hive up. As the hive was building the marines came a-knocking. Now, I was the only one left alive, as a skulk. When the marines starting knifing the RT in Ventilation I ran out and killed them all (somehow). Just then, the hive came up and everyone started spawning.
For a while we were holding off phase rushes and marauding marines, until we made a concerted effort to get back Generator. While most of the team assaulted Gen as Skulks and Lerks a few rogue skulks took out any nodes under marine control. Eventually they didn't have anything, and they never teched-up to take us down. (Though we did encounter a few grenade launchers).
In a lot of cases resource denial can wear-down a marine team when they're trying to turtle their way to victory, and you can guerilla spike them to death, slowly but surely. (Somehow I got 50 kills that game. Good times.)
1- Gather a group together, consisting of a gorge and a couple skulks /lerks.
2- Have the gorge build an offensive chamber near the marine turrets so that it draws all of their fire. Immediately after, have the gorge start a defensive chamber near the OC. The gorge should be using heal spray on the offensive chamber while the defensive chamber builds itself.
3- In the meantime, the skulks /lerks rush past the now occupied turrets to take out the phasegate, followed by the TF.
4- Add in a second gorge for offensive chamber healing if needed.
5- Enjoy the new hive. (This place is a mess! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
Great plan if they don't already have a siege cannon to prevent this. (A marine commander that's on the ball usually will, but if a scouting skulk doesn't see one, go with this.)
So we lost the second hive we were building, and the game deadlocked. We couldn't get past their (constantly welded) wall of turrets, and they couldn't get past the chambers at our last hive. Eventually, the marines won, after most of the alien team quit in frustration (spawn, rush the wall of turrets, die, repeat).
I don't think there is a good strategy for dealing with that. I suppose if the aliens had been patient enough, we could have run the humans out of resources (they only had one resource extractor).
With the account I gave earlier, there were redundant phases and TFs.
We still took it.
It wasn't easy, but we took it.
Marines had made good base in Computer Core, siege, turrets, gates etc. And Marines actually used the phase gates alot.
We had 7 skulks. One went to opposite side of the turrets and draw their fire and tried to stay alive. 4 other skulks attacked the marines and 2 of us started to chomp the gates. It actually worked!.
We chose to take down Phase gates down instead of the TF because Marines can be a bigger threat than turrets.
Those 4 brave skulks actually camped at the gates, like spawn camping because the commander had built the gate near wall so.. they bite their heads off instantly. This 'camping' also works with Infantry Spawns .. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
This tactic is especially applicable if the marine's relocate their spawn from the Marine Start to a hive.
SO... if you want to win 2 hives down you need uber resources.
T=turret, Tf= something you can guess, D = Defense chamber, ---- = thin wall
T T
T Tf T
--------------
D D D
This way you can usually have a skulk regen faster than the turrets can damage it, and maybe take out a turret or two beforehand. Hide on the side of the Tf opposite the phase gate, and have a buddy or two keep the marines occupied while you chomp away.
Maybe sometime I'll make a list of hives you can do this in.
Even though three players were calling for a concentrated attack against a hive it was mostly me sitting around on my tot. "Lets all meet at aux generator and then go in together" I said over voice coms as people said we needed to organise, no one showed up in a few minutes, not even the people asking for a coordinated attack.
Lerking from the vents doesn't tend to work either as it takes too long and a marine can show up, shoot you enough that you withdraw then heal everything. Rinse and repeat until you get bored.
Offensive gorging can work but once again your team mates need to be organised to take advantage of this. This is my great moan about playing on public servers is that no one actually gives a **obscenity** to listen to whats being said. I am a highly verbal player and all the way through a game I constantly giving status update. If I'm gorging somewhere at the start of a map and I hear humans I'm on my voice coms instantly and no one will ever bother to show up.
In my opinion the only way to defeat the two hive lock down on a public server is by creating a blind spot in the turret's defending the tf if needed and munching it directly. I've quite a few times went gorge, built a cluster of defence round the corner changed back to skulk then just attack a turret, take a few bites away and heal and repeat but usualy this ends as soon as a marine shows up. Even two skulks can easily take down defensive position easily if they know wha they are doing, one draws fire while the other one parks his arse and munchs and when he takes damage he runs, rinse and repeat.
The tactic I want to pursue to avoid the two hive lockdown is to stop it happening in the first place. The Kharaa need to stop rushing human bases, it just doesn't work these days, sit outside the base and kill them at every turn. Parasite the **obscenity** out of everything. Three Kharaa hiding in a good roof spot could probably take out a marine group or at least damage it enough that when they return to the hive they can finish it off. I mean the Kharaa are meant to be pack hunters not individual killers. One of the other tactics I'm really happy to pursue these days if I attack a marine and don't kill him quickly or easily, ie he's buny jumping or whatever, then I run away and play the psychological game.
Anyway thee may see me on th ARSclan server in future as I'm starting to get fed up with the lack of coordination. As someone who always runs to that "resource nozzle is under attack message" just to notice no one else is anywhere near I'm looking for a bit coordination and balls from my fellow Kharaa players.