Newbie Tip : Gorges Can Open Some Welded Vents

Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
There are two types of weldable vents. The ones that close vertically, and ones that close by two plates coming together diagonally.

This is often overlooked, but if you're a gorge remember that *diagonally closing* vents that have been welded shut can be <b>opened</b> with a single shot of gorge-spit, which will give the marines a nasty surprise when fades start pouring in through what they thought was a safe vent.

Comments

  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    edited December 2002
    God I hate the widespread belief that only gorgespit does this. IF a weldable is destroyable then once it is welded, Any [EDIT] ranged non-splash[/EDIT] attack can turn it into breadcrumbs.

    Also, I *do* believe this was not intended by mappers and I *do* believe you should consider it bug exploiting to say, reopen the vent into marine spawn on Bast.

    Sorry for the harsh words, it's just that this is so widespread I felt it necessary to set the facts straight.
  • R32R32 Join Date: 2002-09-16 Member: 1325Members
    edited December 2002
    <!--QuoteBegin--Sevendashseven+Dec 19 2002, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sevendashseven @ Dec 19 2002, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God I hate the widespread belief that only gorgespit does this. IF a weldable is destroyable then once it is welded, ANY attack can turn it into breadcrumbs.

    Also, I *do* believe this was not intended by mappers and I *do* believe you should consider it bug exploiting to say, reopen the vent into marine spawn on Bast.

    Sorry for the harsh words, it's just that this is so widespread I felt it necessary to set the facts straight.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You <span style='color:blue'>***Dirty mouth, eh?***</span>. ONLY Gorge spit does this. Try it yourself. BTW, it is not a bug or expliot it is part of a map.

    Get over it.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    edited December 2002
    Hmm, sorry, after further testing this is how it works: any <i>RANGED non-splash</i> attack, including parasite, will bust open a destroyable weld.

    Now, do try it out before busting my nuts.

    Also, I disagree with your bug/exploit statement, I *believe* it is to be regarded as a map bug/map exploit. Any others with an opinion on this?
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Its not a bug. There are 2 kinds of welds, breakable and not. The map entity most likely says breakable. Unless the person that made the map says "My mistake" I think it is not a bug because he made it that way.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    I just find it hard to believe it is supposed to be so that the work spent on welding a vent can be nullified by a skulk in a few seconds... What, they are meant as time-traps for unexperienced marines? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I saw give it hp equal to a com chair or 50% more, and leave it like that. Wont be fun to chew all day on it, but you can if you need to.
    And with the size, one person at a time most likely could chew it, so thats a good time killer.
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Just be sure to be quiet as a marine who hears you could possibly get down to the vent and start welding or shooting u (Skulk head pops thru welded enitity so you get shot, or worse welded)

    As for it being an exploit, why should marines be able to open up any area they want, or lockdown all vents, I think all vents should be breakable, but with a great deal of time and damage needed. In caged marines can open up an entire coridoor with a welder but the aliens cant close/seal it up. (web sure but one welder negates that, or even 1 marine) Also in Hera they can weld open doors and vents and almost anything.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    And why should only skulks be able to wallwalk? There are tons of walls and hard to reach vents everywhere! I mean sure, marines can use ladders and angled surfaces but it's not the same!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Two points:

    What I claim is that the way destroyable vents will crumble after a few parasite shots is unintentional. The whole add tons of health to welds suggestion sounds good, supposing you make it possible to crumble it with melee weapons, make it possible to repair damaged welds, and give it a whole heap of hitpoints. I'm talking five command centers worth of hitpoints.

    I think the welder is a species-specific feature, much like wallwalk, which is there to help the marines keep the Kharaa at bay. Now, welding is not free of risks. In fact, as it is now, it takes longer to weld, and you have to be up close, facing a wall, than it takes to smash the weld open, leaving it forever unweldable.
    This isn't keeping the Kharaa at bay... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    OK, now this is a mess.

    First, the weldeables on Bast, and as far as I know <i>only</i> on Bast, are breakable. They've all got 5000 hitpoints, which is why it takes centuries to open them with melee. A bug in the weldeable code does, however, make them *more* vulnerable to ranged attacks.

    Using this can't really be considered an exploit, the mappers wanted those weldeables to be breakable, after all, but it'd be fair not to use this too often.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    edited December 2002
    Ah, thank you for that Zero. Could've sworn it was possible to bite em open.

    Now, you say there's a bug in the weldable code making the welds go down in seconds instead of minutes with ranged weapons yet you do not consider using this bug bug exploiting?
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