It's time to stop beating around the bush
Raneman
Join Date: 2010-01-07 Member: 69962Members
<div class="IPBDescription">The Real Issue</div>Flamethrowers. An iconic weapon in NS2, however, at 30 res, it is the most expensive in the game. It also does the least DPS, and your average T1 skulk can solo a rine while under direct flamer fire.
We need to address this weapon. Personally, I see fire as a symbol of purging and cleansing, so why not have it do triple damage to infestation, double damage to structures? That would make it a useful close-range cleaning tool, more risky then GL but with a greater reward.
We need to address this weapon. Personally, I see fire as a symbol of purging and cleansing, so why not have it do triple damage to infestation, double damage to structures? That would make it a useful close-range cleaning tool, more risky then GL but with a greater reward.
Comments
We need to address this weapon. Personally, I see fire as a symbol of purging and cleansing, so why not have it do triple damage to infestation, double damage to structures? That would make it a useful close-range cleaning tool, more risky then GL but with a greater reward.<!--QuoteEnd--></div><!--QuoteEEnd-->
haha, this is about the last item on the list of "Things needing to be done". Thread title for my attention though.
Ah, my apologies.
Forget that. Aliens only catch fire when they run out of armor. Flamethrower does double damage to armor. Flames disable healing until extinguished. Gorge spray, crag cloud, and hive "healing pulse" effect all extinguish flames (but do not heal when doing so) on hit.
i smell a politician..
Make it so when aliens lose their armor they light on fire. Gorges and Lerks can equip the extinguisher and put the fire out. Promote support units working in conjunction with combat units.
Also nerf the DJ Penguin unit, he's op like whoa.
It also fits with the fact that the flamethrower gets rid of lerk gas.
On top of that it should do more damage to buildings.
I consider the clip to be unnecessary for the flamethrower. Giving it to he ability to fire continuously at structures while also being able to quickly switch to covering your team from skulks would make it a lot more effective, although it's large clip size does at least help the matter if you insist on requiring clips.
I would also like to see the area of effect increased in angle so that it feels more like a flamethrower and can hit skulks better.
The ability to leave flame trails on the walls and such by flaming it would also give it some extra tactical flexibility in terms of burning up a hallway after you pass through it, in order to give you a few seconds to help deter attacks from behind.
Those things would make it a valueable addition to a team without being strait up better than any other weapon.
1. The wide angle, large clip (or no clip), and high damage to light armor make it an effective way to keep skulks off your group as you advance.
2. It's an effective defensive weapon against lerk raids.
3. As a support weapon for a squad you can quickly burn away structures.
4. It could potentially have some value for it's ability to suppress and deter alien advancement through the environment that is set on fire, although onos would not be deterred and fade can go right through it, so it wouldn't be a point of imbalance.
Weaknesses that remain:
1. Ineffective against Onos and Fade compared with grenade launcher for the former and shotgun for the later. A team made up entirely of flamethrowers would get completely destroyed by late game aliens employing a mix of troop types.
We need to address this weapon. Personally, I see fire as a symbol of purging and cleansing, so why not have it do triple damage to infestation, double damage to structures? That would make it a useful close-range cleaning tool, more risky then GL but with a greater reward.<!--QuoteEnd--></div><!--QuoteEEnd-->
it shouldnt be a player combat weapon anyway. are you going to complain that the welder doesnt instakill next?
seriously? I think part of the problem is people don't even know what it can do. I had no idea it did this. it's a pretty big problem in the whole game that nothing is explained to people to be honest, noobs have no idea what anything does.
Flames should ignore armour all together in my opinion