Warcraft 3 style upkeep system for t.res
Freemantle
Join Date: 2002-06-16 Member: 783Members
<div class="IPBDescription">Reduce structure spam & late game tres glut</div>In Warcraft 3, at certain unit counts, gold mines would produce less resources as your unit count grew. The thought was to encourage high-pressure engagements with smaller numbers of units and dissuade cheese.
Could this work for NS? Once the res cost for all non-extractor/harvester structures and completed research exceeds a threshold, reduce the amount of t.res the commander gets? This would dissuade turret spam, add a reason for chasing 5+ extractors, etc. Thoughts?
For your reference: <a href="http://classic.battle.net/war3/basics/upkeep.shtml" target="_blank">Warcraft 3 Basics: Upkeep</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases.
There are three levels of Upkeep:
<ol type='1'><li><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->No Upkeep<!--colorc--></span><!--/colorc--> (0-50 Food:<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro--> 100% income<!--colorc--></span><!--/colorc-->)
<ul><li>No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no tax on your Gold mining, so your workers bring in 100 percent of their Gold.</li></ul></li><li><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Low Upkeep<!--colorc--></span><!--/colorc--> (51-80 Food: <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->70% income<!--colorc--></span><!--/colorc-->)
<ul><li>Low Upkeep arises when your army consumes between 51 and 80 food. The tax on your economy is modest, draining a small percentage of Gold from everything you mine.</li></ul></li><li><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->High Upkeep<!--colorc--></span><!--/colorc--> (81-100 Food: <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->40% income<!--colorc--></span><!--/colorc-->)
<ul><li>High Upkeep is reached when your army grows beyond 80 food. Your Upkeep needs are so great that the tax levied on your Gold mining is enormous. A large percentage of Gold is taken from your workers before they ever deliver it into your coffers.</li></ul></li></ol>
<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Upkeep has been included to improve tactical management for players while fostering a more aggressive style of gameplay. Players are more aggressive and turtle far less in their bases<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec-->, and it gives players real strategic decisions to make about how many units they wish to control with pros and cons to each. Upkeep is also instituted to focus the game on smaller numbers of units. The more units that are allowed in the game, the less powerful Heroes will be relative to your army. This is simple math. High Upkeep is <b>MEANT</b> to be very punishing. Players should not be in it for long, but we didn't want to set the harsh unit cap at 80.
During play, it is wise to stay in Low Upkeep, and just jump to the High Upkeep tier before a major attack. Try not to enter High Upkeep unless you have 2-3+ Expansions.
<b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->If you find you are not collecting enough Gold, try to drop to a lower level of Upkeep or gain control of additional Gold Mines to counter the reduced income.<!--colorc--></span><!--/colorc--></b><!--QuoteEnd--></div><!--QuoteEEnd-->
Substitute "gold" for "resources" and "food" for "structures and upgrades" and you start to see how this could apply to NS2.
Could this work for NS? Once the res cost for all non-extractor/harvester structures and completed research exceeds a threshold, reduce the amount of t.res the commander gets? This would dissuade turret spam, add a reason for chasing 5+ extractors, etc. Thoughts?
For your reference: <a href="http://classic.battle.net/war3/basics/upkeep.shtml" target="_blank">Warcraft 3 Basics: Upkeep</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases.
There are three levels of Upkeep:
<ol type='1'><li><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->No Upkeep<!--colorc--></span><!--/colorc--> (0-50 Food:<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro--> 100% income<!--colorc--></span><!--/colorc-->)
<ul><li>No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no tax on your Gold mining, so your workers bring in 100 percent of their Gold.</li></ul></li><li><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Low Upkeep<!--colorc--></span><!--/colorc--> (51-80 Food: <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->70% income<!--colorc--></span><!--/colorc-->)
<ul><li>Low Upkeep arises when your army consumes between 51 and 80 food. The tax on your economy is modest, draining a small percentage of Gold from everything you mine.</li></ul></li><li><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->High Upkeep<!--colorc--></span><!--/colorc--> (81-100 Food: <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->40% income<!--colorc--></span><!--/colorc-->)
<ul><li>High Upkeep is reached when your army grows beyond 80 food. Your Upkeep needs are so great that the tax levied on your Gold mining is enormous. A large percentage of Gold is taken from your workers before they ever deliver it into your coffers.</li></ul></li></ol>
<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Upkeep has been included to improve tactical management for players while fostering a more aggressive style of gameplay. Players are more aggressive and turtle far less in their bases<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec-->, and it gives players real strategic decisions to make about how many units they wish to control with pros and cons to each. Upkeep is also instituted to focus the game on smaller numbers of units. The more units that are allowed in the game, the less powerful Heroes will be relative to your army. This is simple math. High Upkeep is <b>MEANT</b> to be very punishing. Players should not be in it for long, but we didn't want to set the harsh unit cap at 80.
During play, it is wise to stay in Low Upkeep, and just jump to the High Upkeep tier before a major attack. Try not to enter High Upkeep unless you have 2-3+ Expansions.
<b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->If you find you are not collecting enough Gold, try to drop to a lower level of Upkeep or gain control of additional Gold Mines to counter the reduced income.<!--colorc--></span><!--/colorc--></b><!--QuoteEnd--></div><!--QuoteEEnd-->
Substitute "gold" for "resources" and "food" for "structures and upgrades" and you start to see how this could apply to NS2.
Comments
Also, what problem is this looking to solve? If it's turret spam there's gotta be something that doesn't directly affect the entire rest of the game that you can do...
Landslide victories. Extractors not mattering after the 4th, so long as the other team only has 2 or 3. Cheese: (Arc Trains, Turret Spam, Lerk Spam).
I don't think it's needed for TRes though.
But I agree that turrets should not be as spammable.
Maybe they should only be placeable within a certain AoE of the robotics factory?