MAC Upgrades
BlakkCooper
Join Date: 2007-11-24 Member: 63009Members
<div class="IPBDescription">How to make MACs better</div><b>Additional Upgrades for MACs:</b>
<ul><li><u>Mobile armory</u>
<ul><li>As of now the only way to get resupplied as a marine is either an armory (which needs to be build first) or direct commander support (which requires the commander to nanny single players/groups and also costs his plasma) while aliens can be entirely self sufficient (regeneration upgrade/no ammo needed). So I had the idea that MACs could, after an upgrade, function as mobile dispensers. Kinda like the ones in Team Fortress but mobile. They generate ammo/health over time and give them to players just like an armory would. No weapons could be purchased tho.</li></ul></li><li><u>Mountable turret</u>
<ul><li>MACs are very vulnerable which is pretty lame considering they cost 5 res. So I propose a turret upgrade which adds a little sentry turret to the MAC that automatically attacks nearby targets. Not a very powerful one but just enough to have a fighting chance against a single skulk.</li></ul></li><li><u>Armor/health upgrade</u>
<ul><li>Same problem again: vulnerability. Something that makes MACs tougher.</li></ul></li><li><u>Self repair upgrade</u>
<ul><li>I always have the problem, that I need at least two MACs so they can repair each other. Not like a player gets his hands dirty by welding that thing. So I propose a self repair upgrade that lets MACs repair themself over time. Maybe only while idle. Or slow when busy and faster when idle. Something so I don't have to nanny them as well.</li></ul></li></ul>
<ul><li><u>Mobile armory</u>
<ul><li>As of now the only way to get resupplied as a marine is either an armory (which needs to be build first) or direct commander support (which requires the commander to nanny single players/groups and also costs his plasma) while aliens can be entirely self sufficient (regeneration upgrade/no ammo needed). So I had the idea that MACs could, after an upgrade, function as mobile dispensers. Kinda like the ones in Team Fortress but mobile. They generate ammo/health over time and give them to players just like an armory would. No weapons could be purchased tho.</li></ul></li><li><u>Mountable turret</u>
<ul><li>MACs are very vulnerable which is pretty lame considering they cost 5 res. So I propose a turret upgrade which adds a little sentry turret to the MAC that automatically attacks nearby targets. Not a very powerful one but just enough to have a fighting chance against a single skulk.</li></ul></li><li><u>Armor/health upgrade</u>
<ul><li>Same problem again: vulnerability. Something that makes MACs tougher.</li></ul></li><li><u>Self repair upgrade</u>
<ul><li>I always have the problem, that I need at least two MACs so they can repair each other. Not like a player gets his hands dirty by welding that thing. So I propose a self repair upgrade that lets MACs repair themself over time. Maybe only while idle. Or slow when busy and faster when idle. Something so I don't have to nanny them as well.</li></ul></li></ul>
Comments
Marines can build and weld.
Macs die very fast on everything even BB.
But if the MAC stays in the first nerf should be to remove the structure flag, as soon as Lerks are on the field MACs are usless.
The second would be selfrepair.
For sure no upgrade to any DMG or a sentry, we already have turrets, MACs are constructors not fighters.
<ul><li>Build things while marines do something else or are somewhere else</li><li>Repair things while marines do something else or are somewhere else</li><li>Scout around the map while marines are somewhere else</li></ul>
All that for half the cost of an armory. Did I mention they can outrun skulks who aren't leaping with their speed upgrade? It also costs a mere 5 res.
MACs aren't meant to be used all the time, but they can almost certainly be useful once you have enough money to make them occasionally, and take advantage of "being in two places at once" as a result.
The problems you've identified are not mistakes in the design of the game, and have not been overlooked by the developers. They're deliberately there so that MACs aren't ridiculously simple to use, don't solve all their own problems in a nice 5 res package and so on. You identified how to get around the issues already (have 2 MACs repair each other, have players weld them etc). Why can't you just be happy with the way MACs are now?