Double performance before release?
Niklasdiver
Join Date: 2012-02-18 Member: 146675Members, Reinforced - Supporter, Reinforced - Shadow
<div class="IPBDescription">That is not enough.</div>I am really a bit nervous about the performance of the game.
I run NS2 on this
Gtx 580
intel i7 950
8b ram
In spectator, i usually get around 90 frames, ingame around 50 till 60. But once i get in combat my fps drops to 25 and late game, when there is alot going on on the screen , it drops as low as around 11-15 frames, making the game unplayable.
I really don't know alot about coding, but even if UWE is able to double the framerate, that is still really low, and people will be pretty unhappy about the games performance. Don't do the same mistake like Red Orchestra 2 did and fix the games performance after release ( even though RO2 still ran around 30 - 40 frames easily)
I run NS2 on this
Gtx 580
intel i7 950
8b ram
In spectator, i usually get around 90 frames, ingame around 50 till 60. But once i get in combat my fps drops to 25 and late game, when there is alot going on on the screen , it drops as low as around 11-15 frames, making the game unplayable.
I really don't know alot about coding, but even if UWE is able to double the framerate, that is still really low, and people will be pretty unhappy about the games performance. Don't do the same mistake like Red Orchestra 2 did and fix the games performance after release ( even though RO2 still ran around 30 - 40 frames easily)
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I run NS2 on this
Gtx 580
intel i7 950
8b ram
In spectator, i usually get around 90 frames, ingame around 50 till 60. But once i get in combat my fps drops to 25 and late game, when there is alot going on on the screen , it drops as low as around 11-15 frames, making the game unplayable.
I really don't know alot about coding, but even if UWE is able to double the framerate, that is still really low, and people will be pretty unhappy about the games performance. Don't do the same mistake like Red Orchestra 2 did and fix the games performance after release ( even though RO2 still ran around 30 - 40 frames easily)<!--QuoteEnd--></div><!--QuoteEEnd-->
I really do not think a "professional" video game company would be stupid enough to release a game that can only run on very high-end machines. That kind of business sense well...you'd have to be pretty dumb to let that happen.
Your rig is better than mine so i know you get decent FPS clientside.
What you're experiencing, just so you know (because it has little do with your specs) is low server performance.
This generally occurs late game as entities have accumulated over the map.
Playercount also effects this greatly, try to stick to 16 player count servers in the meantime.
And of course be patient, they are really working on performance. (if the twitter, blogs, and posts were missed)
I run NS2 on this
Gtx 580
intel i7 950
8b ram
In spectator, i usually get around 90 frames, ingame around 50 till 60. But once i get in combat my fps drops to 25 and late game, when there is alot going on on the screen , it drops as low as around 11-15 frames, making the game unplayable.
I really don't know alot about coding, but even if UWE is able to double the framerate, that is still really low, and people will be pretty unhappy about the games performance. Don't do the same mistake like Red Orchestra 2 did and fix the games performance after release ( even though RO2 still ran around 30 - 40 frames easily)<!--QuoteEnd--></div><!--QuoteEEnd-->
funny, i have the same fps on an amd athlon2 3,3ghz(dualcore) and an ati hd 3800 and 4gb ram.
but ironhorse is right, the lategame performance is mostly the server.
i cant give thoes kind of excuses at work, and players wont give a crap about why their fps is ###### -
thell just uninstall demand their money back and find a game they can play comfortabley
this is 2012, people wont give a ###### about ns2 when wayyyy better games are out there that perform wayyyy better
Your rig is better than mine so i know you get decent FPS clientside.
What you're experiencing, just so you know (because it has little do with your specs) is low server performance.
This generally occurs late game as entities have accumulated over the map.
Playercount also effects this greatly, try to stick to 16 player count servers in the meantime.
And of course be patient, they are really working on performance. (if the twitter, blogs, and posts were missed)<!--QuoteEnd--></div><!--QuoteEEnd-->
the point stands whether it's client or server performance, 2x performance increase is -not enough- to make this game a success. consider that a 2x server performance increase will allow normal server hardware to run what top end servers do now. Which is unacceptable at 8v8. and their goal is 16v16. this means that the MINIMUM would be a 4x increase (assuming server performance scales linearly with playercount, which i don't think it does).
I am sure the game will run fine WHEN IT IS FINISHED. Because no game company (even as small as UWE seems to be) would be STUPID ENOUGH to release a game that will only run with high-end PCs. It doesn't make sense. So even if you do not have faith in UWE, have faith in common sense.
If it does not run well in the final release, only then does UWE have some 'splaining to do.
We need at least 8x increase, 2x for decent tickrate 8v8 on high end hardware, 2x for for 8v8 on normal hardware and 2x for 16v16.
O(n) scaling is too optimistic.
We need at least 8x increase, 2x for decent tickrate 8v8 on high end hardware, 2x for for 8v8 on normal hardware and 2x for 16v16.<!--QuoteEnd--></div><!--QuoteEEnd-->
You realise that the server controls the entire game world right?
Getting all up in a tizz in threads called 'performance is not good enough' will not make us work faster, or the gains happen sooner.
I guess this is one of the draw backs when relying on pre-orders to fund a game :/
A real shame we don't have a search feature like that.
Up at the top of the page where anyone can easily find it.
A real shame.
lol +1
Getting all up in a tizz in threads called 'performance is not good enough' will not make us work faster, or the gains happen sooner.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah, we know. we just don't want another ns2 beta release to happen. i know you guys want to release by summer but we just feel the need to keep reminding you that while we, the hardcore ns fans, are relatively forgiving, it's not going to happen with the public at large.
Read them if you find yourself overcome with curiosity, but don't post in them. Yes the community is important and should be greatly valued, but one must remember that they <b>don't know what they are talking about</b>.
Crytek and Crisis say hi.
Although that's a completely different case.
Although that's a completely different case.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was possible to run it on a mid-tier system. Of course, you'd have to sacrifice the whole beauty, but it would run.
NS2 however, will not ever run on a lower end system than it was designed for because graphics options won't do anything good for your performance.
Crysis was also single-player only. You can enjoy single-player games with 30fps as opposed to multiplayer games, where you will want at least 60fps stable.
Although that's a completely different case.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yea but in that case the trade-off was worth it.
The graphics in NS2 are NOT worth it lol
Because, as I understand it, the current bottleneck is mainly the single threaded CPU load rather than the GPU use.
UWE know that they need to improve NS2's performance. I believe Flayra even posted that he had Max (and I think some others) putting a good portion of their daily hours into optimising the code.
While it's probably good that some members of the community continue to re-inforce the notion that the current state of the game needs to be optimised, I'd hazard a guess and say the developers want you to go and be constructive on another feature of the game they may be mulling over instead over something they already know.
Kind Regards,
A Lad
**Closed**