Portal 2 Level editor

SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
edited May 2012 in Off-Topic
<div class="IPBDescription">show off your creations!</div>It's really easy to use and comes for free if you own Portal 2. To play someones map you apparently have to subscribe to it from a link provided and it will be ready to play the next time you launch the game. Once you finish it you can rate it.

I've been playing around with the editor quite a bit recently but my first map was too big so it ended up really dark and unplayable, despite overusing lights everywhere. Stupid "unportable" black surfaces. My other map crashed before I could save so, I don't have anything to show at the moment.

Anyone else get a 2-3min "rebuild" time? It's really in the steep end for me.

More info:
<a href="http://store.steampowered.com/news/7923/" target="_blank">http://store.steampowered.com/news/7923/</a>

Share your creations and receive feedback.

Editor screenshot:
<img src="http://dl.dropbox.com/u/98384/screengrab_20120511152944.jpg" border="0" class="linked-image" />

Comments

  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Oh look, a (prototype) map I made that didn't get corrupted.

    <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=71193163" target="_blank">http://steamcommunity.com/sharedfiles/file...ls/?id=71193163</a>

    Not very puzzel-y but I hope it provides some enjoyment and surprise.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I too has been playing :O
    <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68574862" target="_blank">http://steamcommunity.com/sharedfiles/file...ls/?id=68574862</a>
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--quoteo(post=1935327:date=May 11 2012, 01:48 AM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ May 11 2012, 01:48 AM) <a href="index.php?act=findpost&pid=1935327"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh look, a (prototype) map I made that didn't get corrupted.

    <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=71193163" target="_blank">http://steamcommunity.com/sharedfiles/file...ls/?id=71193163</a>

    Not very puzzel-y but I hope it provides some enjoyment and surprise.<!--QuoteEnd--></div><!--QuoteEEnd--><span style='color:#000000;background:#000000'>however because of the way you have the lens cube set up you can simply snipe the turrets 1 by 1 by disintegrating the cube in the fizzler everytime you kill one instead of shooting the switch on the other side. Nice use of laser locks though</span>
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited May 2012
    <!--quoteo(post=1936147:date=May 14 2012, 02:18 PM:name=ZiGGY)--><div class='quotetop'>QUOTE (ZiGGY @ May 14 2012, 02:18 PM) <a href="index.php?act=findpost&pid=1936147"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I too has been playing :O
    <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68574862" target="_blank">http://steamcommunity.com/sharedfiles/file...ls/?id=68574862</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    *SPOILER-ish, don't read if you haven't played ziggy's map yet*
    .
    .
    .
    I cheated twice on your map, I think. First time was getting the cube to the button, I just walked on the edge near the button and rounded the glassed corner with a jump and the cube. See: <a href="http://dl.dropbox.com/u/98384/screengrab_20120514195546.jpg" target="_blank">http://dl.dropbox.com/u/98384/screengrab_20120514195546.jpg</a>

    The second time was with the light bridge, I just jumped and stood on the angled surface (where the first catapult shoves you to) after activating the light bridge and then put a portal on my feet after I jumped so I could stand on the light bridge as it shot up diagonally beneath me. After that I just portaled it on the nearest white surface (while still standing on angled thingy) on the opposite wall of the exit and jumped onto it and then kept climbing upwards by jumping and shooting the light bridge slightly higher every time until I could get to the exit. Somehow I didn't think this was the intentional way. The bloody fizzler always stumps me when I have to go around it somehow without screwing things up, it's good for the puzzle feel though. I'm just a bit impatient :P

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->however because of the way you have the lens cube set up you can simply snipe the turrets 1 by 1 by disintegrating the cube in the fizzler everytime you kill one instead of shooting the switch on the other side. Nice use of laser locks though<!--QuoteEnd--></div><!--QuoteEEnd-->

    Disintegrating the cube in the fizzler? The one in front of the turret you land on? The turrets should kill you before you can run back and do that, besides, it sounds easier to just drop the cube on the trigger again after killing a turret to get the shield up again. The point is to be careful to not hit the laser switch before the turrets shred you apart, I just made a protective wall so it wouldn't feel like a complete cheapshot and have you go around fixing the problem before being able to proceed again.
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