Make whips eat grenades

Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
<div class="IPBDescription">Or at least stop throwing them into hives</div>So since whips suck terribly hard at throwing grenades back, and there's no way that anyone has seem to found to control how they're thrown back, why don't we just make the whips eat grenades. We could have the whips toss the grenades back at the marines, or at least just destroy them. It's so redundant when you get like 3 whips trying to cover one corner and just random grenade spam makes it pointless cause they get flung into walls.

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I believe Whips will attempt to bounce it back to the thrower, so positioning might alter the trajectory if the Whip scans for the Marine when the 'nade is in range; often times, a Marine would've moved from his launching spot due to combat situation.

    But yeah, it would be a less buggy way. It wouldn't be as funny though :P
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think whips being a hard counter against grenades would be a bad thing...
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    The way whips works now seems to be perfect to me. They generally deflect them from Hives, and most of the time directly back at the marine who fired it. If your problem is that multiple whips are interacting with the same grenade, maybe try separating the Whips a little more?
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    My quarrel with whips is that they're completely random sometimes. Half the time they bounce into the wall, half the time they go back into the marine. I'd rather just see them eat grenades to be honest. Rare it is that whips will be made without the expectancy to actually use them against grenade launchers. I don't want them as an absolute counter, I just want them to make sense. And randomly tossing grenades against the wall makes no sense. Also, their radius is gigantic to where they will actually toss nades back sometimes. I don't know what causes it, if I did I'd learn how to fix it, but honestly it seems absolutely random whether they work sometimes or not.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    i thnk whip was mean tto be a counter to nades

    and kinda silly that you can play with the mechanics of it and actually be able to nade down a whip :o
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Whips are fine now, or seem to be in this build. Actually, they get spammed a lot.

    Played a match today, and I could literally count 40 whips on the map. Lagathon.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    I know I've noticed how whips hit the grenade back and used it against them in game. By firing and then moving left/right I could get the whip to hit the grenade into a nearby structure instead enabling me to overcome the slap effect in general. I have yet to decide if this is a problem or not though. It's sort of a learning curve to the game, making experience worthwhile.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    Aliens need to go <i><b>YU-GI-OH</b></i> and cast their trap card more often imo
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    <!--quoteo(post=1937767:date=May 20 2012, 03:12 PM:name=Elowind)--><div class='quotetop'>QUOTE (Elowind @ May 20 2012, 03:12 PM) <a href="index.php?act=findpost&pid=1937767"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know I've noticed how whips hit the grenade back and used it against them in game. By firing and then moving left/right I could get the whip to hit the grenade into a nearby structure instead enabling me to overcome the slap effect in general. I have yet to decide if this is a problem or not though. It's sort of a learning curve to the game, making experience worthwhile.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is part of the reason I suggested them eating grenades. What good is a whip if it just flings nades into walls? And to clarify I didn't necessarily mean for them to "eat" nades just to not throw them back. Or, we could designate a place where we want them to be thrown back as Khammander. Just some way to stop this ridiculous phenomenon of whips whipping nades into walls and hives.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    There's an easier way. Toss them back where they were fired from, regardless of where the marine went.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    @Soylent_green - +1. Seems to make sense, as most marines who launch grenades won't move initially.

    Do whips show a radius of attack distance when you select them? I can't recall. If they don't, they should, so that you can organize the defense optimally - I dropped a whip by a harvester once, but misjudged the distance, and a marine happily chopped up the harvester because he was out of the whip's range.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    They do, but only after they've been placed. Not a big problem for Whips since they can be uprooted, but yeah.
  • -Azona--Azona- Join Date: 2012-04-07 Member: 150074Members
    edited May 2012
    Lets see how your inside will look like when you swallow a grenade to your tummy and goes boom.

    I think there would not much left of you. Presure would nake you explode. In result 1 nade blows op a whip would make marines smile. Make them est nades dont explode would not make sense at all.

    Though i would go with other suggestion mention. Let them toes back nade to where it was launched from, make nade hostile protjectile when tossed back, would be more effective then just kill the marine self but if hole group is near marine they taken with them as well. But goes last part would be a tiny bit OP.

    But im big fan of friendly fire :) makes you be more causions where to fire or bitr, would be funny see a skulks bite a other skuls dead excedently or onos smashing skulk dead because he was to close to the marine onos wanted to kill hehe.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1939843:date=May 29 2012, 05:47 PM:name=-Azona-)--><div class='quotetop'>QUOTE (-Azona- @ May 29 2012, 05:47 PM) <a href="index.php?act=findpost&pid=1939843"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Though i would go with other suggestion mention. Let them toes back nade to where it was launched from, make nade hostile protjectile when tossed back, would be more effective then just kill the marine self but if hole group is near marine they taken with them as well. But goes last part would be a tiny bit OP.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This needs to happen. Until they remove the lmg from the grenade launcher, there needs to be a heavier penalty for a whole team of marines rushing GLs.

    Putting an Grenade launcher on a LMG has been UWE's biggest game design mistake.
Sign In or Register to comment.