server list, can't sort?

BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
Alright, I'm sure this has been said elsewhere (I sure hope). But not being able to sort, even at least by ping? Was this working before you guys released it? It sure seems like a pretty pivotal feature.

Also, with the new interface updating, can we PLEASE have windowed noborder already? (without having to install a mod)

Comments

  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    <!--quoteo(post=1937399:date=May 19 2012, 12:51 PM:name=BloodyIron)--><div class='quotetop'>QUOTE (BloodyIron @ May 19 2012, 12:51 PM) <a href="index.php?act=findpost&pid=1937399"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alright, I'm sure this has been said elsewhere (I sure hope). But not being able to sort, even at least by ping? Was this working before you guys released it? It sure seems like a pretty pivotal feature.

    Also, with the new interface updating, can we PLEASE have windowed noborder already? (without having to install a mod)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea menu sucks.

    /Consumer feedback.
  • cake.cake. Join Date: 2012-01-12 Member: 140165Members
    Wow bloodyiron, going on a thread-posting craze? How about searching the forums before creating a new thread over every single little thing?
  • JayarisJayaris Join Date: 2012-03-24 Member: 149321Members
    The new UI is horrendous :

    UI Segments need resizing
    Font sizes need changing
    Ultimately Laggy

    And you can't sort.

    Will be joining by IP till it's fixed.
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    The new menu was supposed to be an improvement, i mean they took long enough working on it and this is what we get, i don't think the beta excuse applies here, basically they should have taken most of the features seen in fsfods mod and added their own style, making something worse than the original is poor indeed, i mean no sorting? seriously!?
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    It will be better soon.

    But I wonder, did they ever make a statement on fsfod's menu mod? I mean, every function of his mod is useful, it's there, it's fast, you could put the new visuals on it and you're done.

    And if you don't use it, plz make atmospherics and shadows an option, make auto-retry for full servers, make it not almost crash while refreshing etc ;)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Basically, the point of the menu update is to get rid of the old one that was slow to use and annoying to work with, so now that they've ripped the old one out they can start adding new options to it.
  • alakoalako Join Date: 2012-05-20 Member: 152339Members
    <!--quoteo(post=1937643:date=May 20 2012, 02:36 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ May 20 2012, 02:36 PM) <a href="index.php?act=findpost&pid=1937643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Basically, the point of the menu update is to get rid of the old one that was slow to use and annoying to work with, so now that they've ripped the old one out they can start adding new options to it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    it looks good, but its so low on loading and refreshing and not being able to sort, I have to spend an average of 10-15 mins refreshing in order to get a spot, because i can't insta refresh like before, takes about a minute or so :/

    Hopefully will be fixed very soon :(
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    New menu is laggy when you click Join Game.

    & there should be a 'disconnect' feature when your in a game too lol.
  • PistachioPistachio Join Date: 2005-05-26 Member: 52481Members
    edited May 2012
    While it definitely looks nicer, I agree there are some issues with the usability of the new menu, namely with the server browser. It just feels unresponsive, and clunky.

    I still use <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246" target="_blank">menu-mod</a>.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Now that the switch to the new main menu has been made, its functionality will be improving with each patch.

    In the meantime, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118559" target="_blank">this server browser</a> may be of use to you in identifying games you want to join.
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    I have to say this really makes me angry sorry...but how can you put such a crap inside the game...and this shows that you even not try to play your game online or whatever...
    Have you guys ever tried to wait for a free spot on a full server with this ( i think playtesters only have 2-4 servers to join but what they think about this ? yes put it into the game because we want to show our customers progress ? ) ?
    It takes ages to refresh the list and you even cant sort it means you need very much luck to join your favorite server (and there are not much good servers because of lack of performance )...this makes it impossible to play the game at the moment for me because i dont have the patience and time to wait for the refresh of the server list...if you plan to release the next patch in two weeks again plz bring out a hotfix with the old menu or a better server list...
    And i saw better custom server lists in very very old and primitive HL1 mods....

    No offence !
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    <!--quoteo(post=1937712:date=May 20 2012, 12:28 PM:name=Yotopia)--><div class='quotetop'>QUOTE (Yotopia @ May 20 2012, 12:28 PM) <a href="index.php?act=findpost&pid=1937712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have to say this really makes me angry sorry...but how can you put such a crap inside the game...and this shows that you even not try to play your game online or whatever...
    Have you guys ever tried to wait for a free spot on a full server with this ( i think playtesters only have 2-4 servers to join but what they think about this ? yes put it into the game because we want to show our customers progress ? ) ?
    It takes ages to refresh the list and you even cant sort it means you need very much luck to join your favorite server (and there are not much good servers because of lack of performance )...this makes it impossible to play the game at the moment for me because i dont have the patience and time to wait for the refresh of the server list...if you plan to release the next patch in two weeks again plz bring out a hotfix with the old menu or a better server list...
    And i saw better custom server lists in very very old and primitive HL1 mods....

    No offence !<!--QuoteEnd--></div><!--QuoteEEnd-->

    The menu is coming along, give it time. The basics had to be implemented first before the whole thing can come together.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1937712:date=May 20 2012, 05:28 PM:name=Yotopia)--><div class='quotetop'>QUOTE (Yotopia @ May 20 2012, 05:28 PM) <a href="index.php?act=findpost&pid=1937712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have to say this really makes me angry sorry...but how can you put such a crap inside the game...and this shows that you even not try to play your game online or whatever...
    Have you guys ever tried to wait for a free spot on a full server with this ( i think playtesters only have 2-4 servers to join but what they think about this ? yes put it into the game because we want to show our customers progress ? ) ?
    It takes ages to refresh the list and you even cant sort it means you need very much luck to join your favorite server (and there are not much good servers because of lack of performance )...this makes it impossible to play the game at the moment for me because i dont have the patience and time to wait for the refresh of the server list...if you plan to release the next patch in two weeks again plz bring out a hotfix with the old menu or a better server list...
    And i saw better custom server lists in very very old and primitive HL1 mods....

    No offence !<!--QuoteEnd--></div><!--QuoteEEnd-->


    Dude, go and download this mod: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246&st=0&start=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t=0&start=0</a>

    The menu is 10x better than the official one and you can right click on servers and set it to auto-join.


    UWE just release whatever they have even if it is unfinished and unpolished. I guess that's part of being in the beta. I think they will spend more time polishing the patches after 1.0 is released.
  • Cloud KingCloud King Join Date: 2012-04-19 Member: 150746Members
    The "its a beta" excuse doesnt make sense. This actively makes the experience worse for people for no real reason. Why couldn't they have waited to implement the new menus when trying to find a server didnt lock up the computer for 30 seconds?
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    <!--quoteo(post=1937741:date=May 20 2012, 08:42 PM:name=SabaHell)--><div class='quotetop'>QUOTE (SabaHell @ May 20 2012, 08:42 PM) <a href="index.php?act=findpost&pid=1937741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The menu is coming along, give it time. The basics had to be implemented first before the whole thing can come together.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1937746:date=May 20 2012, 08:57 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ May 20 2012, 08:57 PM) <a href="index.php?act=findpost&pid=1937746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dude, go and download this mod: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246&st=0&start=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t=0&start=0</a>

    The menu is 10x better than the official one and you can right click on servers and set it to auto-join.


    UWE just release whatever they have even if it is unfinished and unpolished. I guess that's part of being in the beta. I think they will spend more time polishing the patches after 1.0 is released.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeh sure i know that the menu is coming along and needs time and yes we are beta testing.But this server refreshing system isnt even in a alpha state and the old one was better...
    Yeh i know this mod thx.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1937808:date=May 21 2012, 02:35 AM:name=Cloud King)--><div class='quotetop'>QUOTE (Cloud King @ May 21 2012, 02:35 AM) <a href="index.php?act=findpost&pid=1937808"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The "its a beta" excuse doesnt make sense. This actively makes the experience worse for people for no real reason. Why couldn't they have waited to implement the new menus when trying to find a server didnt lock up the computer for 30 seconds?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Often UWE release updates that make things worse. You will see players who play the game a lot coming on the forums and complaining because experimental or unfinished features were released. Or because things were changed that make the game worse now, even though they are part of a bigger plan. Personally I agree with you, I think it would be better if they held things back until they were at least at a certain level of quality. I don't think you get good feedback when you release things with known problems because everyone just points out the obvious things.

    I don't know if they have much choice though. If they spent too long polishing things at this stage then the game would take much longer to complete. There mantra has always been "this is a beta and you get the builds as we complete them, everything is WIP". While it can be frustrating for the players, you can't really complain since UWE never promised anything beyond that.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2012
    I think sometimes the people that have access to the public build seem to forget they are also playtesting features and gameplay in this beta. We as internal PT's give our feedback and have brought up these issues with the devs as well.

    - Server browser is slow, needs list sorting and filters
    - Overall the buttons have issues with mouse detection
    - Settings don't always get saved (something about steam cloud)
    - We need more game settings (menu mod is a great example of stuff that needs to be available along with much more of course)


    However the devs tend to release these things to the public testers as well, when they want to get even more feedback on the subject and want to test it with a much bigger group for data. For example, the game has collected match data to be used by the devs to see potential gameplay issues from early on.

    All at the risk of people raging and venting on the forums, of course. The menu is usable to some extent and opens up options to easily expand upon, with the new menu implemented. But if you really don't like it in it's current form and also want to opt out of the playtester/feedback role, you're in luck there are alternatives out there created by community members (awesome stuff in itself).

    But the thing is, feedback can also be given in a constructive manner (none aggressive/raging/venting). Which would be a lot more useful to the devs and easier to read or gather useful info from, rather than just complaining without coming up with feature requests or feedback on the current implementation.
  • Cloud KingCloud King Join Date: 2012-04-19 Member: 150746Members
    <!--quoteo(post=1937935:date=May 21 2012, 09:40 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ May 21 2012, 09:40 AM) <a href="index.php?act=findpost&pid=1937935"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think sometimes the people that have access to the public build seem to forget they are also playtesting features and gameplay in this beta. We as internal PT's give our feedback and have brought up these issues with the devs as well.

    - Server browser is slow, needs list sorting and filters
    - Overall the buttons have issues with mouse detection
    - Settings don't always get saved (something about steam cloud)
    - We need more game settings (menu mod is a great example of stuff that needs to be available along with much more of course)


    However the devs tend to release these things to the public testers as well, when they want to get even more feedback on the subject and want to test it with a much bigger group for data. For example, the game has collected match data to be used by the devs to see potential gameplay issues from early on.

    All at the risk of people raging and venting on the forums, of course. The menu is usable to some extent and opens up options to easily expand upon, with the new menu implemented. But if you really don't like it in it's current form and also want to opt out of the playtester/feedback role, you're in luck there are alternatives out there created by community members (awesome stuff in itself).

    But the thing is, feedback can also be given in a constructive manner (none aggressive/raging/venting). Which would be a lot more useful to the devs and easier to read or gather useful info from, rather than just complaining without coming up with feature requests or feedback on the current implementation.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The problem here is that you are being too general. This has nothing to do with it being a beta or users being playtesters.

    We are talking about a very spefic thing: The server browser is unusable. What benefit does UWE receive from us playtesting something that has such obvious problems? What would they lose by not implementing it in its current state?
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    Whatever you do don't go into the menu / server list while playing a game, it almost explodes the game :p
    but Yes agree with most, it's horrible. Need sorting, favourites, join queing, etc...
  • BrackharBrackhar Santa Monica Join Date: 2003-10-26 Member: 22004Members, Constellation, Reinforced - Onos
    Not to be overly dramatic, but the change to the join game UI decreased my willingness to play the game. Typically there are only 2-3 servers with players on them at any time in your region, and with no auto-join you're left to continually refreshing to hope to find a spot open. The new interface makes refreshing much more difficult along with finding the right server after one occurs, thus making it harder to join.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Lets go through a fun list of performance problems the ns2 server list has interface

    1. Getting the info of <b>all</b> the servers you already got the info for every frame
    2. Causing a GUI update when adding each server row instead of triggering a GUI update after adding all the new servers you got that frame, even moving ReloadCSSClass out of Table:AddRow and calling it outside the loop and only calling it when there's new servers the performance of it is still abysmal.
    3. Creating the GUIObjects for server rows that are not even visible, this one really boggles my mind does schimmel not even understand what a virtual Listview is.

    Very early on I test the performance of my server list by feeding it the steam global server list the number of servers in that is in the thousands it suffered no slowdown at all when refreshing the list or rapidly scrolling through it. I would probably have to wait hours for the current interface to unfreeze if it was feed such a list.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2012
    <b><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Here are some things you can do to evade the current server browser<!--colorc--></span><!--/colorc--></b>
    I tend to use my friends list to join servers (let them deal with the thing :P ). Just have NS2 open and use the Steam Friends autojoin feature. And if push comes to shove I use Insane's new <a href="http://www.unknownworlds.com/forums/index.php?showtopic=118559" target="_blank">Nanogrid</a>. And there is always the possibility to use <a href="http://www.unknownworlds.com/forums/index.php?showtopic=113246&hl=" target="_blank">fsfod's menu mod</a>, which the devs tend to break unintentionally every build :P But these alternatives will have you covered to join servers...


    Just keep in mind it is a first draft, the devs would love feedback/suggestions/feature requests from the community as well. they just wanted to give you guys you all a first look at the new menu.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    If it's of any help to anyone, <a href="http://www.unknownworlds.com/forums/index.php?showtopic=118559" target="_blank">Nanogrid</a> now lets you connect straight from the browser!
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    good job man that is great news.
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