Mines dropping, where you die

twostrokertwostroker Join Date: 2012-02-09 Member: 144573Members
I wonder why mines don`t drop on the ground when you die

and i if you would consider it?

Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If you mean as pick-up-able weapons, I believe that's in the works (along with all other secondary weapons like welders)
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    No no, drop as in carrying them and get eaten, bye bye res.

    BUT: If I had a pouch full of grenades and died, do my grenades make a booby trap? No right, they are inert with unlit fuses. I would prefer expendables to get re'nanoed along with you ... could even open up mines at 5 res each, up to a max of 3, so i buy 3, place one, die, bye 2 more etc etc...
  • twostrokertwostroker Join Date: 2012-02-09 Member: 144573Members
    It was an idea since they just seemed to disappear.

    maybe they drop ..unactivated.. next marine have to activate them
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    I'm divided here. It's comparable to an alien getting killed during an evolution to a higher life form - they have invested a lot of res into that change, but lose it all when they're killed. I think logically it makes sense to have unactivated mines, welders, jetpacks, stay on the field after the marine has died (for a time) in the same way that shotguns and grenade launchers do. But for gameplay balance, I'm ok with knowing that mines and the like disappear, because aliens have the same disadvantage similarly.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'd say:
    - Weapons and tools (minus the axe) all drop (e.g. lmg, sg, gl, ft, mines, pistol, welder)
    - Equipment does not drop (e.g. jp and exo)
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