Now that the grenade launcher is its own weapon...

Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
<div class="IPBDescription">...can we have rifle butt on all, or other secondary features?</div>It's always been odd that the shotgun doesn't have a secondary function like the rifle - and I'm assuming one of the reasons to de-link the rifle from the grenade launcher was so that you could continue to use the rifle butt secondary attack. I'd like to see rifle butting added to the shotgun and grenade launcher... or, give them their own cool secondary attacks.

Perhaps... the grenade launcher, you can double- or triple-load grenades for larger explosions? Use the secondary button to add more grenades, at the cost of time and accuracy?

For the shotgun, perhaps primary attack does a tight spread, and the secondary attack is a wider spread?

Though the easiest implementation is to just put the rifle butt attack on each of the rifle weapons.

-CCS

Comments

  • bobrunbobrun Join Date: 2012-03-06 Member: 148235Members
    <!--quoteo(post=1939916:date=May 29 2012, 06:18 PM:name=Cee Colon Slash)--><div class='quotetop'>QUOTE (Cee Colon Slash @ May 29 2012, 06:18 PM) <a href="index.php?act=findpost&pid=1939916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For the shotgun, perhaps primary attack does a tight spread, and the secondary attack is a wider spread?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I really like that suggestion. Do you go for the risky/rewarding tight shot, or the safer wide shot? Interesting dilemma in the heat of action :)
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    Well you could have underbarrel 1 shot for shotgun as an upgrade which fires one solid slug that does high dmg to armor only (100-150 armor lets say). But you get only 2 slugs with you and fire them one by one. That way you would have something for big game hunting considering that shotgun now does light dmg (half damage to armor). Like this you would have to be careful aiming with that shot and it should have a random spread so only close shots would count.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Flares could be a fun grenade launcher secondary ability. Or maybe if other types of grenades comes in, the secondary attack could be used to cycle them.
  • SaschaSascha Join Date: 2010-07-16 Member: 72444Members
    I support and like this suggestion! :)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'd love to see the secondary pistol fire become a melee attack (without stun). Its a ranged weapon that could benefit from a low-damage/last ditch melee attack.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1940155:date=May 30 2012, 04:20 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ May 30 2012, 04:20 PM) <a href="index.php?act=findpost&pid=1940155"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd love to see the secondary pistol fire become a melee attack (without stun). Its a ranged weapon that could benefit from a low-damage/last ditch melee attack.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Or you throw your pistol for dmg.

    Honestly though I do not think all the weapons need secondary attacks, sometimes a gun can just be a gun. Although flares as secondary for GL is a cool idea.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    C'mon, make your own thread for pistol suggestions. :)

    Personally I think the pistol is implemented very well with its alt attack.
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