Can not place cysts
Hi everyone!
I am getting crazy ;D
I got the following problem:
<img src="http://FoelliX.de/temp.png" border="0" class="linked-image" />
The view is the same like the commander view. I cant place any cysts on the ground if i connect the two faces. It does not change anything if i connect them with a face or a prop. It does not change anything if i make the room smaller or bigger.
I remade the whole room and the rooms next to it. But problem keeps existing.
If i try to place a cyst on the ground it turns red and i got huge fps drops.
Please help me! Tell me how to fix that... please ;D
Thx, FoelliX
EDIT:
Here are ingame screenshots showing the problem:
<img src="http://FoelliX.de/temp2.jpg" border="0" class="linked-image" />
I am getting crazy ;D
I got the following problem:
<img src="http://FoelliX.de/temp.png" border="0" class="linked-image" />
The view is the same like the commander view. I cant place any cysts on the ground if i connect the two faces. It does not change anything if i connect them with a face or a prop. It does not change anything if i make the room smaller or bigger.
I remade the whole room and the rooms next to it. But problem keeps existing.
If i try to place a cyst on the ground it turns red and i got huge fps drops.
Please help me! Tell me how to fix that... please ;D
Thx, FoelliX
EDIT:
Here are ingame screenshots showing the problem:
<img src="http://FoelliX.de/temp2.jpg" border="0" class="linked-image" />
Comments
i can't tell you why it isn't working. But if the problem drives you crazy, maybe you can fix it temporarily with a "CommanderBuild" face.
Do the two faces have to be separated or can you just make one face and "cut" it into two with the line tool? Can that solve the problem?
Ah, i just noticed, it is the other way round... hmm
BTW, you need two nav_waypoint entities per area. One having the center in the ground. Ex: --(--)-- And the second one 60" above the first. Apply each entity in their respective Layer and Groups. ( Name them AirWaypoints and GroundWaypoints )
But this reminded me on the console command "nav_debug". It makes the navigation mesh visual so you can check out if that is causing the problem.
It doesn't make sense because it works fine with the small face, but maybe the big face is too far below the cyst chain. Could adding stairs solve the problem? From time to time i had to place a cyst onto a stair in order to reach the ground below, even if it would had been in "cyst range".
I will try both suggestions (waypoints, nav_debug) later on today.
Thanks everybody.
#SOLVED!#