Fed Up

DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
<div class="IPBDescription">If you command, know how to.</div> That's right, I'm fed up. Just went through 3 marine games, and here's how they went:

1. Commander got in, did not know how what to build first (IPs). Wasted valuable time. Replacement commander turtled at base, wasted more time and RPs. Team wandered off, we lost.

2. Commander got in, did not know how to command or place buildings. Replacement commander was on the ball, but left 10 minutes into the game the minute skulks rushed our forward base (South Loop) and Fades appeared. Following replacement commanders were a dime a dozen, none knowing anything beyond how to upgrade additional buildings.

3. Lost to a skulk rush, commander built 1 infantry portal and spent the rest on two armories.

People... if you sit in that chair, know how to command. Do not try to learn on a packed server. If you comm, you should know how to use the interface, place buildings, and have some grasp on where to direct your marines. PLEASE! You're the only way we can win the game. If you're not able to handle the fast pace of commanding, do not even attempt it. You're better off next to me as a regular marine. And if you do comm and are capable, do not leave the chair while we're on a roll. It completely sabotages our game. A replacement commander is usually a gamble, and the time it takes to get one in there is valuable time lost.

TIME is of the ESSENCE. Marines must move quickly to win or even have a chance at winning.

Comments

  • UnknownUnknown Join Date: 1970-01-01 Member:
    and how does 5 games make you a good commander? main fact is if you're going to command have a stratergy - mainly being cap two hives, i've seen good commanding but most aren't fast enough on the field
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I won tonight, on my first ever command in a proper game! So <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I have to admit owing a LOT to the marines under command, as they all seemed to like my carrot & stick method, and it led to some good pushing of the non-believers.

    I.E Do what I say, when I say it, and you get given toys. Sit & Whinge, and you'll still be there when the Onos come for you. Die miserably with 50 rez worth of kit, and you don't get anymore. Kill at least a half dozen Skulks, or Anything more important than a Lerk (and ANY Gorges, I pay EXTRA attention to them) and you get replacements when you die. Everyone else - You get a welder. To keep the important people alive until you do something worth rewarding you for (which can include keeping the Important people alive! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )

    Thanks to those marines that took part, and I may quit bein an alien just for a while after all... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Shockwave, that's good commanding, I've seen too many "noobs" camping in the base asking for stuff, while I'm out suiciding against fades.
  • VininVinin Join Date: 2002-11-07 Member: 7601Members
    You know what? You're number 3 reason does not count, it just doesnt. It is in now way his fault YOU all died to a skulk rush, if u cant stop a skulk rush, dont blame the comm. Thats all, otherwise yeah its the comm's fault.
  • crowell00crowell00 Join Date: 2002-11-17 Member: 9108Members
    When I first started playing,I jumped in Command to get the feel for it,but I haven't tried since.The problem is,there is no way to learn how to do it properly without actually joining a game.When you do that,you are going to fail quite a bit.ANd,"get out of CC you N00b" doens't help at all when trying to command for the first time.

    I tried to set up a game on my LAN,but as I only have 2 PCs,I cant play a "real"game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Basically,give them a chance.If you lose,so what? Its just a game.Hopefully,the losing commander will have learned a lesson and will do a better job for it next time.
  • Rbeat100Rbeat100 Join Date: 2002-11-17 Member: 9060Members
    Ive won a few games as com now. I think it depends alot on the people who u have on your team, and also on the people who are playing on the other team <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    After being the commander though, u soon get tired of people asking for better guns... armour..... etc.It drives you mad after a while. I dont think that the people asking for crap all the time have ever tried to be com, or they would know how it feels. Maybe they should try it, but, it means a few shite games for some poor marines.

    I just dont understand why people HAVE to shout all the time for a better gun. Usually these ppl get the gun, and die straight away. I dont bother shouting if im playing marine, if there's a gun there, fine, if not, keep fighting. Ur just wasting time if ur standing next to the armoury whining at the com.

    The worse thing is ppl shouting for stuff, when resources are like 5..... now that really pisses me off.

    Ive got to the point where i dont go for that chair straight away, I only go if no1 else wants it. Its just too much hassle, Id rather relax and kill stuff than stress and try to control a team of mindless idiots. With maybe 1 or 2 good players.

    End of moaning rant.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    Another way to learn how to command that may sound dumb, but is true. Make a server throw in a bot or two, put sv_cheats 1. Start a base and see how things work.
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    The number of... um... inexperienced commanders is worrying, really... I mean, I'm not exactly the most gifted commander but I really didn't find the interface that hard to come to terms with... reading the manual helps, mind.
    Saw a player recently who apparently wasn't a newb to the RTS genre yet still didn't realise that infantry portals- the only structure available from point 1, so cleary an essential tech-unlocker in itself, never mind helpful tool-tips and the name itself explaining the damn thing- was a respawn point. Gah.
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    Hmmm, you all seem to be getting on fine as comm, I usually get people who say 'give me a HMG and HA now and ill kill all the aliens and save our base and we can win quickly!!!'.............. 30seconds into the game after the 1st wave of skulks arrive <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    The way i learnt to comm was get 2 mates, 1 was admin to a server late at night (2am) and we had a 2v1, and they talked me through the basics of it and what to build and not to build, basic stratagy etc. Then the next day we had a little gather (6v6) and they let me comm for it to practice a little (the aliens promised to go easy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->) and got to grips with it that way. So far in public games I've only comm'ed 3games, won 2 of em tho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DestroDestro Join Date: 2002-11-12 Member: 8336Members
    I don't know where you guys are playing but in absolute virtue nobody ever asks me more than once for an ha hmg, come to think of it in all my time commanding ive never seen SPAM of need ha hmg. Some of these posts are exagerrating maybe...
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    The #3 reason was because the comm built one IP and spent the rest of the resources on things like two armories. It was a large game, and a cloud of skulks tore through us marines and raped that single Infantry Portal.

    My point behind #3 is basically knowing what to build and when. IP's first, always. 2 definitely, or more if it's a larger game.
  • LemurZoboomafooLemurZoboomafoo Join Date: 2002-11-10 Member: 8131Members
    I think a problem lies in the voting system... You can only vote to eject once per game. Vote out a crappy commander? In hops a sabboteur. How do you eject him before he spawns 5 CC's in the enemy hive? You can't, cause you already ejected the one that never even played that map before.
  • Rbeat100Rbeat100 Join Date: 2002-11-17 Member: 9060Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't know where you guys are playing but in absolute virtue nobody ever asks me more than once for an ha hmg, come to think of it in all my time commanding ive never seen SPAM of need ha hmg. Some of these posts are exagerrating maybe... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Well, I dunno where ur playing but out here in the real world, as in the public servers, they are full of idiots who want HA and HMG's to take out all the aliens and 3 hives, single handily.

    Of course they are not all like that, id say the ratio would be something like 5-1. For every 5 players, there is 1 decent guy in there holding up the whole team. While the others feebly wander around acting as though they are poorly written bots.

    This game, unlike no other before requires total and complete team work, especially so on marines. If you havent got that, then really its just a waste of time playing.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited December 2002
    Time to add my 2cents.

    Its also lame to abuse the voting option, i've seen couple of times that someone is actually trying their best to command us but then someone gets angry because "Why didnt you give me medpack?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->!! Lets vote him out!"
    So awhile ago, hes voted out..and even a worse commander takes his place.

    If someone is <b>trying</b> their best with given resources i'll give my support to him because we all must start somewhere, and i stand up for him if someone starts to bash him..I think inside marine team there is alot more feelings involved and it doesnt help if your commander starts to shout or that your marines are not playing together, this also happens in alien team too..geesh its only a game.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    The absolute WORST, are other comms who don't agree with your build order.

    Example : I as comm push for a hive after securing about 2-3 extra RP's (usually with no turrets, by the time most aliens find & destroy them they earn back their price anyhow) then ASAP push for a Phase between the hive & a Siege cannon. But those who feel that getting HA ASAP, whine at me. FOR YEARS.

    I'd love to learn to comm better, but you need to give them the benefit of the doubt. They MAY just have a plan, you know.
  • MeOnCrackMeOnCrack Join Date: 2002-11-17 Member: 9002Members
    Being commander has a very steep learning curve. You are under constant pressure to do this and that, and give out orders and stuff to all the marines scattered across the whole map. How bout someone start a clan strictly for training people. There'd be a server where everybody would take their time to learn things and have people teach you the basics and nobody would take things seriously. It'd take the stress off the commander and the whole marine team in other public games. In a lot of games people are so scared to jump in the comm seat because they're afraid of being ridiculed and called a "n00b comm".
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin--Vinin+Dec 19 2002, 10:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vinin @ Dec 19 2002, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know what? You're number 3 reason does not count, it just doesnt. It is in now way his fault YOU all died to a skulk rush, if u cant stop a skulk rush, dont blame the comm. Thats all, otherwise yeah its the comm's fault.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    vinin... just grrrrrrr. he had ONE infantry portal. if the skulks come and most of the marines die it take a lot longer than if you had 2-3 inf. portals. read the post before you reply...
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Commanding can be hard to get but provided you actually know how to build stuff just lie and say 'Yeah I'm a pretty good comm, won a couple of games'. On pubs you'll rarely get voted out and if you mess up just say sorry team just unlucky today.

    Before comming though you do need to have experince on the marine side and to not look like a total newb should have a defined build order. For new comms I'd use:
    2 ip's, Armoury, Obs, Phase, TF + 3 turrets.
    Some people will disagree, but as a newb you don't want to be depending on some tactic you've never used before. Such as a weird rush tactic.

    Once thats up I say grab a hive with a res node in it if possible.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    So, in reply to the orignal statement of

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you comm, know how to...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, if you NEVER Comm, because you don't know how, how are you gonna learn in the first place? And don't say offline, because it has NO comparison to the frantic nature of online combat.
  • dexiondexion Join Date: 2002-11-02 Member: 5339Members
    There is a steep learning curve to playing a commander. I run a server so I have an unfair advantage against obsessive whiners. Obsessive whiners who waste space get 3 warnings then a ready room kick. You would be absolutely amazed (I was) most come back in and play for the team after that. Even had one or two become marines I know I can rely on all the time. But, that aside, I have a specific style when I command. My talk button is always down I always let people know what is happening. I constantly award praise or explain why someone hurt the team. I never refer to anyone specifically as a marine or xplayer. It is always you hurt the team or you helped the team. After about 3 weeks of this I think of myself as a competent commander and at this point I like to let the aliens get two hives on certain maps to make for a really fun game. The point of the game is to have fun, not to have 30 games in an hour. If I have a really fun game that lasts for an hour or so I am happy. I have specific maps I can usually win when the aliens have 2 hives so it is possible. I keep my team informed (even tell them I am letting them have two hives so we can have a fun game) all the time. When someone questions something they really should know I either explain to them patiently what they need to know. Or, more often one of my floaters will let them know what they need to know if I am busy doing 5 things at once.

    I have subclasses of marines:

    floaters
    builders
    hive hoppers
    pushers

    During the game I rotate them to different positions to keep them from getting bored. I ask at the beginning of the game who wants to be a builder or a floater. Once those spots are filled then everyone else becomes a pusher until we take a hive location. Then after it is secured I get one hopper and move the rest on.

    Everything depends on what the aliens do of course, but giving someone a specific job that they must not deviate from until I tell them to. Keeps them all working together. I hear calls from the hoppers for the floater to jump through and help them. They are now starting to operate like a well oiled machine.

    I guess the moral of the story is get a regular server, get known as a good commander. Get people to have fun and they will listen to you and play for you and the team.

    ten things to do when you command in no order

    1. never get angry
    2. praise teamwork
    3. punish loners
    4. upgrade weapons
    5. upgrade armor
    6. get motion
    7. use phase gates
    8. let people know what their jobs are, don't let them deviate because they are bored.
    9. if someone spots an opportunity you missed and points it out. Remember him in the future and praise him now.
    10. team players get the goods first.

    Figure out a style for yourself and don't deviate from it so people will know what to expect.

    I do also have an advantage from some of the other public servers as I have been running some form of half-life for about 4 years now. So I have a large base of regulars who know me, but that doesn't mean you can't make a name for your self in a week or two. Nothing good is easy..


    dex
    dexion's ns server 67.36.236.238:27025
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Marines who have worked under me before now know, that because I will generally have 2 'fronts' I'm comming on at any given time, that if I'm not giving orders, securing the area (at least with LOS) is what to do. I do TRY & be everywhere at once, but I'll always try & spread the marines that know my comming, so in any 'fireteam' (I generally have 4 p/team) one will know what I'm likely to say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    The one way to NOT get equipment off me, is to sit by CC asking for it. People who get things done get called back to the armoury, for equipping in my games <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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