Fed Up
Doombringer
Join Date: 2002-11-15 Member: 8679Members, Constellation
<div class="IPBDescription">If you command, know how to.</div> That's right, I'm fed up. Just went through 3 marine games, and here's how they went:
1. Commander got in, did not know how what to build first (IPs). Wasted valuable time. Replacement commander turtled at base, wasted more time and RPs. Team wandered off, we lost.
2. Commander got in, did not know how to command or place buildings. Replacement commander was on the ball, but left 10 minutes into the game the minute skulks rushed our forward base (South Loop) and Fades appeared. Following replacement commanders were a dime a dozen, none knowing anything beyond how to upgrade additional buildings.
3. Lost to a skulk rush, commander built 1 infantry portal and spent the rest on two armories.
People... if you sit in that chair, know how to command. Do not try to learn on a packed server. If you comm, you should know how to use the interface, place buildings, and have some grasp on where to direct your marines. PLEASE! You're the only way we can win the game. If you're not able to handle the fast pace of commanding, do not even attempt it. You're better off next to me as a regular marine. And if you do comm and are capable, do not leave the chair while we're on a roll. It completely sabotages our game. A replacement commander is usually a gamble, and the time it takes to get one in there is valuable time lost.
TIME is of the ESSENCE. Marines must move quickly to win or even have a chance at winning.
1. Commander got in, did not know how what to build first (IPs). Wasted valuable time. Replacement commander turtled at base, wasted more time and RPs. Team wandered off, we lost.
2. Commander got in, did not know how to command or place buildings. Replacement commander was on the ball, but left 10 minutes into the game the minute skulks rushed our forward base (South Loop) and Fades appeared. Following replacement commanders were a dime a dozen, none knowing anything beyond how to upgrade additional buildings.
3. Lost to a skulk rush, commander built 1 infantry portal and spent the rest on two armories.
People... if you sit in that chair, know how to command. Do not try to learn on a packed server. If you comm, you should know how to use the interface, place buildings, and have some grasp on where to direct your marines. PLEASE! You're the only way we can win the game. If you're not able to handle the fast pace of commanding, do not even attempt it. You're better off next to me as a regular marine. And if you do comm and are capable, do not leave the chair while we're on a roll. It completely sabotages our game. A replacement commander is usually a gamble, and the time it takes to get one in there is valuable time lost.
TIME is of the ESSENCE. Marines must move quickly to win or even have a chance at winning.
Comments
I have to admit owing a LOT to the marines under command, as they all seemed to like my carrot & stick method, and it led to some good pushing of the non-believers.
I.E Do what I say, when I say it, and you get given toys. Sit & Whinge, and you'll still be there when the Onos come for you. Die miserably with 50 rez worth of kit, and you don't get anymore. Kill at least a half dozen Skulks, or Anything more important than a Lerk (and ANY Gorges, I pay EXTRA attention to them) and you get replacements when you die. Everyone else - You get a welder. To keep the important people alive until you do something worth rewarding you for (which can include keeping the Important people alive! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )
Thanks to those marines that took part, and I may quit bein an alien just for a while after all... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I tried to set up a game on my LAN,but as I only have 2 PCs,I cant play a "real"game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Basically,give them a chance.If you lose,so what? Its just a game.Hopefully,the losing commander will have learned a lesson and will do a better job for it next time.
After being the commander though, u soon get tired of people asking for better guns... armour..... etc.It drives you mad after a while. I dont think that the people asking for crap all the time have ever tried to be com, or they would know how it feels. Maybe they should try it, but, it means a few shite games for some poor marines.
I just dont understand why people HAVE to shout all the time for a better gun. Usually these ppl get the gun, and die straight away. I dont bother shouting if im playing marine, if there's a gun there, fine, if not, keep fighting. Ur just wasting time if ur standing next to the armoury whining at the com.
The worse thing is ppl shouting for stuff, when resources are like 5..... now that really pisses me off.
Ive got to the point where i dont go for that chair straight away, I only go if no1 else wants it. Its just too much hassle, Id rather relax and kill stuff than stress and try to control a team of mindless idiots. With maybe 1 or 2 good players.
End of moaning rant.
Saw a player recently who apparently wasn't a newb to the RTS genre yet still didn't realise that infantry portals- the only structure available from point 1, so cleary an essential tech-unlocker in itself, never mind helpful tool-tips and the name itself explaining the damn thing- was a respawn point. Gah.
The way i learnt to comm was get 2 mates, 1 was admin to a server late at night (2am) and we had a 2v1, and they talked me through the basics of it and what to build and not to build, basic stratagy etc. Then the next day we had a little gather (6v6) and they let me comm for it to practice a little (the aliens promised to go easy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->) and got to grips with it that way. So far in public games I've only comm'ed 3games, won 2 of em tho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
My point behind #3 is basically knowing what to build and when. IP's first, always. 2 definitely, or more if it's a larger game.
Well, I dunno where ur playing but out here in the real world, as in the public servers, they are full of idiots who want HA and HMG's to take out all the aliens and 3 hives, single handily.
Of course they are not all like that, id say the ratio would be something like 5-1. For every 5 players, there is 1 decent guy in there holding up the whole team. While the others feebly wander around acting as though they are poorly written bots.
This game, unlike no other before requires total and complete team work, especially so on marines. If you havent got that, then really its just a waste of time playing.
Its also lame to abuse the voting option, i've seen couple of times that someone is actually trying their best to command us but then someone gets angry because "Why didnt you give me medpack?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->!! Lets vote him out!"
So awhile ago, hes voted out..and even a worse commander takes his place.
If someone is <b>trying</b> their best with given resources i'll give my support to him because we all must start somewhere, and i stand up for him if someone starts to bash him..I think inside marine team there is alot more feelings involved and it doesnt help if your commander starts to shout or that your marines are not playing together, this also happens in alien team too..geesh its only a game.
Example : I as comm push for a hive after securing about 2-3 extra RP's (usually with no turrets, by the time most aliens find & destroy them they earn back their price anyhow) then ASAP push for a Phase between the hive & a Siege cannon. But those who feel that getting HA ASAP, whine at me. FOR YEARS.
I'd love to learn to comm better, but you need to give them the benefit of the doubt. They MAY just have a plan, you know.
vinin... just grrrrrrr. he had ONE infantry portal. if the skulks come and most of the marines die it take a lot longer than if you had 2-3 inf. portals. read the post before you reply...
Before comming though you do need to have experince on the marine side and to not look like a total newb should have a defined build order. For new comms I'd use:
2 ip's, Armoury, Obs, Phase, TF + 3 turrets.
Some people will disagree, but as a newb you don't want to be depending on some tactic you've never used before. Such as a weird rush tactic.
Once thats up I say grab a hive with a res node in it if possible.
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Well, if you NEVER Comm, because you don't know how, how are you gonna learn in the first place? And don't say offline, because it has NO comparison to the frantic nature of online combat.
I have subclasses of marines:
floaters
builders
hive hoppers
pushers
During the game I rotate them to different positions to keep them from getting bored. I ask at the beginning of the game who wants to be a builder or a floater. Once those spots are filled then everyone else becomes a pusher until we take a hive location. Then after it is secured I get one hopper and move the rest on.
Everything depends on what the aliens do of course, but giving someone a specific job that they must not deviate from until I tell them to. Keeps them all working together. I hear calls from the hoppers for the floater to jump through and help them. They are now starting to operate like a well oiled machine.
I guess the moral of the story is get a regular server, get known as a good commander. Get people to have fun and they will listen to you and play for you and the team.
ten things to do when you command in no order
1. never get angry
2. praise teamwork
3. punish loners
4. upgrade weapons
5. upgrade armor
6. get motion
7. use phase gates
8. let people know what their jobs are, don't let them deviate because they are bored.
9. if someone spots an opportunity you missed and points it out. Remember him in the future and praise him now.
10. team players get the goods first.
Figure out a style for yourself and don't deviate from it so people will know what to expect.
I do also have an advantage from some of the other public servers as I have been running some form of half-life for about 4 years now. So I have a large base of regulars who know me, but that doesn't mean you can't make a name for your self in a week or two. Nothing good is easy..
dex
dexion's ns server 67.36.236.238:27025
The one way to NOT get equipment off me, is to sit by CC asking for it. People who get things done get called back to the armoury, for equipping in my games <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->