iOs ns1 port
NEX9
Join Date: 2005-03-08 Member: 44299Members
<div class="IPBDescription">Unit the world through gaming</div>Its a rumor, a whisper, it's been mentioned in pod casts. It won't be until post release. Mac ns2
But while you guys are playing around with unix code. How about a mobile NS a "NS Shift" or a "NS celarity", I said NS one in the title as it is low enough poly.
The next gen mobile devices. And iOs 5.x plus is surly able to handle a game of this caliber. You would blow the competion out of the water. Rage, battle bears royal
My idea involves 33% ns2 content, 50% ns1 content, 17% mobile tech.
Keeping core ns2 concepts, and NS 1 back bone. In Lowish Rez models with high Rez skins.
Micro trans actions for new gorge skins, TF2 hats or perhaps unlocks in game and or in ns2. Plus likes on dig twitter, face book. Advertisement for ns2 the hype.
I don't claim to know how hard it will be. But low polying a model is easy. Making it match the animation curves is harder. And I feel sorry for the poor sap that would have to run a pixilation filter over all the textures.
It's not going to have bloom. Or look super pretty this gen tech. But capitalize on the market. The learning from it could be invaluable.
The revenue from it could push unknown world to we're it needs to be.
Players gaming on the bus. Or at lunch. A android port soon after.
Unite the world through gaming.
Perhaps a full game is out of reach on iOS right now. But a comic of concept art and tsa kharaa back ground would be cool. Perhaps it's a satalite controller for NS2 or a mini map.
Perhaps you have the man power and it can be, all this and more, fuel for NS3 and or other games in the unknow worlds franchise.
Scribed by
Nex9
P.s Charlie sent you a more detailed email on it.
But while you guys are playing around with unix code. How about a mobile NS a "NS Shift" or a "NS celarity", I said NS one in the title as it is low enough poly.
The next gen mobile devices. And iOs 5.x plus is surly able to handle a game of this caliber. You would blow the competion out of the water. Rage, battle bears royal
My idea involves 33% ns2 content, 50% ns1 content, 17% mobile tech.
Keeping core ns2 concepts, and NS 1 back bone. In Lowish Rez models with high Rez skins.
Micro trans actions for new gorge skins, TF2 hats or perhaps unlocks in game and or in ns2. Plus likes on dig twitter, face book. Advertisement for ns2 the hype.
I don't claim to know how hard it will be. But low polying a model is easy. Making it match the animation curves is harder. And I feel sorry for the poor sap that would have to run a pixilation filter over all the textures.
It's not going to have bloom. Or look super pretty this gen tech. But capitalize on the market. The learning from it could be invaluable.
The revenue from it could push unknown world to we're it needs to be.
Players gaming on the bus. Or at lunch. A android port soon after.
Unite the world through gaming.
Perhaps a full game is out of reach on iOS right now. But a comic of concept art and tsa kharaa back ground would be cool. Perhaps it's a satalite controller for NS2 or a mini map.
Perhaps you have the man power and it can be, all this and more, fuel for NS3 and or other games in the unknow worlds franchise.
Scribed by
Nex9
P.s Charlie sent you a more detailed email on it.
Comments
This is a suggestion to port NS to mobile devices in a playable state keeping the back bone of the game. Ns2 with ns1 graphics maybe. Integrating mobile tech into the game in some form.
A Mac versions said to be something after release. While they are at it messing around with Mac code. Make a iOS version. And maybe a android version later.
Half-life 1 doesn't have mac support, or iOS support.
And they stopped development of ns1 a long time ago.
My idea involves 33% ns2 content, 50% ns1 content, 17% mobile tech.
Keeping core ns2 concepts, and NS 1 back bone. In Lowish Rez models with high Rez skins.
I don't claim to know how hard it will be. But low polying a model is easy. Making it match the animation curves is harder. And I feel sorry for the poor sap that would have to run a pixilation filter over all the textures.
It's not going to have bloom. Or look super pretty this gen tech.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for stating the obvious, in your attemp to shoot down a idea, I have been playing for 9 1/2 years now.
Both NS one, and NS2
In reality it will more likely be the Mac ns2 port in a really low poly state, with semi high Rez textures. Besides it wouldn't be NS one or NS 2 it would be NS shift. Which sounds better than ns2 mobile HD
Command and conquer red alert
If you play that and don't think and feel a mobile NS would be viable. Bring ya well worded constructive opinion here.
NS2 Commander for Ipad:
Only commanding mode is avaible to play.
You command the players playing the full version on the computers.
For them you are an A.I./hivemind-commander (according to the lore).
Yeah I didn't think this through, just trowing it out there.
<a href="http://www.youtube.com/watch?v=IucMFqzR_Qw&feature=youtube_gdata_player" target="_blank">Battle bears royal trailer</a>
<a href="http://www.youtube.com/watch?v=BQxSoiBIHvY&feature=youtube_gdata_player" target="_blank">BBR huggable class</a>
<a href="http://www.youtube.com/watch?v=dJ6efITC_Yc&feature=youtube_gdata_player" target="_blank">BBR heavy class</a>
Granted hes wearing speed boots.
<a href="http://www.youtube.com/watch?v=WDyWVJbB2l4&feature=youtube_gdata_player" target="_blank">The rest of the classes and on a iPhone</a>
Not pretty enough for you?
<a href="http://www.youtube.com/watch?v=gLi5ojBLBFM&feature=youtube_gdata_player" target="_blank">Nova3 trailer / game play</a>
<a href="http://www.youtube.com/watch?v=wyka64-GD4Y&feature=youtube_gdata_player" target="_blank">Nova3 trailer</a>
Doesn't seam like the interface is intuitive enough. I need to turn fast in NS?
<a href="http://www.youtube.com/watch?v=VBY666aeieU&feature=youtube_gdata_player" target="_blank">Nova 3 gyro calibration</a>
NS is not big like Sony or the other huge gaming franchises they can't pull it off?
Go back and look at battle bears. They have made 5 titles now, graphics and interface, net code all getting better. They are Indy. And making a packet off micro transactions. But if that doesn't do it for you.
<a href="http://www.youtube.com/watch?v=CpW9XyfhB9Y&feature=youtube_gdata_player" target="_blank">Nova 2 on a 3rd gen iPod touch</a> it's most likely a 8gig as well
This isn't something players gamers want?
<a href="http://www.youtube.com/watch?v=ErWkyfjGZrI&feature=youtube_gdata_player" target="_blank">A nova 3 review</a>
Doesn't seam like there would be enough room to fit it all on the screen plus skulk teeth. I don't want to loose my see through my mouth view?
That's ok found this bit of tech. While grabbing nova link. Red nova tethered IOS controller
<a href="http://www.youtube.com/watch?v=dPD5Xy1YwR8&feature=youtube_gdata_player" target="_blank">Via Bluetooth or wifi</a>
I don't know it all doesn't seam gritty enough, I don't want to loose the NS grunge?
<a href="http://www.youtube.com/watch?v=UG15WAlb9yI&feature=youtube_gdata_player" target="_blank">Id softwares rage, trailer/game play</a>
It's not scary enough, it doesn't have the ambiance NS does?
<a href="http://www.youtube.com/watch?v=wQJjPVSW2T0&feature=youtube_gdata_player" target="_blank">Dead space for ios also has a hd version</a>
Ok ya starting to win me over but Were is the rts element?
<a href="http://www.youtube.com/watch?v=Pshn4JcKAN0&feature=youtube_gdata_player" target="_blank">Air land sea iOS rts top down</a>
It doesn't seam intuitive enough, doesn't look the best either?
<a href="http://www.youtube.com/watch?v=aPJH1xX7V0c&feature=youtube_gdata_player" target="_blank">Red alert for iOS is 3d HD, multi, intuative</a>
But my fingers are to big for a tiny screen?
<a href="http://www.youtube.com/watch?v=yB6Tz7kfZy8&feature=youtube_gdata_player" target="_blank">So are this guys but look at him go</a>
I just don't see it improving my play competitively, my trusty ball mouse is the best?
<a href="http://www.youtube.com/watch?v=a6YI1RNPmL4&feature=youtube_gdata_player" target="_blank">ItiltUmove game board controller</a>
For controlling pc promoted for games like wow, sc2. Has macros, rebinds, sensitivity.
Or this gem
<a href="http://ismashphone.com/2010/08/starcraft-ii-gameboard-app-sounds-cool-but-leaves-out-mac-users.html" target="_blank">Sc2 satellite game board review </a>
Here it is in action
<a href="http://www.youtube.com/watch?v=Yy2nmirREpg&feature=youtube_gdata_player" target="_blank">Developers sneak peak</a>
Wait a minute this isn't some April fools joke claiming I can play wow or cod on my iOS devices is it?
No... but you can through third party software, and or hardware. It's not optimized. But 60+ fps seams fine to me. And tilt controls.
<a href="http://www.youtube.com/watch?v=oLq38EsMcRo&feature=youtube_gdata_player" target="_blank">Cloud vault game streaming</a> first minute or so.
Your a whacko its fake. Can't be done the Internet is fake!
<a href="http://www.youtube.com/watch?v=X7UUsmBLnwA&feature=youtube_gdata_player" target="_blank">Everyair remote desktop wow on iPad</a>
<a href="http://www.youtube.com/watch?v=LZFAFpY-Wj4&feature=youtube_gdata_player" target="_blank">Wow splash top remote desktop iPad</a>
So that's to a iPad not my phone!
<a href="http://www.youtube.com/watch?v=mB2iHYyn8XA&feature=youtube_gdata_player" target="_blank">iPhone wow everyair</a>
The original "hoax" splash top in beta
<a href="http://www.youtube.com/watch?v=mYuKWDTCl5o&feature=youtube_gdata_player" target="_blank">Wow on 3rd gen iPod touch</a>
I think I mixed up one of them links.
But that's wow. That's not a rts, it's not fast paced. It's not a fps?
<a href="http://www.youtube.com/watch?v=sWFzhWY4Ujk&feature=youtube_gdata_player" target="_blank">Starcraft2 splash top, plus hdmi adapter</a>
<a href="http://www.youtube.com/watch?v=sXXARrxT0Io&feature=youtube_gdata_player" target="_blank">Cod black ops using splash top to iPad</a> some one has also done a hack from ps3 using video capture, and interface capture hardware.
So you can already play ns2 on your iOS devices, why are you here posting then. Go play it. Stop asking for a pipe dream?
I am here cos it's not optimized. I'd rather give money to UWE for a iOS version of the game than to splash top or every air, or any of the cloud servers out there. Once they make and start on a unix based Mac client for ns2. Tweaking a few numbers dropping the Polly count. And maybe even making it free to play, but with micro translations in there like battle bears, and earn credits through hype, by digging face booking so on. And with a solid community pushing it around. UWE could make some serious money. For not a lot of work. Everyone every were could be playing NS. In some form or another. Reading about it, watching it. Spreading it like a germ.
Then when you see break troughs like eve and dust. Cross platform gaming. Or Xbox smart glass.
You can see a video game future. And getting a jump on it now. Gaining that invaluable knowledge, player base. Momentum. Look at angry birds. They were no body's. But new tech came out they made a tiny crap game. Now just about every smart phone comes with it as default. It's in nearly every known language. It's got merchandise. It's a full blown franchise over night.
So think about it.
Stopped reading.
BBRoyal is free to play, with micro transactions. You can unlock the whole game f2p as long as you thumbs up them on youtube, facebook, dig them, tweet ya wins. It's rather genius acctually. Gives a reason and method and reward system if all the player base is on the hype train to get a new gorge skin. So what if some fat little kid has his dads credit card. Money for UWE who made the game. You don't think they should be paid for their hard work. Look at were the socially acceptable norm is going. No company puts 30 bucks on their game for a mobile game. And most of the ones that do put a stationary price on their game it's like 12 bucks for three lvls.
This way those with skill, who promote the game are rewarded for it. Many would most likely do a few micro transaction as they love the game so the company makes some money.
Micro transaction secure the trial and buy option.
If I said I made a game here it on the app store, and I talked it up on the page dummyed a screen shot of not in game footage used several accounts to give my self a thumbs up. And charged 12 bucks. You think it sound alright. It looks alright but you buy it and it's a piece of crap.
Who's cheating who more, I wouldn't care I got your money. Two more idiots who fall for it and I can buy a new company name do it all over again. The rest would be profit. It's not leaving the apple store. Unless a statuary claim comes my way from ten thousand idiots who want their 12 bucks back
There is a reason for micro transactions and if implimented in a genius manner. Will spread the word of mouth of a game like wild fire.
I might buy an android Zen of Sudoku, but I would not want to play an FPS on my phone. NOVA may have good reviews and decent graphics, but I would much rather play an FPS on PC.
A Mac version of NS 2 was said to be something they will look into after release. Which is a few tiny steps away from a iOS version. Small team or not it seams like something max could program in his sleep. GUIs arnt hard and neither is reducing polying counts as Long as you already have a high poly version.
Figured you would know that most of that CPU is going to wards plotting were each vertex happens to be in the LOD at any given point. When your dealing with models with a couple thousand verts. Then multiple layers of high Rez textures, we're crazy atmopherics lighting is calculating bouncing off every thing. Plus shadows calculations. The lua is already optimized you can't get much better easier than that.
You would only need to dial back the poly count textures lighting. Enough that it's face paced, arcadie. At which point yes it will look like NS one.
But come next gen or mobile tech. Come new iOS. You add some more verts back in. You don't pixilated the textures as much and up their byte size. And you repatch.
The current mobile tech is pushing dual core 1ghz, 512ram, and quad core graphics.
And the new tegra 3 is putting that to shame.
Half life 1 system requirements
Microsoft Windows
Windows 95, Windows 98, Windows NT 4.0, or higher
133 MHz Intel Pentium Processor or better
24 MB of RAM (32 MB recommended)
SVGA, high color (16-bit)
I remember playing ns1 on a pentium 2 with a 256mg ram, and a voodoo 2
So in reality it wouldn't look as bad as ns1 but not as good as NS 2, plus high retina displays make 800x600 look like 1280x768.
From the ns2 community wiki
What are the system requirements?
The target specifications for Version 1.0 are 1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP, Steam, mouse, keyboard and of course, an internet connection.