Focus?

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">to encounter jetpack</div>You all know that Focus is removed for NS2. But i do sometimes think Focus is needed, especially against jetpacks.
How do you think?

However, focus should only affect skullks and lerks in my opinion. Focus Fade was already kinda overpowered back to Natural Selection 1

Comments

  • HozartisHozartis Join Date: 2009-09-01 Member: 68668Members
    <!--quoteo(post=1944861:date=Jun 19 2012, 09:38 AM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Jun 19 2012, 09:38 AM) <a href="index.php?act=findpost&pid=1944861"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You all know that Focus is removed for NS2. But i do sometimes think Focus is needed, especially against jetpacks.
    How do you think?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I prefer Gorge web TBH as a counter to JPs.

    Although it was nice to be able to choose different starting chambers than defense all the time.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--quoteo(post=1944862:date=Jun 19 2012, 01:47 PM:name=Hozartis)--><div class='quotetop'>QUOTE (Hozartis @ Jun 19 2012, 01:47 PM) <a href="index.php?act=findpost&pid=1944862"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I prefer Gorge web TBH as a counter to JPs.

    Although it was nice to be able to choose different starting chambers than defense all the time.<!--QuoteEnd--></div><!--QuoteEEnd-->



    +1 for webs :)
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I do miss the arial combat that ns1 provided. Using webs as the only reliable means to fight jetpacks is a bit restricting.
  • rhezrhez Join Date: 2005-05-14 Member: 51576Members, Constellation
    Focus would be awesome later game tech and, along with adrenaline, I don't really see any reason to omit them from NS2.

    Aliens at the moment are a little short on upgrade options late game and it always seems the longer a match goes the more likely marines will pull off a win.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    I'm just finding it a LOT harder to do aerial combat at all as a skulk. One part is the general low framerate, but the other is that skulks feel so much heavier in NS2 than they did in NS1. (it's throwing me off fighting against skulks, too)

    It's not that skulks feel awful, it's just that they were floatier in NS1 and had a smoother deceleration/acceleration at the crest of their jumps.
Sign In or Register to comment.