Just practicing...

remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<img src="https://dl.dropbox.com/u/98668/caged0.PNG" border="0" class="linked-image" />

Spark is tough! I almost definitely will not finish this map, but it is fun to recreate the ready rooms (and I've been getting a lot better with Spark as I have been doing this).

Definitely a lot of work still to do, but I'm pretty proud with how much geo I've been able to create.

Comments

  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    quiz time. Anyone know why I wouldn't be able to delete this line without losing that wall's face?

    <img src="https://dl.dropbox.com/u/98668/caged1.PNG" border="0" class="linked-image" />
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    rounded out a bunch of stuff and retextured to try to get a look closer to the original
    <img src="https://dl.dropbox.com/u/98668/caged2.PNG" border="0" class="linked-image" />
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    edited June 2012
    <!--quoteo(post=1946380:date=Jun 25 2012, 08:59 AM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Jun 25 2012, 08:59 AM) <a href="index.php?act=findpost&pid=1946380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->quiz time. Anyone know why I wouldn't be able to delete this line without losing that wall's face?

    <img src="https://dl.dropbox.com/u/98668/caged1.PNG" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    because it actually looks like this:

    <img src="http://img515.imageshack.us/img515/5127/triangulationn.jpg" border="0" class="linked-image" />

    Be thankful you only need one line to close the loop!
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited June 2012
    <!--quoteo(post=1946391:date=Jun 24 2012, 04:29 PM:name=alibi)--><div class='quotetop'>QUOTE (alibi @ Jun 24 2012, 04:29 PM) <a href="index.php?act=findpost&pid=1946391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->because it actually looks like this:
    ...
    Be thankful you only need one line to close the loop!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha, thanks. So I'm not doing anything wrong then?
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    edited June 2012
    Looks like ns_tanith readyroom, ye?

    *Yeah sorry meant caged :D
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    <!--quoteo(post=1946407:date=Jun 25 2012, 09:33 AM:name=quazilin)--><div class='quotetop'>QUOTE (quazilin @ Jun 25 2012, 09:33 AM) <a href="index.php?act=findpost&pid=1946407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like ns_tanith readyroom, ye?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Moar like caged.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Psyke, I really like it so far, you show more potential than me when I started :D

    Keep going, it's all about the failures ... trust me, I should know (I am THE FAIL MAPPER of NS2!)
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Thanks for the kind words, zombiehellmonkey.


    Does anyone know how to find some invisible prop_static's that I apparently accidentally put into the scene? It's causing an error when I load the map, but since they're invisible, I can't find them...
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited June 2012
    Im not really a mapper, but i had a similar problem with invisible props once..

    Not really much you can do other than filter for props only(hide wanted props via group first) and trying to find it by selecting a big rectangle area ...

    Even tho its invisible you should still be able to select it.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1946737:date=Jun 26 2012, 08:10 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jun 26 2012, 08:10 AM) <a href="index.php?act=findpost&pid=1946737"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im not really a mapper, but i had a similar problem with invisible props once..

    Not really much you can do other than filter for props only(hide wanted props via group first) and trying to find it by selecting a big rectangle area ...

    Even tho its invisible you should still be able to select it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How do I filter out geo? I can't find this option.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Starting to figure out lighting a bit...

    <img src="https://dl.dropbox.com/u/98668/caged_2012-06-30_00001.jpg" border="0" class="linked-image" />
    <img src="https://dl.dropbox.com/u/98668/caged_2012-06-30_00002.jpg" border="0" class="linked-image" />
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    At the bottom of the editor window:

    <img src="http://i.imgur.com/fn9BQ.jpg" border="0" class="linked-image" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    nice work, looks like your getting the hang of things.

    one thing i've learnt to do is putting TRIM around everything, and either slightly beveling it, or putting it on an angle, it really makes things look like they are solid and full objects.

    but of course it takes time (unless you plan ahead which i never do lol)

    so its i've started to do up floor plans with pen and paper so that i can draw in or at least plan where i'm going to put in some trim, as its much quicker than trying to add in details later. it doesn't always work out the way you plan though! :)
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited July 2012
    <!--quoteo(post=1948353:date=Jul 2 2012, 04:45 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jul 2 2012, 04:45 AM) <a href="index.php?act=findpost&pid=1948353"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nice work, looks like your getting the hang of things.

    one thing i've learnt to do is putting TRIM around everything, and either slightly beveling it, or putting it on an angle, it really makes things look like they are solid and full objects.

    but of course it takes time (unless you plan ahead which i never do lol)

    so its i've started to do up floor plans with pen and paper so that i can draw in or at least plan where i'm going to put in some trim, as its much quicker than trying to add in details later. it doesn't always work out the way you plan though! :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah this is exactly where I'm at. I started trying to add trim to this, but it's really tough. I've been looking in detail at the eclipse remake primarily because that one has some great detailing. The idea of putting the walls at an angle is interesting. The editor doesn't handle stuff that's not axis-aligned too well though which is part of why it's hard to do.

    Definitely the pen and paper prior to starting would help, but it means I would actually need to imagine the space before I start which I only have a fledgling ability to do so far. :)
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Expiremented a bit with trim and more realistic lighting (no random light emitters in mid-air). I think the trim looks better, but the lighting worse.

    <img src="https://dl.dropbox.com/u/98668/caged4.PNG" border="0" class="linked-image" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    thats coming along nicely :)

    thats the nice thing about ns2, you can open up the official maps to see how the pro's do it
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