NS2 is updating right now!

NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation

Comments

  • SannomSannom Join Date: 2012-03-16 Member: 148862Members, Reinforced - Shadow
    You're right! Woo! Can't wait to try this one out!
  • ceribikceribik Join Date: 2009-11-24 Member: 69492Members, Reinforced - Supporter, Reinforced - Silver
    edited June 2012
    Had to run my game once to get it to update, but thanks!

    Edit: There's only 3 servers with build 212 up :(
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    edited June 2012
    Woot woot!

    A lot of interesting changes so far.
  • BjervenBjerven Join Date: 2010-12-02 Member: 75401Members
    nice so wher is the patch notes
  • ceribikceribik Join Date: 2009-11-24 Member: 69492Members, Reinforced - Supporter, Reinforced - Silver
    edited June 2012
    <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->Spoilers:<!--sizec--></span><!--/sizec-->

    There's new icons for alien upgrades!

    <img src="https://dl.dropbox.com/u/414134/NS2/212_alien_build.png" border="0" class="linked-image" />

    Celerity seems to start working A LOT quicker (after ~ 1 sec)
    New server admin system: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119169" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=119169</a>
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    edited June 2012
    Skulks have 50 armor with carapace.
    Lerk has 100 armor with carapace.
    Upgrades (like cara) cost 1 pres to evolve on your lifeform.

    Carapace slows you down. (skulk 7 -> 6.45,) ~8%?
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kSkulkCarapaceSpeedReduction = 0.08
    kGorgeCarapaceSpeedReduction = 0.08
    kLerkCarapaceSpeedReduction = 0.15
    kFadeCarapaceSpeedReduction = 0.15
    kOnosCarapaceSpeedReduction = 0.25<!--c2--></div><!--ec2-->

    Celerity drastically changed -- 0.5s startup, 0.5s ramp up, so full celerity going after ~1s of attacking/getting hit. Speed is much lower (9.11 for skulk, down from 14).

    Camouflage seems to allow you to move faster with skulk than previously (~2x faster?, 4move speed, base skulk is 7). When cloaked, you stay cloaked until you physically break it. You don't have to hold shift continuously. If you jump, attack, or get hit then it breaks and you move at full speed again.

    Initial pres is 20 (down from 25)
    tres income ticks are 6s (down from 5s)

    Nanoshield has a meaningless four second cooldown.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    Most of the changes are on the alien side. There are a few cost tweaks on the marine side, but no new tech.

    Grenade launchers seem to take longer to reload, and there are the cooldowns as mentioned. Also some cost tweaks on the alien side: Shells cost 15, Veils cost 5, and Shades cost 10. Possibly to encourage non-crag hives? Camoflague has been nicely overhauled - you move as fast as you normally walk (instead of the slow slow creep) and it seems to come on much faster.

    There are a few tweaks to offset some exploitable items: Alien abilities can still be researched right off, but Leap is a bit more expensive (25 instead of 15). There's a new spur researchable ability called "Adrenaline" but it doesn't seem to show up, so either it's passive or it has not been implemented.

    A great change is that when an alien ability is researched (leap, blink, etc) it now shows up on the evolution menu, so you don't have to ask, "Is blink researched yet?"

    Infestation spikes cost 3, last for 10 seconds, and have a five-second cooldown (probably to prevent spamming). Unless I'm missing something, it seems they can only be placed in the "vertical" orientation, which kind of sucks (they should be rotatable like turrets or phase gates to accomodate different areas).

    Is friendly fire a server option? The game I played locally to test out new items had friendly fire on both the alien and marine side.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    edited June 2012
    Turning on cheats enables friendly fire. (to clarify: this is not new)
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