Marine Weapon Spawn Timer

AsimovAsimov Join Date: 2010-07-30 Member: 73352Members
<div class="IPBDescription">Why do weapons stick around for so long?</div>Hi,

I haven't seen this discussion so maybe I missed it, but it seems like the Marine weapons stick around for far to long. I just started playing a few games last night and something that I noticed was that the marine weapons didn't really seem to despawn. In my case I was given a grenade launcher which I was using in unison with another marine trying to sneak in and do damage to a hive. (I also think the maps are too small, but I still need to play more games to tell). I did something dumb and died near the hive. I then ran back towards the hive, killed a gorge, repaired an electrical node, killed some cysts and still had time to find the grenade launcher and pick it up. This seems like a long time for a weapon timer to still be active. I feel a bit bad for the aliens as when they die their dead, when I drop my weapon its fine cause I can go pick it up again?

Comments

  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    The weapon disappears after 30 seconds. You can reset the timer by picking the weapon up and dropping it on the ground again. Could have been the other marine recycling it for you.
  • AsimovAsimov Join Date: 2010-07-30 Member: 73352Members
    Ok. Thanks for the info. I will try some more tonight.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    I also think the time is to long. When i die in computer labs, i can easily respawn in sub and run back to computer labs and pick my weapon back up. If i'm not stopped by a alien or another marine picked my weapon up. I think it's a big economy problem since the marines don't have to spend so much resources since they often inherit their weapon to the next marine when they die.
  • AsimovAsimov Join Date: 2010-07-30 Member: 73352Members
    I don't have enough experience yet to really say but it seems like the maps are a bit too small. They look great and feel about right, up until I figure out how close one room is to one another. This might explain why it seems like I can always get to my weapon again.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I think the time is too short. I have seen my weapon disappear directly in front of my eyes very often. It would be nice if the counter stops when a marine is in short range of it. It's very frustrating to see it vanishing. Just a short fight on the way to your weapon and you can forget about it.

    And if you make it even shorter, imagine people buying a flamethrower, loosing it without even using it once because of stomp and weapon jamming and then it just disappears. They wouldn't buy a new 30 pres one and maybe just hording the pres and being satisfied with weapon3 lmg. Nah, right now it is a good compromise between too short and too long. At least that is my opinion.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1948689:date=Jul 3 2012, 01:49 PM:name=[AwE]Sentinel)--><div class='quotetop'>QUOTE ([AwE]Sentinel @ Jul 3 2012, 01:49 PM) <a href="index.php?act=findpost&pid=1948689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    I think the time is too short. I have seen my weapon disappear directly in front of my eyes very often. It would be nice if the counter stops when a marine is in short range of it. It's very frustrating to see it vanishing. Just a short fight on the way to your weapon and you can forget about it.

    And if you make it even shorter, imagine people buying a flamethrower, loosing it without even using it once because of stomp and weapon jamming and then it just disappears. They wouldn't buy a new 30 pres one and maybe just hording the pres and being satisfied with weapon3 lmg. Nah, right now it is a good compromise between too short and too long. At least that is my opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well the time seems to be around 30seconds until it despawns, which normaly is enough to regain your weapon if you lost it near your base. Also another marine can pick it up, sure then it's no longer yours but you could be the one picking up a weapon so you get a free weapon.
    For the thing that you die before even using it, this can be the same for the aliens. Ever evolved to a higher lifeform and then a marine come from nowhere and fires at random eggs or even with the GL at the hive/all eggs?

    I play more aliens than marines (mainly because my aim sucks) but about a third of my games i play as marine. I know that moment when a/your weapon despawns in front of you, but comparing it with the aliens which lose everything when they die i think its okay at the moment if not even to long until they despawn. I'd say balancing this time can happen after release of the game.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited July 2012
    It is a pity the ammunition disappears quite a while before the weapon, so you often end up picking empty guns.

    PS The trick is to recycle weapons, if you die and a marine is still around he can pick up and drop your gun to stop it from despawning.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    iI will agree that it is frustrating to see your weapon disappear just as you get to it. How about if your weapon recycles, you get half of the Pres back for it? accompany that with a three-second blue nano-fade animation and I think it would work.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    edited July 2012
    It's kinda strange that the thread starter wanted to know what's up with the despawn of the weapons since it seems so strange long and you two want to improve it even more for the marines. O_o

    Oh and i agree that it is somehow troublesome that the ammunition now drops as a extra object. While i find it pretty useful during combat to be able to pick up ammunition of a fallen comrade, it sucks if you pick up a weapon with no extra ammunition and the current magazine is most time nearly depleted because the marine died during combat.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    There used to be a bug where marine weapons would stay around permanently. Hope it hasn't returned..

    Investigate more!
  • AsimovAsimov Join Date: 2010-07-30 Member: 73352Members
    I would if I wasn't working :(
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Marine weapons should lay infinitely, but aliens should be able to chomp/spit on them a few times to destroy them. Why? Because it's fun gameplay. Running to your Goddamn weapon, reaching it, pressing F only to realize it has vanished and you just dropped your rifle for nothing and a skulk is lunching at your face is not fun gameplay.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I don't think that this is "strange". Maybe we just have a different way of playing or the situation was different. And he wanted a discussion. But it would be nice to see a statistic of how often a weapon disappears. The "some1 else can pick it up" situation is ok, but if you check the team, most of the time only 2-3 have a weapon. If it would be easy to reach them again we would see games with every1 using a shotgun.

    And for the aliens, yes they can loose the res as well without using the lifeform, but how often does that happen? I believe a 30res lerk will stay longer in a game than 3x20res shotguns. But that might be only a subjective sight.

    The ammo thing is very odd. I was once isolated in MS and I lost my fully ammunitioned shotgun 3 times just outside it after e few shots. And everytime I picked it up it had no ammo left and no shots in the barrel -> alien food. That has to change...
  • -Azona--Azona- Join Date: 2012-04-07 Member: 150074Members
    edited July 2012
    despawn timer is way to short, and very frustrating just bought expansive weapon and 2 sec later you die, by time you respawn depending how many IP you got the weapon is already gone.

    deffently gernade launcher is annoying, not mention random flip hole different direction then crosshair is aiming at and get nade back in the face and die by your own gernades, want get it back and its gone.

    Timer should be 3 minuts or something, not like Pres going fast or something.

    and as off weapons droped are droped with no extra ammo and with remaining bullets left in the gun, as I noticed if marine dies also ammo package drops next to it, witch is relastic because ammo bound to gun is kinda silly, look a shotgun with 60 clips attached to it :>
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    edited July 2012
    <!--quoteo(post=1948964:date=Jul 4 2012, 01:37 PM:name=[AwE]Sentinel)--><div class='quotetop'>QUOTE ([AwE]Sentinel @ Jul 4 2012, 01:37 PM) <a href="index.php?act=findpost&pid=1948964"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    I don't think that this is "strange". Maybe we just have a different way of playing or the situation was different. And he wanted a discussion. But it would be nice to see a statistic of how often a weapon disappears. The "some1 else can pick it up" situation is ok, but if you check the team, most of the time only 2-3 have a weapon. If it would be easy to reach them again we would see games with every1 using a shotgun.

    And for the aliens, yes they can loose the res as well without using the lifeform, but how often does that happen? I believe a 30res lerk will stay longer in a game than 3x20res shotguns. But that might be only a subjective sight.

    The ammo thing is very odd. I was once isolated in MS and I lost my fully ammunitioned shotgun 3 times just outside it after e few shots. And everytime I picked it up it had no ammo left and no shots in the barrel -> alien food. That has to change...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that depends a lot on the player, sure a good player will stay alive very long. But a average player will die pretty fast if he has to fight shotguns and other weapons all the time.


    <!--quoteo(post=1948968:date=Jul 4 2012, 01:58 PM:name=-Azona-)--><div class='quotetop'>QUOTE (-Azona- @ Jul 4 2012, 01:58 PM) <a href="index.php?act=findpost&pid=1948968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->despawn timer is way to short, and very frustrating just bought expansive weapon and 2 sec later you die, by time you respawn depending how many IP you got the weapon is already gone.

    deffently gernade launcher is annoying, not mention random flip hole different direction then crosshair is aiming at and get nade back in the face and die by your own gernades, want get it back and its gone.

    Timer should be 3 minuts or something, not like Pres going fast or something.

    and as off weapons droped are droped with no extra ammo and with remaining bullets left in the gun, as I noticed if marine dies also ammo package drops next to it, witch is relastic because ammo bound to gun is kinda silly, look a shotgun with 60 clips attached to it :><!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you even play aliens?

    What about the aliens which lose all their invested res with a 100% guarantee?
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1948970:date=Jul 4 2012, 10:16 PM:name=Nakorson)--><div class='quotetop'>QUOTE (Nakorson @ Jul 4 2012, 10:16 PM) <a href="index.php?act=findpost&pid=1948970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you even play aliens?

    What about the aliens which lose all their invested res with a 100% guarantee?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Higher lifeforms generally stay alive much longer than skulks. No such life expectancy increase with weapons. (Well, okay, you have more firepower, but in a million scenarios that doesn't play a huge role.) Marines also lose jetpacks and (probably) exo-suits.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1949018:date=Jul 4 2012, 03:48 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Jul 4 2012, 03:48 PM) <a href="index.php?act=findpost&pid=1949018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Higher lifeforms generally stay alive much longer than skulks. No such life expectancy increase with weapons. (Well, okay, you have more firepower, but in a million scenarios that doesn't play a huge role.) Marines also lose jetpacks and (probably) exo-suits.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Losing a jetpack doesn't compensate for losing 30+ pres. You are still a viable fighter after losing your jetpack and picking up your weapon while you are pretty much useless in lategame a skulk.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1949019:date=Jul 4 2012, 11:50 PM:name=Nakorson)--><div class='quotetop'>QUOTE (Nakorson @ Jul 4 2012, 11:50 PM) <a href="index.php?act=findpost&pid=1949019"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Losing a jetpack doesn't compensate for losing 30+ pres. You are still a viable fighter after losing your jetpack and picking up your weapon while you are pretty much useless in lategame a skulk.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was talking more out of a concept. I think many people agree jetpacks are too cheap right now. Alot of the pricing feels off.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited July 2012
    <!--quoteo(post=1948945:date=Jul 4 2012, 07:40 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Jul 4 2012, 07:40 PM) <a href="index.php?act=findpost&pid=1948945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marine weapons should lay infinitely, but aliens should be able to chomp/spit on them a few times to destroy them. Why? Because it's fun gameplay. Running to your Goddamn weapon, reaching it, pressing F only to realize it has vanished and you just dropped your rifle for nothing and a skulk is lunching at your face is not fun gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ^This!

    It's neither fun to camp a weapon as alien until it despawns. Make it an active game mechanic. If marines can hold the line, the weapons should not decay. If all marines on a battleground are dead, the aliens should be able to destroy all lying weapons instead of having them to camp them until they decay.

    Oh, and the ammo of a dropped weapon should be bound again to that weapon. It's really annoying right now to have to run to an armory every time you pick up your dropped weapon. I don't know what was wrong with the cool mechanic of picking up the LMG from your dead marine buddy just for the few extra bullets he may have left before he died. In my opinion that was a cool feeling. Not like simply running over his dropped ammo and collect it automatically.
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    Weapons should disappear on death

    imagine if aliens had the same mechanic, where they could essentially get free evolutions by picking up something from a fallen comrade, suddenly killing a fade or an onos loses all meaning just like how killing a GL marine has no meaning now.

    you could even go so far as to say that being able to pickup weapons from fallen comrades is breaking the late game balance, aliens are losing lifeforms and thus res, yet the marines are able to recycle their res in the form of weapon pickups. This is also making marines extremely hard to defeat when they are stuck inside 1 base

    So remove weapon pickups, keep ammo drops, and allow commanders to drop weapons inside the armory which players can select from the buy menu UI
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    No.

    Just because something is different doesn't mean it's imbalanced. Pointing out that they are different does not prove that they should be the same.


    Killing marines with weapons absolutely does make a difference. If you kill them inside their base, then they simply pick it back up. If you kill them outside of their base, it is easy to camp the weapon (and thus force the loss of pres).
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited July 2012
    I made a suggestion a while back that if Aliens matured over time they could destroy dropped weapons and structures more effectively once fully matured. Seemed like a great mechanic to reward staying alive while not effecting the PVP environment.
  • KrovakonKrovakon Join Date: 2012-05-20 Member: 152332Members
    Easy solution.

    Have gorges eat dropped weapons. This will make the gorge useful during pushes by reducing the weaponry marines can run in and pick back up.

    And with this you can have the weapons stick around for a MUCH longer duration

    Plus marines can counter this by killing gorges

    Easy to implement mechanic, Very simple.
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