E to use Phase Gate

1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
Please remove the auto phase on the PGs and make it like the NS1 model where you had to press e. The current system is very very annoying when you accidentally phase, or miss your stop cause of a lag burts and have to cycle through all the PGs again or get stuck in your buddy and cant unstick because you both phase at the same time. Making players have to hit e to phase would imo make things a lot less frustrating.

Comments

  • Hunter.S.T.Hunter.S.T. Join Date: 2012-05-26 Member: 152596Members
    Sorry, but i completely disagree, i would be very annoyed if i tried to run away and was killed trying to use the pg. As a commander, with multiple gates it can be hard enough to direct marines, this would further slow things down.

    As with the armoury menu, i prefer as few keystrokes as is sensible.
  • vollkornvollkorn Join Date: 2012-04-29 Member: 151271Members
    Let the user decide if he wants to use e or not...?
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    +1, want "E" and a menu too.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I would also want to have it like in ns1. There you had to use e, but it didn't really take longer. That was actually the first thing I didn't like about ns2. You phase, get stuck on a wall or armory in front of you and you phase to the next gate without wanting it. Or you have like 1-2secs lag because of the jump and when the next room is loaded and you can move again, it phases you to the next one...resulting in a circle of at least 3 lag phases before pressing forward is even reacting.

    But vollkorn is pointing out the best solution for automated things, let the user decide. In other games you can decide if you would auto-relaod or not in the options. Something like this would be very welcomed.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    That would make it so you couldn't take a running jump through a phase gate and keep your momentum coming out the other side, safely flinging you away from the alien that was chomping on it.


    no thx.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1949014:date=Jul 4 2012, 04:42 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 4 2012, 04:42 PM) <a href="index.php?act=findpost&pid=1949014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That would make it so you couldn't take a running jump through a phase gate and keep your momentum coming out the other side, safely flinging you away from the alien that was chomping on it.


    no thx.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah I have to agree. Being able to run through a phase gate is exciting, mechanically interesting and aesthetically pleasing.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited July 2012
    <!--quoteo(post=1948990:date=Jul 4 2012, 04:54 PM:name=Hunter.S.T.)--><div class='quotetop'>QUOTE (Hunter.S.T. @ Jul 4 2012, 04:54 PM) <a href="index.php?act=findpost&pid=1948990"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry, but i completely disagree, i would be very annoyed if i tried to run away and was killed trying to use the pg. As a commander, with multiple gates it can be hard enough to direct marines, this would further slow things down.

    As with the armoury menu, i prefer as few keystrokes as is sensible.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Pressing e is hardly so difficult.

    <!--quoteo(post=1949014:date=Jul 4 2012, 05:42 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 4 2012, 05:42 PM) <a href="index.php?act=findpost&pid=1949014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That would make it so you couldn't take a running jump through a phase gate and keep your momentum coming out the other side, safely flinging you away from the alien that was chomping on it.


    no thx.<!--QuoteEnd--></div><!--QuoteEEnd-->

    They added the knock back on phase/spawn for a reason. If anything coming out moving would propel you into the aliens jaws.

    Still having a menu option for setting it to use or auto would be best.

    To clarify I am not suggesting a menu, that would be silly and extremely annoying.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited July 2012
    The knockback doesn't always work so well in my experience, you still want to put as much distance between the structure/alien and you as you can. *shrug* just my opinion. If you were talking about a menu thing being an optional feature, that would work fine but you prolly wont see fluff like that until far after 1.0 release.

    I would rather see commanders get the ability to set phase gate priorities, assign PG #1, 2, 3 and so on so that 'rines get teleported to the gate with the highest priority first.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1949074:date=Jul 4 2012, 08:54 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 4 2012, 08:54 PM) <a href="index.php?act=findpost&pid=1949074"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The knockback doesn't always work so well in my experience, you still want to put as much distance between the structure/alien and you as you can. *shrug* just my opinion. If you were talking about a menu thing being an optional feature, that would work fine but you prolly wont see fluff like that until far after 1.0 release.

    I would rather see commanders get the ability to set phase gate priorities, assign PG #1, 2, 3 and so on so that 'rines get teleported to the gate with the highest priority first.<!--QuoteEnd--></div><!--QuoteEEnd-->


    That would be handy, but wouldnt really solve the accidental phase problem (especially problematic in the more cramped forward bases marines tend to build).
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    I like the idea of having commanders set a destination. The only problem is that the commander has to be very meticulous when it comes to setting them, else some PG's might go unused. Which, come to think of it, is actually a good thing, more micro - more skill.

    +1 for comm setting PG waypoint!
  • BageesiacBageesiac Join Date: 2006-11-14 Member: 58596Members
    <!--quoteo(post=1949046:date=Jul 4 2012, 02:56 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Jul 4 2012, 02:56 PM) <a href="index.php?act=findpost&pid=1949046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah I have to agree. Being able to run through a phase gate is exciting, mechanically interesting and aesthetically pleasing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Totally agree. E as an option is fine, but I like it the way it is now...
  • -Azona--Azona- Join Date: 2012-04-07 Member: 150074Members
    if you got 1 phase gate should be auto phase, though could be handy if you got multiple phase gates you get get popup map with phase gates showed on it and you can click on it to phase to that gate and if you dont chose with in xx seconds you get auto phased to next one.

    popup could just showing the map with phased gate icon green on it, red if the power is down or not build, could be with out need of use button but still you could chose wich gate to go to and would take same amount of time then step in 2 or 3 times to get to the gate you need to go.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1949046:date=Jul 4 2012, 10:56 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Jul 4 2012, 10:56 PM) <a href="index.php?act=findpost&pid=1949046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Being able to run through a phase gate is exciting, mechanically interesting and aesthetically pleasing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It gets old fast. NS1-method is superior, face it close enough, bash +use and we're off.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    I made a mod that adds clientside prediction to the phasegates. It definitely makes it work better. Most of the issues you're describing are just due to not having that.

    I'd be opposed to switching it to "E" for two reasons
    1. the use key is not predicted and seems to not be reliable either (I have to spam it forever to make clogs disappear)
    2. running through a phase gate is much more of an active experience than hitting E on it.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1949644:date=Jul 7 2012, 04:00 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Jul 7 2012, 04:00 PM) <a href="index.php?act=findpost&pid=1949644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd be opposed to switching it to "E" for two reasons
    1. the use key is not predicted and seems to not be reliable either (I have to spam it forever to make clogs disappear)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sounds like something for a bug-report. Designing gameplay to work around bugs in the engine, that's not good, and it gets even more silly if it's your own engine.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    <!--quoteo(post=1949644:date=Jul 7 2012, 12:00 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Jul 7 2012, 12:00 PM) <a href="index.php?act=findpost&pid=1949644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd be opposed to switching it to "E" for two reasons
    1. the use key is not predicted and seems to not be reliable either (I have to spam it forever to make clogs disappear)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, your problem could be that you're not holding down "E" - I don't know for sure, but I think each clog will add up how long you have held "E" while looking at it (which is why your spamming E works at all).

    Clog use (in general) definitely needs a lot of work. Check out some suggestions which I made over here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118513" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=118513</a>
Sign In or Register to comment.